Chaos Sorcerer

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The Dark Crusade version is now archived.


Dawn of War Commander Unit
Chaos Sorcerer
SS Chaos Sorcerer.jpg
Race Chaos
Version Soulstorm v1.0
Build Info
Sorcerer icon.jpg
Hotkey S
Build Cost Resource requisition.gif 150 Resource power.gif 75  Resource cap infantry.gif 0
Build Time 40 s
Built From Desecrated Stronghold
Unit Size 1
Requires Desecrated Fortress
Limit 1
Unit Stats
Hitpoints 1000/2
Armour Commander
Morale 400/11/150
Death Penalty -100
Unit Mass 25
Move Speed 16
Sight Radius 30 (detection 30)
Weapons
Ranged Bolt Pistol
Melee Bedlam Staff



Contents

Chaos Sorcerer

"I understand more than you could possibly know."

The right hand men of Chaos Lords, the Chaos Sorcerers are former Librarians of the Traitor Legions from before the Horus Heresy. Now, they work against their former brothers with the unearthly talents of a psyker and the aid of the Daemons of the Warp. Should any "accident" happen to the Chaos Lord, the Chaos Sorcerer will assume command of whatever is available in his war band, including countless Chaos Space Marine Squads, Cultists, Daemonic war machines and Daemons conjured from the warp.

Wielding formidable psychic powers and able to conjure up foul spells with forbidden words of power, the Chaos Sorcerers are more than a match for other Commanders despite their less than sturdy constitution. Able to travel between time and space by moving in and out of the Warp, they can appear anywhere and wreak havoc. Chaos Sorcerers are also in charge of leading Cultists in foul Chaotic ceremonies where Daemons are summoned and sacrifices are offered in the form of blood and their enemies' souls.

Sorcerers are constantly in search of knowledge, rumbling through forbidden vaults and long crumbled tomes. They seek to gain some of the greatest spells and the best ways to please their master, often in the hope of getting more "gifts" in the form of better Daemonic items and powers. If he has sufficiently pleased his dark masters he would be given the "honour" (or curse) of bearing the form of a Greater Daemon.

Tactics

The Chaos sorcerer is Chaos' primary spellcaster. He is first available at the start of Tier 2. He has powerful melee abilities, but with rather low health for a commander it is slightly risky to send him out into the middle of a battle. This can be solved by attaching him to a squad. Typically, in Tier 2 it is more advantageous to utilize the Chaos Sorcerer than the Chaos Lord as this stage often brings with it powerful ranged units, minimizing the Chaos Lord's ability to fight well in close combat as opposed to the Chaos Sorcerer having three ranged spells as well as the ability to teleport into melee or away from a bad situation.

When built, he initially has the Doombolt spell which does good damage to infantry units as well as diminishing morale. He can be upgraded with the Chains of Torment spell at the Sacrificial Circle, which does less damage than the Doombolt but binds a squad in place so it cannot move. In Tier 3, he can learn the Corruption spell which hurts units standing in the marked area severely. When all three spells are used at once, they can bring even powerful squads such as Assault Terminators to their knees.

The Chaos Sorcerer can also be possessed by the Bloodthirster. It may seem to be a bad idea to use him as a mere sacrifice but in terms of cost and benefits this is not always so. The Chaos Sorcerer's most powerful abilities have slow recharge times (especially the Corruption spell). In fact, all of his abilities recharge slower than he can be built. In Tier 3, where Requisition and Power often are plentiful, it is sometimes beneficial to use his abilities all at once to cripple or destroy several squads, teleport him to a suitable location (i.e. the center of the enemy army), and then summon the Bloodthirster at that spot. Then the player can rebuild him for his relatively low price with all of his spells fully charged. The only difficulty may be in shuttling him back to the battle, but then that is the role of the Chaos Rhino transport. Since he is not the only unit that may need to be carried to battle, the sacrifice may pay off well.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Nothing
Target Types Terrain
Range 35
Area of effect None Cooldown time 60 s
Effects Gives the Sorcerer the ability to quickly teleport through any intervening terrain to another location. At full charge the Chaos Sorcerer can make one teleportation and must then wait for it to completely recharge.

Doombolt

Doombolt Hotkey: D
Doombolt icon.jpg Requires Nothing
Target Types Any enemy ground units and buildings
Range 35
Area of effect Variable, see below Cooldown time 120 s
Effects The Chaos Sorcerer fires off a total of 6 bolts at the enemy, each has an Offset Factor of 5 from the target and an Area of Effect of 10.

The damage below is per bolt.

Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
25-30 19-23 19-23 25-30 25-30 25-30 25-30 25-30 25-30 - 25-30 25-30 25-30 25-30 25-30 25 25 30 0

Chains of Torment

Chains of Torment Hotkey: C
Chainsoftorment icon.jpg Requires Chains of Torment Research
Target Types Any enemy Infantry, Heavy Infantry, Daemons, and Commanders
Range 25
Area of effect Entire targeted squad Cooldown time 80 s
Effects The targeted unit takes damage and is unable to move for 10 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
80-100 36-60 80-100 80-100 80-100 80-100 - - - - - - - 80-100 80-100 3 80 100 0

Corruption

Corruption Hotkey: O
Corruption icon.jpg Requires Corruption Research
Target Types Any ground units except buildings
Range 40
Area of effect 12 Cooldown time 120 s
Effects All units in the area of effect of the target take continual damage. This ability does friendly fire. The Corruption lasts for 15 seconds. Damage printed is per second.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
7-8 7-8 7-8 12-14 12-14 12-14 12-14 12-14 12-14 - - - - 12-14 12-14 15 12 14 5

Summon Bloodthirster

Summon Bloodthirster Hotkey: S
Possess.jpg Requires Bloodthirster Research
Target Types Self
Range 0
Area of effect None Cooldown time Single use ability
Effects When activated the unit is killed in an explosion of blood and the Bloodthirster is summoned. The explosion deals 5 damage and 40 morale damage in a radius of 15 to all units, dealing strong knockback (35-55 force).

Weapons

Bolt Pistol

Bolt Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.0 10.8 8.7 7.2 7.2 4.3 4.3 4.3 4.3 4.3 4.3 7.6 4.3 7.2 4.3 2.1 4 12.7 15.5 4

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect 0 Requires Nothing

Bedlam Staff

Bedlam Staff
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 43.7 92.4 85.0 99.8 85.6 16.7 35.8 29.0 120.0 12.0 90.0 31.2 42.0 37.4 120.0 22.5 45 108 132 1
Commander Veteran Upgrade: 50.2 106.3 97.7 114.8 98.4 19.2 41.1 33.3 138.0 13.8 103.5 35.9 48.3 43.1 138.0 22.5 45 124.2 151.8 1
Commander Hero Upgrade: 60.3 127.5 117.2 137.8 118.1 23.0 49.3 40.0 165.6 16.6 124.2 43.1 58.0 51.7 165.6 22.5 45 149.0 182.2 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Plasma Pistol

Plasma Pistol
Chaoslord plasma research.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 52.4 56.1 56.1 56.1 56.1 32.6 16.3 16.3 16.3 16.3 28.1 16.3 25.8 53.9 16.3 3.3 10 151.923 193.462 25

Cost See Wargear: Plasma Pistols Range 25 Setup Time 0 s
Build Time See Wargear: Plasma Pistols Accuracy 65% Refire Rate 1 s
Area of Effect 0 Requires Wargear: Plasma Pistols

Researchable Upgrades

Wargear: Plasma Pistols

Wargear: Plasma Pistols Hotkey: L
Chaoslord plasma research.jpg Cost Resource requisition.gif 50 Resource power.gif 30  Research Time 30 s
Researched From Chaos Armoury
Requires Nothing
Effects Upgrades all Aspiring Champions, Raptor Aspiring Champions, the Chaos Lord, and the Chaos Sorcerer to Plasma Pistols.

Commander Veteran Upgrade

Commander Veteran Upgrade Hotkey: R
SMComm Vet icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Sacrificial Circle
Requires Desecrated Fortress
Effects
  • Hitpoints of Chaos Lord increased by 400 to 2030.
  • Hitpoints of Chaos Sorcerer increased by 300 to 1300.
  • The recharge time of the Chaos Lord and the Sorcerer's abilities reduced by 10%.
  • Damage of the Chaos Lord's Accursed Crozius and the Sorcerer's Bedlam Staff increased by 15%.
  • Health regeneration rate of the Chaos Lord and the Sorcerer is increased by 0.5 to 2.5.

Commander Hero Upgrade

Commander Hero Upgrade Hotkey: R
SMComm Hero icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 60 s
Researched From Sacrificial Circle
Requires Commander Veteran Upgrade, Unholy Monastery
Effects
  • Hitpoints of Chaos Lord increased by a further 400 to a 2430 in total.
  • Hitpoints of Chaos Sorcerer increased by a further 300 to a 1600 in total.
  • The recharge time of the Chaos Lord and the Sorcerer's abilities reduced by a further 10% (19% total).
  • Damage of the Chaos Lord's Accursed Crozius and the Sorcerer's Bedlam Staff increased by another 20% (38% total).
  • Health regeneration rate of the Chaos Lord and the Sorcerer is increased by a further 0.5 to 3 in total.

Chains of Torment Research

Chains of Torment Research Hotkey: I
Sorcerorability1 icon.jpg Cost Resource requisition.gif 50 Resource power.gif 40  Research Time 45 s
Researched From Sacrificial Circle
Requires Desecrated Fortress
Effects Enables the Chaos Sorcerer's Chains of Torment ability.

Corruption Research

Corruption Research Hotkey: I
Sorcerorability2 icon.jpg Cost Resource requisition.gif 40 Resource power.gif 50  Research Time 45 s
Researched From Sacrificial Circle
Requires Chains of Torment Research, Unholy Monastery
Effects Enables the Chaos Sorcerer's Corruption ability.

Bloodthirster Research

Bloodthirster Research Hotkey: B
Bloodthirster icon.jpg Cost Resource requisition.gif 400 Resource power.gif 400  Research Time 90 s
Researched From Daemon Pit
Requires Unholy Monastery, Chaos Energies, a captured Relic, and that the Bloodthirster is not already on the battlefield.
Effects Enables a single global use of the Summon Bloodthirster ability of the Chaos Sorcerer, Aspiring Champions, Cultist Aspiring Champions, and Raptor Aspiring Champions.

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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