Horror Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Horror Squad
Horror.jpg
Race Chaos
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Horror icon.jpg
Hotkey H
Build Cost Resource requisition.gif 250 Resource power.gif 50  Resource cap infantry.gif 2
Build Time 35 s
Built From Sacrificial Circle
Squad Size 5/5
Requires Nothing
Limit None
Unit Stats
Hitpoints 600/0
Armour Infantry Heavy Medium
Morale 500/9/150
Unit Mass 12
Move Speed 16
Sight Radius 20 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif 10 
Reinforce Time 10.5 s
Weapons
Ranged Daemon Fire
Melee Horror Melee Attack



Contents

Horror Squad

Horror Squads are Tzeentchian warp-spawned daemons that can immolate enemy units with daemonic fire. They are especially suited to destroying enemy heavy armour. They are resilient units, summoned into battle to surprise the enemy.

Tactics

Horrors do have advantages over other anti-vehicle infantry units other races can field. Horrors each have a large amount of hitpoints. In addition, their ranged attacks are amongst the most powerful against vehicle armour. Best of all, Horrors can be Deep Struck to exactly the location they are needed (provided vision of the location is available).

Chaos users are placed in a difficult position when it comes to addressing vehicle threats. They can either follow the Machine Pit path and produce vehicles of their own or can produce Horrors. The advantage of vehicles is they can be used against infantry as well as other vehicles. However, vehicles are costly and they slow the Chaos army's advance into Tier 3. In addition, if Chaos vehicles are produced and are matched by the opposing race, the Chaos army may be left in a compromised position as its initial set of vehicles tend to be more costly and less effective than the vehicle specialists other races can field at the same time. Horrors on the other hand will allow a faster advance to the Tier 3 stage for the Chaos army but overall can only initially be used for defence against vehicles. Moreover Horrors will typically perform poorly against infantry. When their morale is broken, they don't suffer an accuracy penalty but rather receive more damage and are thus destroyed with greater haste.


Weapons

Daemon Fire

Daemon Fire
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 4.0 4.3 4.0 4.0 4.3 4.4 30.3 26.4 12.8 26.1 14.0 8.3 4.8 4.1 0.9 1.1 8 135.8 165.2 3.5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 3 s
Area of Effect 0 Requires Nothing
Notes In Dark Crusade, Daemon Fire does 10.1 DPS to vehicle high.

Horror Melee Attack

Horror Melee Attack
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 2.4 2.7 1.9 1.9 0.9 0.8 0.8 0.8 0.8 0.8 2.2 0.8 0.8 4.7 0.8 2.3 15 15 25 2.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 30% Refire Rate 1 s
Area of Effect 0 Requires Nothing


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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