General Vance Stubbs

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dawn of War Commander Unit
General Vance Stubbs
Vance Stubbs.jpg
Race Imperial Guard
Version Soulstorm v1.0
Build Info
IG command SS.jpg
Hotkey C
Build Cost Resource requisition.gif 120 Resource power.gif 25  Resource cap infantry.gif 2
Build Time 25 s
Built From Infantry Command
Squad Size 1/1
Requires Nothing
Limit 1
Unit Stats
Hitpoints 435/2
Armour Commander
Morale 450/11/50
Unit Mass 16
Move Speed 16
Sight Radius 25 (detection 25 with Targeting Optics and 30 by Psyker)
Reinforcement
Reinforce Cost Resource requisition.gif 100 Resource power.gif 25 
Reinforce Time 20 s
Weapons
Ranged Bolter
Melee Power Gauntlet



Contents

General Vance Stubbs

"Commissar, I would like to see this city built up again. I would like to see towers and spires of gleaming white. I would like to see our men on parade routes, not tours of duty. I would like to see every city in this planet, every colony in this besotted, miserable system turned to the service and industry of the Imperium, in the Emperor’s name."

Vance Stubbs is the ambitious new commander of the Imperial Guard stationed in the Kaurava system. A long neglected series of planets, the Guardsmen are in dire need of some strict discipline. However, Stubbs had barely taken command before a Warp Storm opened on Kaurava IV, wiping out the 253rd Regiment. The sudden arrival of a myriad of foes caught much of the 252nd Regiment unprepared, leaving Stubbs with barely a quarter of the troops originally stationed in the system. If the new Imperial General can emerge victorious from the coming war, his way will be clear to even greater assignments, but the challenges ahead may require more skill and soldiers than he can muster.

Stubb's characteristics contrast greatly with the the Imperial general from the previous game, Lukas Alexander. Unlike the impassioned and almost charismatic Governor Militant, Stubbs is quieter, but just as ambitious.

Tactics

The Commissar is largely redundant in the Vance Stubbs' retinue. Stubbs himself is more than durable enough after just a single Wargear upgrade to no longer need the Commissar's extra durability. A Commissar may prove useful to allow for more frequent ability use without breaking morale in a retinue containing two or more Psykers.

The Psyker has meager combat abilities but adding several to the Command Squad makes for an excellent way to quickly and conveniently use the Psyker's impressive array of abilities. In melee the Psyker's special attack does incredible disruption although the Psyker himself is too fragile to be effective as a general melee combat fighter. With the Targeting Optics Wargear, Lukas becomes a much more durable detector than the Psyker, so one must choose between the Psyker's abilities and having an extra fighting man.

The Priest provides an incredible set of bonuses for the squad (and also overrides the Commissar's and Kasrkin Bodyguard's morale bonus) and adds an impressive amount of melee damage as well. Under most circumstances adding a Priest to the command squad should be your first move. Keeping one in the squad during the late game for Fanaticism can provide the squad with enough time to use the Psyker's special abilities in an otherwise deadly environment.

The Kasrkin Bodyguard has the same stats as the normal sergeant. He provides an excellent morale and health bonus (which are overridden by the Priest) for the squad as well as carrying the impressive Hellgun for ranged combat. They make excellent companions for Psykers to lend the squad some real ranged punch. These Kasrkin require General Vance Stubbs to be equipped with Ibram's Vestment Wargear to be added to the squad.

Targeting Optics is a good first choice of wargear to equip General Vance Stubbs with. It gives the Imperial Guard a detector unit at the start of every fight. Because much of the Command Squad's durability is dependent on the added squad leaders which are unaffected by wargear, choosing wargear that improves the Stubbs's health are less important than those which increase his firepower. The ranged weaponry wargear works best with a set of Psykers, while the melee weaponry wargear is most effective when accompanied by Priests.

Squad Leaders

Maximum Squad Leaders Allowed: 2 (+2 with Uncommon Valor, +1 with Ibram's Vestment)

Commissar - Command Squad

Commissar Hotkey: C
IG Commissar icon.jpg Cost Resource requisition.gif 80 Resource power.gif 40  Build Time 25 s
Requirements Nothing
Effects +200 to maximum morale

Psyker - Command Squad

Psyker Hotkey: Y
IG Psyker icon.jpg Cost Resource requisition.gif 80 Resource power.gif 40  Build Time 25 s
Requirements Nothing
Effects </b>

Priest - Command Squad

Priest Hotkey: P
Priest icon.jpg Cost Resource requisition.gif 90 Resource power.gif 40  Build Time 35 s
Requirements Nothing
Effects Grants the abilities Righteous Fury, Fanaticism

Kasrkin Bodyguard

Kasrkin Bodyguard Hotkey: S
IG Kasrkin Sergeant icon.jpg Cost Resource requisition.gif 75 Resource power.gif 15  Build Time 15 s
Requirements Ibram's Vestment
Effects +100 health to every squad member, +150 maximum morale

Abilities

Strafing Run

Strafing Run Hotkey: T
IG Strafingrun icon.jpg Requires Regimental Command
Target Types Any
Range 40
Area of effect 4 per bomb Cooldown time 180 s
Effects Vance Stubbs calls down a strafing run by an overhead Vulture squadron. 32 small bombs are randomly dropped in a radius of 12 around the targeted location, damaging anything caught in the blast and throwing infantry around (20-30 force).
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
30-60 30-60 30-60 30-60 30-60 30-60 7.5-15.0 30-60 30-60 - 30-60 30-60 30-60 30-60 30-60 40 30 60 0

Weapons

Bolter

Bolter
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 26.9 24.9 22.4 20.0 17.8 15.9 14.0 8.4 0.3 14.0 22.3 11.4 0.3 20.4 12.3 2.0 8.05 68.0 110.0 0.5
With Priest: 40.4 37.3 33.6 30.0 26.7 23.9 21.0 12.7 0.3 21.0 33.4 17.1 0.3 30.5 18.4 2.0 8.05 102.0 165.0 0.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes Range is increased to 37.5 with Targeting Optics

Power Gauntlet

Power Gauntlet
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 48.9 44.7 41.0 36.5 32.5 30.9 27.3 11.6 23.5 8.1 28.4 24.7 12.2 36.5 23.8 0.0 0.0 68.0 94.0 5.0
With Priest: 73.4 67.0 61.6 54.7 48.8 46.4 40.9 17.4 35.2 12.2 42.5 37.1 18.2 54.7 35.8 0.0 0.0 102.0 141.0 5.0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Storm Bolter

Storm Bolter
IG Stormbolter icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 49.2 45.5 41.4 36.6 32.5 29.3 26.8 15.4 0.3 26.8 40.6 21.1 0.3 37.4 22.8 4.3 17.05 125.0 200.0 0.5

Cost See Storm Bolter Range 30 Setup Time 0 s
Build Time None Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Storm Bolter
Notes Range is increased to 45 with Targeting Optics

Plasma Gun

Plasma Gun
IG Wargear 04 SS.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 65.8 60.9 55.5 48.9 43.5 39.2 35.9 20.7 0.3 35.9 54.4 28.3 0.3 50.0 30.5 5.0 20.05 150.0 285.0 0.5

Cost See Plasma Gun Range 30 Setup Time 0 s
Build Time None Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Plasma Gun
Notes Range is increased to 45 with Targeting Optics

Master-Crafted Power Claws

Master-Crafted Power Claws
IG Powerclaws icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 65.0 59.3 54.5 48.4 43.2 41.1 36.2 15.4 31.2 10.8 37.6 28.0 16.1 48.4 31.6 5.0 10.0 90.0 125.0 6.0

Cost See Master-Crafted Power Claws Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Master-Crafted Power Claws

Battle Claws

Battle Claws
IG Wargear 02 SS.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 111.8 102.1 93.7 83.3 74.3 70.7 62.3 26.5 53.7 18.5 64.8 48.1 27.8 83.3 54.5 7.5 15.0 145.0 225.0 5.0

Cost See Battle Claws Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Battle Claws

Researchable Upgrades

Uncommon Valor

Uncommon Valor Hotkey: C
IG UV.jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 60 s
Researched From Tactica Control
Requires None
Effects </b>

Wargear

Master-Crafted Power Claws

Master-Crafted Power Claws
IG Powerclaws icon.jpg Requires Nothing
Effects Permanently replaces Vance Stubbs's Power Gauntlet with Master-Crafted Power Claws

Battle Claws

Battle Claws
IG Wargear 02 SS.jpg Requires Master-Crafted Power Claws
Effects Permanently replaces Vance Stubbs's Master-Crafted Power Claws with Battle Claws

Storm Bolter

Storm Bolter
IG Stormbolter icon.jpg Requires Nothing
Effects Permanently replaces Vance Stubbs's Bolter with a Storm Bolter

Plasma Gun

Plasma Gun
IG Wargear 04 SS.jpg Requires Storm Bolter
Effects Permanently replaces Vance Stubbs's Storm Bolter with a Plasma Gun

Targeting Optics

Targeting Optics
IG Optics icon.jpg Requires Nothing
Effects </b>
  • Gives Vance Stubbs a detection range of 25.
  • Increases the minimum damage of all of Vance Stubbs's ranged weaponry by 25%, maximum damage by 50%, and maximum range by 50%.

Carapace Pauldrons

Carapace Pauldrons
IG Pauldrons icon.jpg Requires Nothing
Effects </b>
  • Increases Vance Stubbs's health by 250.
  • Reduces the ranged damage taken by Vance Stubbs by 20% (44% total with the Chest Plate).

Carapace Chest Plate

Carapace Chest Plate
IG Chestplate icon.jpg Requires Nothing
Effects </b>
  • Increases Vance Stubbs's health by 350.
  • Reduces the ranged damage taken by Vance Stubbs by 30% (44% total with the Pauldrons).

Bionics

Bionics
IG Wargear 08 SS.jpg Requires Nothing
Effects </b>

Macharian Cross

Macharian Cross
IG Wargear 09 SS.jpg Requires Nothing
Effects </b>

Ibram's Vestment

Ibram's Vestment
IG Wargear 10 SS.jpg Requires All 9 other pieces of Wargear
Effects </b>

Dawn of War Single Player Units

Dawn of War Single Player Units
Dawn of War
Gabriel Angelos Isador Akios Mordecai Toth Carus Brom Orkamungus Macha Bale Sindri Myr
Winter Assault
Chaplain Varnus General Sturnn Warlord Gorgutz Farseer Taldeer Lord Crull
Dark Crusade
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons
Soulstorm
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle
  • General Vance Stubbs

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
Яндекс.Метрика
Сайт создан в системе uCoz