Obelisk
From RelicWiki
Obelisk | |||||||||||||||||
Race | Necrons | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
|
| ||||||||||||||||
Unit Stats | |||||||||||||||||
Hitpoints | 2000 | ||||||||||||||||
Armour | Building Low | ||||||||||||||||
Resource Bonus | +3 +3 | ||||||||||||||||
Control Radius | 20 | ||||||||||||||||
Sight Radius | 25 (detection 7 by Strategic Point or Relic) |
Contents |
Obelisk
The Necrons are not limited by their ability to requisition more advanced soldiers and weaponry, but drawing troops and equipment up from the depths is a difficult task even for their powerful technologies. By constructing Obelisks on Strategic Points and Relics, they can focus on the needed components of their buried army more easily, exhuming them with greater ease and greater speed.
Although Obelisks are the primary means for the Necron army to improve their unit construction, reinforcement, and research times, Critical Locations also give a 10% reduction to all three modifiers.
Note: Unlike other Necron buildings, only two Builder Scarabs can repair an Obelisk at the same time.
Tactics
Unlike all other races, upgrading your Obelisks provides no resource bonus whatsoever. Obelisks are therefore merely a means of defense. The first upgrade allows the Wailing Terror ability, which is an area of effect attack that can outright kill some lightly armored squads such as Sluggas or Guardsmen. The second upgrade is an extremely potent long range turret that also retains the original AoE attack. However, it can be somewhat of a gamble creating and upgrading since there is no real return on your investment.
In most cases it is better to leave Obelisks unupgraded when they are near to your base and easy to protect. The cost of replacing an unupgraded Obelisk is extremely low and it's accomplished very quickly. So it should only be done if you have a surplus or you are facing lots of harassment by your base and you need extra protection. Obelisks far away, on the other hand, should be fully upgraded so as to keep your reduced time for construction and research effects. In addition, Gauss Turrets can be useful for protecting Obelisks, as they have extremely good anti-infantry and anti-vehicle attacks once fully upgraded, all for a cost of 50 power.
Abilities
Necron Obelisk
Necron Obelisk | ||||
Requires | Nothing | |||
Target Types | None | |||
Range | 0 | |||
Area of effect | Global | Cooldown time | Passive ability | |
Effects | When finished the Obelisk gives the following benefits (limit of 66% on all three):
The time bonus displayed is the portion of the maximum 66% bonus achieved. | |||
Wailing Terror
Wailing Terror | Hotkey: D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires | Fortified Obelisk | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Any enemy units or structures | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | 5 | Cooldown time | 55 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | Sends out a powerful blast that inflicts damage and knocks down infantry (40-50 force). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Add-ons
Fortified Obelisk
Fortified Obelisk | Hotkey: U | ||||
---|---|---|---|---|---|
Cost | 75 | Build Time | 35 s | ||
Requires | Dormant Monolith or Restored Monolith | ||||
Effects | Enables the Wailing Terror ability. |
Heavily Fortified Obelisk
Heavily Fortified Obelisk | Hotkey: U | ||||
---|---|---|---|---|---|
Cost | 150 | Build Time | 35 s | ||
Requires | Fortified Obelisk, Awakened Monolith | ||||
Effects | </b>
|
Weapon Upgrades
Obelisk Gauss Flayer
Obelisk Gauss Flayer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | See Heavily Fortified Obelisk | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Heavily Fortified Obelisk | Accuracy | 80% | Refire Rate | 3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Heavily Fortified Obelisk |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
---|---|---|---|---|---|---|---|---|
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings Obelisk |
Buildings |
Buildings |