Thermo Plasma Generator (Imperial Guard)
From RelicWiki
Thermo Plasma Generator | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1600 | ||||||||||||||||
Armour | Building Medium | ||||||||||||||||
Resource Bonus | +40 | ||||||||||||||||
Resource Gift | 100 | ||||||||||||||||
Control Radius | 25 | ||||||||||||||||
Sight Radius | 15 (cannot detect) |
Contents |
Thermo Plasma Generator (Imperial Guard)
Thermo Plasma Generators give a huge Power bonus but can only be built on Slag Deposits which are, as a result, often highly prized and fought over tenaciously.
The Thermo Plasma Generator has Building Low armor in Dark Crusade.
Tactics
Imperial Guard Thermo Plasma Generators are one of the most fragile out of all the races. Unfortunately Imperial Guard are also the most in need of power next to the Necrons. If your Thermo Plasma Generator is not close to your base defend it with Heavy Bolter Turrets and Mine Fields. Thermo Plasma Generators are especially needed for Imperial Guard who often fight long battles due to its lack of decay.
Abilities
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 14 | Cooldown time | None | |
Effects | When the Thermo Plasma Generator is destroyed, there is a 25% chance that any units within the area of effect will take 10-50 damage and 25 morale damage and be sent flying (40-60 force). In Dark Crusade, the damage radius is only 12 and no damage or morale damage is dealt. | |||
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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