Necrons

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki

The Necrons are a mysterious race of mechanical warriors that have been laying dormant in their stasis-tombs for millions of years. They are ancient beyond reckoning, pre-dating even the Eldar. Yet, they are beginning to awaken, for the galaxy is ripe for harvest.

In combat, the Necrons are unyielding war-machines that bring swift death to their prey. Armed with Gauss weapons that strip an opponent's molecules one layer at a time, the Necrons have fierce firepower. Also, the Necrons have a remarkable ability to repair themselves, this gives the Necrons incredible staying power in a battle, which makes them an enemy dreaded by all races in the world of Warhammer 40,000.

Contents

Backstory

The Necrons' story is one of an ancient betrayal. Aeons ago, the Necrontyr race clung to their short lives in fear of oblivion at the hands of their massive and ravaging star. They pushed the limits of science in an effort to lengthen their lives, but to no avail. Then, the star gods known as the C'tan were discovered, offering immortality at a terrible price.

The Necrontyr agreed, and their souls were encased in living metal bodies. What they did not know was that the process dulled their minds and senses so they became slaves of the C'tan. The C'tan needed warrior-slaves to harvest the lifeforms of the galaxy so the star gods could feast on the energies released by their deaths, and the C'tan's new Necrons served this purpose well.

After life across the galaxy ran thin millions of years ago, the Necrons went into stasis, waiting for life to grow back. Now, in the 41st millennium, they have found a galaxy teeming with life again.

Winter Assault

The Necrons are NOT a playable faction in Winter Assault.

The Necrons have come to Lorn V to purge the living.

The Necrons in Winter Assault only make an appearance in the final level of all campaigns as a hostile faction. Their forces only consist of Monoliths and Warriors, though both have different stats then their Dark Crusade versions. One objective in each final level is to destroy the Monoliths. With the exception of Orks, each faction has a method to gain control of the Titan guns present in these levels and easily deal with the Monoliths. The Eldar also possess a special ability, which can instantly kill a Monolith, at their Webway Assembly.

Dark Crusade

It has been millennia of long slumber for the Necrons on Kronus; however, thanks to a group of scientists, led by Tomas Macabee, the Necrons are back and ready to turn Kronus into a dead world. Although most of the scientists were killed, Tomas Macabee was spared and transformed into a Necron Pariah. He also was able to keep traces of his personality and serve as the adviser of the Necron Lord. Under the leadership of their silent Lord, the Necrons on Kronus have reawakened to purge all life from the planet.

Should the Necrons win, they turn Kronus into a lifeless desert, going as far as draining the oceans. However, should an attack on their catacombs be successful, the attacking faction will leave a bomb in a key pressure point, entombing and crushing the necrons.

Necron Units

Builder Scarabs


Builder scarab.jpg

The first sign of an emerging Necron threat is often groups of Builder Scarabs slowly raising ancient buildings out of the surface of the planet. Fragile and unarmed, they pose no threat by themselves, but they make up for their physical weakness with extremely sharp sensors to detect any early threats to the Necron forces they raise.

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Necron Warriors


Necron Warrior 2.jpg

Necron Warriors are the final shell of most of the Necrontyr race. Durable, powerful, and possessed with a frightening resilience to a final death, they form the core of the Necron army. Few soldiers are capable of defeating these ancient warriors in a straight fight and must take advantage of their dulled initiative and independent thought just to survive.

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Wraith


Wraith.jpg

Fast, keen-eyed hunters, Wraiths work in small groups to track down and strike at the most vulnerable points in an enemy's army. They can phase out of the material plane in an instant and reenter it just in time to strike with their razor sharp claws, expertly avoiding incoming weapons fire. If the full alarm is sounded to its presence and the Wraith is attacked in force, it can phase out completely while it retreats.

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Flayed Ones


Flayed One 2.jpg

Although they are no longer capable of feeling fear themselves, the Necrons are experts at inflicting it upon their enemies. Flayed Ones drape themselves in the bloody hides of their slain foes, striking terror in the hearts of their attackers who are forced to fire upon the shredded remains of their fallen compatriots. While the enemy is struck with fear, the Flayed Ones move in and begin carving them up with long claws.

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Immortals


Immortal.jpg

Immortals are the first of the Necrontyr race who embraced the change into their new form. As a gift for their service to the C'tan, they are blessed with faster bodies and more powerful weaponry than the other Necron Warriors. Armed with powerful long range Gauss Blasters, they can punch holes in even the thickest armor.

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Pariahs


Pariah 1.jpg

Pariahs are the future of the Necron Race. By combining a captured human null, a sort of anti-psyker, with the best Necron technology available, the Necrons have created an incredibly tough, powerful soldier who is immune to the energies of the Warp. Those the Necrons simply kill outright are likely more fortunate than these trapped souls.

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Necron Lord


SS Necron Lord.jpg

The Necron Lord still has much of its old intelligence and tactics intact, which it uses to lead the Necron forces in their harvest of the living. With access to the most advanced artifacts exhumed from the ancient Necron tombs, the Necron Lord is nearly unstoppable, perfectly countering every attempt to destroy either it or the soldiers it commands.

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Essence of the Nightbringer


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When the Necron infrastructure is completely revitalized from its long burial, the Necron Lord can finally channel the energies of a Star God, the Nightbringer, and becomes possessed by the personification of death itself. The Essence of the Nightbringer represents a mere fraction of the Nightbringer's full terrifying power, but even that is enough to render it invulnerable to the fire of mere mortal weapons. It silently glides across the battlefield killing anything in its path, granting the Necron Lord the life energies it takes from those it strikes down.

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Essence of the Deceiver


SS Deceiver.jpg

Once transformed, the powers of the Deceiver allow the Necron Lord to terrify, confuse, and ultimately destroy his foes. The morale of entire armies can be broken with a word from this vile creature. Unlike the Nightbringer, the second C'tan uses words and false images to turn its foes against themselves.

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Tomb Spyder


Tomb spyder.jpg

Just as Builder Scarabs tend to the buildings and vehicles of the Necron army, the Tomb Spyder tends to the infantry. It collects the bodies of fallen Necron Soldiers and repairs them, then redeploys the revitalized soldier back onto the battlefield. In addition, the Tomb Spyder can reform a portion of its own hull into a group of Attack Scarabs which can quickly eat through enemy vehicles and enemy buildings. But dismissing it as a mere supporting vehicle of the Necrons would be a mistake; the Tomb Spyder's pair of massive claws are more than a match for even a Dreadnought.

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Attack Scarabs


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The smallest of the Necron troops, Attack Scarabs commonly appear in swarms large enough to block out the sun. Flying high above the battlefield, their tiny jaws cut through even the thickest armor like a Power Sword, and their huge numbers mean that defeating the entire swarm requires an incredible expenditure of firepower.

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Destroyer


Destroyer.jpg

The Destroyer is an Immortal permanently mounted on a hovering Destroyer body. Trading out the Gauss Blaster with a Gauss Cannon for dealing with enemy infantry, their high speed and strong firepower allow them to attack nearly anywhere and annihilate the enemy in an instant.

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Heavy Destroyer


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Like a regular Destroyer, Heavy Destroyers consist of an Immortal mounted on a Destroyer body. However, their weapon has been upgraded to a massive Heavy Gauss Cannon, giving them enough firepower to slag enemy vehicles but with far more speed than a regular Immortal could manage.

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Lord Destroyer


Lord destroyer.jpg

The ultimate Necron ground unit, the Lord Destroyer combines a powerful Necron Lord with a mobile Destroyer body. Although its new chassis restricts the artifacts it can use, the Lord Destroyer has far greater powers at its disposal. It can freeze enemy troops in time as the world moves past them, and can even possess enemy vehicles right out from under the hands of its drivers.

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Restored Monolith


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Not so much a vehicle as a mobile building, the Restored Monoloth retains the production capabilities it had while stationary, but is finally able to join the battle itself, slowly floating into battle and firing powerful Gauss Flux Arcs and the ground-shaking Particle Whip at any enemy units that make the mistake of coming too close. Of course, the Restored Monolith doesn't need to wait for the enemy come to itself: it can teleport straight into the fight and begin annihilating the living.

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Necron Buildings

Dormant Monolith


Monolith dormant.jpg

The Dormant Monolith barely pokes above the ground when it first emerges, but like an iceberg the majority of its mass is hidden from view. As the Necrons expand their presence, the Monolith rises out of the ground, producing ever-greater tools of destruction to use on the living.

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Obelisk


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The Necrons are not limited by their ability to requisition more advanced soldiers and weaponry, but drawing troops and equipment up from the depths is a difficult task even for their powerful technologies. By constructing Obelisks on Strategic Points and Relics, they can focus on the needed components of their buried army more easily, exhuming them with greater ease and greater speed.

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Plasma Generator


Necron generator.jpg

The entire Necron army is made of their mysterious living metal, but shaping and energizing this substance requires a huge amount of power. The principle source of this power is their deceptively simple-looking Plasma Generators. However, as the generator network grows, integrating new generators becomes increasingly complex, requiring a greater investment of energy and time to form the necessary connections.

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Thermo Plasma Generator


Necron thermoplasma gen.JPG

Even the incredibly advanced Necrons can construct a Thermo Plasma Generator to take advantage of the crude raw materials available in a Slag Deposit. The slag can be used as fuel much like the other races, but due to the peculiar nature of the Necron power grid, they cannot use the slag as efficiently.

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Summoning Core


Summoning core.jpg

The Summoning Core forms the nexus of an intangible Necron teleportation grid, allowing most infantry units to relocate to any fixed Necron presence on the battlefield, as well as providing the necessary focal point for the resurrection of more advanced Necron soldiers. Necron Warriors and Wraiths can also channel energy through this network to dramatically increase their own power.

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Forbidden Archive


Forbidden archive.jpg

The Forbidden Archive is the Necron reliquary, containing all of the most powerful tools available to the Necron Lord. Due to the difficulty of properly extracting this equipment from the depths of the Necron tombs, only a limited number of artifacts can be exhumed during a single battle.

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Greater Summoning Core


Greater summoning core.jpg

More powerful troops require a more powerful nexus to revive them without damage, thus the need for the Greater Summoning Core.

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Energy Core


Energy core.jpg

The most advanced Necron computers are stored within this structure, allowing for the proper resurrection of the most powerful Necron weapons and equipment. With the proper enhancements, it can even channel the power of the Star Gods themselves. Its computational power is such that it can maintain the entire Necron infrastructure without a Monolith present, finally allowing the Restored Monolith to leave the base and join the fight itself.

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Gauss Turret


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This simple structure acts as a focusing mechanism for Necron energies, directing incredibly powerful blasts at enemy units that draw too close. By adding more focusing plates, the blast can be refined to pierce heavy armor plating.

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The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

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Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field


 
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