Mechanized Command
From RelicWiki
Mechanized Command | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
|
| ||||||||||||||||
Unit Stats | |||||||||||||||||
Hitpoints | 2500 | ||||||||||||||||
Armour | Building Medium | ||||||||||||||||
Resource Bonus | +6 | ||||||||||||||||
Control Radius | 35 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | 4x Lasguns 4x Plasma Guns 4x Heavy Bolters | ||||||||||||||||
Melee | None |
Contents |
Mechanized Command
Just as the Infantry Command organizes the foot soldiers of the Imperial Guard, the Mechanized Command organizes the motorized divisions. Vehicles are delivered directly to the Mechanized Command in the field, where they are prepped for combat by teams of Techpriests assisted by Servitors. Additional depots can be constructed to supply the facility with the necessary tools to service more advanced vehicles. Due to their limited organizational capacity, multiple structures are necessary to manage a large vehicle force. Like most Imperial Guard structures, the Mechanized Command has firing slits for bunkered squads to fire out of as well as a connection to the tunnel network.
Tactics
Like any other Guard structures (except generators, Mars Pattern Command, Tactica Control or turrets), the Mechanized Command can be garrisoned by Guard infantry squads. Players should take this into account when, and if their base comes under siege.
Unlike in Dark Crusade, a second Mechanized Command should be unnecessary until Tier 4 when the high-cost Leman Russ become available. A third Mechanized Command should only be built for an emergency fallback base. Two Mechanized Commands and a Mars Pattern Command, which can be built even without a Relic, provide a full 20 Support Cap and the Mars Pattern Command is cheaper.
That said, they can replace Infantry Commands as forward bunkers from Tier 2 onwards thanks to their greater durability. This is still a significant investment for a set of guns that aren't especially powerful and must also be manned by other units, so it should only be done on large maps when shuttling troops through the tunnel network is necessary and resources are plentiful.
Abilities
Bunker
Bunker | ||||
Requires | Nothing | |||
Target Types | Friendly units capable of being transported | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Effects | The Mechanized Command has 3 slots to bunker units inside. These units man the mounted guns and can quickly transfer to any other building with bunker slots. Transportation between buildings takes 5 seconds, no matter the distance or squad type/size. | |||
Buildable Units
Chimera
Chimera | Hotkey: C | ||||
---|---|---|---|---|---|
Cost | 100 70 1 | Build Time | 20 s | ||
Unit Size | 1 | Limit | 6 | ||
Requires | Nothing |
Sentinel
Sentinel | Hotkey: S | ||||
---|---|---|---|---|---|
Cost | 150 150 2 | Build Time | 20 s | ||
Unit Size | 1 | Limit | None | ||
Requires | local Sentinel Depot |
Hellhound
Hellhound | Hotkey: H | ||||
---|---|---|---|---|---|
Cost | 150 150 2 | Build Time | 20 s | ||
Unit Size | 1 | Limit | None | ||
Requires | local Hellhound Depot |
Basilisk
Basilisk | Hotkey: B | ||||
---|---|---|---|---|---|
Cost | 150 300 3 | Build Time | 30 s | ||
Unit Size | 1 | Limit | 3 | ||
Requires | local Basilisk Depot |
Marauder Bomber
Marauder Bomber | Hotkey: M | ||||
---|---|---|---|---|---|
Cost | 125 250 4 | Build Time | 38 s | ||
Unit Size | 1 | Limit | 2 | ||
Requires | local Marauder Depot |
Leman Russ
Leman Russ | Hotkey: L | ||||
---|---|---|---|---|---|
Cost | 150 300 5 | Build Time | 45 s | ||
Unit Size | 1 | Limit | 2 | ||
Requires | local Leman Russ Depot and Regimental Command |
Add-ons
Sentinel Depot
Sentinel Depot | Hotkey: S | ||||
---|---|---|---|---|---|
Cost | 50 25 | Build Time | 15 s | ||
Requires | Battle Command |
Hellhound Depot
Hellhound Depot | Hotkey: H | ||||
---|---|---|---|---|---|
Cost | 100 50 | Build Time | 15 s | ||
Requires | Battle Command |
Basilisk Depot
Basilisk Depot | Hotkey: B | ||||
---|---|---|---|---|---|
Cost | 50 25 | Build Time | 15 s | ||
Requires | Battle Command |
Marauder Depot
Marauder Depot | Hotkey: M | ||||
---|---|---|---|---|---|
Cost | 50 100 | Build Time | 15 s | ||
Requires | Regimental Command |
Leman Russ Depot
Leman Russ Depot | Hotkey: L | ||||
---|---|---|---|---|---|
Cost | 100 50 | Build Time | 30 s | ||
Requires | Regimental Command and Full Scale War |
Researches
Full Scale War
Full Scale War | Hotkey: U | |||
---|---|---|---|---|
Cost | 450 450 | Research Time | 100 s | |
Researched From | Mechanized Command | |||
Requires | Regimental Command | |||
Effects | Moves the Imperial Guard into Tier 4.Tier 4 allows the Imperial Guard to:
|
Weapons
The Mechanized Command weapons must be manned by Imperial Guard squads bunkered inside the building. Commissars, Psykers, Priests, and the Vindicare Assassin cannot man guns although they still take up a bunker position. Ogryns count for two positions in the bunker but only man one set of guns. The first squad mans the Lasguns, the second squad mans the Plasma Guns, and the third squad mans the Heavy Bolters.
Each gun is mounted on all four sides of the building and can fire at its own target without reducing the damage dealt by any other gun. This allows the Mechanized Command to target and attack at full damage four different targets when completely surrounded.
Lasguns Bunker
Lasguns Bunker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 75% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Plasma Guns Bunker
Plasma Guns Bunker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 0.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Heavy Bolters Bunker
Heavy Bolters Bunker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 80% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
---|---|---|---|---|---|---|---|---|
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings Mechanized Command |
Buildings |
Buildings |
Buildings |
Buildings |