Lukas Alexander

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From RelicWiki
Dawn of War Commander Unit
Lukas Alexander
Lukas Alexander.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Build Info
IG Command icon.jpg
Hotkey C
Build Cost Resource requisition.gif 120 Resource power.gif 25  Resource cap infantry.gif 2
Build Time 25 s
Built From Infantry Command
Squad Size 1/1
Requires Nothing
Limit 1
Unit Stats
Hitpoints 435/2
Armour Commander
Morale 450/11/50
Unit Mass 16
Move Speed 16
Sight Radius 25 (detection 25 with Targeting Optics and 30 with Psyker)
Reinforcement
Reinforce Cost Resource requisition.gif 100 Resource power.gif 25 
Reinforce Time 20
Weapons
Ranged Bolter
Melee Power Gauntlet



Contents

Lukas Alexander

"Cut through them men! For the Emperor!"

The newly declared planetary Governor-Militant and commander of the 1st Kronus Regiment - the Liberators. He was sent to Kronus to chase after the Eldar Farseer Taldeer, for what she did on Lorn V in a previous conflict. When he reported that his techpriests had discovered a giant cannon from an Imperator War Titan, it was then that he was named Governor-Militant of Kronus and his forces the 1st Kronus Liberators. Although he lacks the combat experience of some his older peers, his skill in battle is unquestionable. A skilled speech-giver, he is both imposing and charismatic. However, based on what was seen in a cutscene, it seems that his commissar, Anton Gebbet, does most of his dirty work.

Tactics

The Commissar is redundant in Alexander's Command Squad, as the Kasrkin Bodyguard has more health and better ranged damage, the Priest has more melee damage, and the Psyker provides useful abilities. The Commissar's morale bonus is larger than any other member's, but is still overridden by the Priest's Righteous Fury.

The Psyker has meager combat abilities but adding several to the Command Squad makes for an excellent way to quickly and conveniently use the Psyker's impressive array of abilities. In melee the Psyker's special attack does incredible disruption although the Psyker himself is too fragile to be effective as a general melee combat fighter. With the Targeting Optics Wargear, Lukas becomes a much more durable detector than the Psyker, so one must choose between the Psyker's abilities and having an extra fighting man.

The Priest provides an incredible set of bonuses for the squad (and also overrides the Commissar's and Kasrkin Bodyguard's morale bonus) and adds an impressive amount of melee damage as well. Under most circumstances adding a Priest to the command squad should be your first move. Keeping one in the squad during the late game for Fanaticism can provide the squad with enough time to use the Psyker's special abilities in an otherwise deadly environment.

The Kasrkin Bodyguard has the same stats as the normal sergeant. He provides an excellent morale and health bonus (which are overridden by the Priest) for the squad as well as carrying the impressive Hellgun for ranged combat. They make excellent companions for Psykers to lend the squad some real ranged punch. These Kasrkin require the Governor's Raiment Wargear to be added to the squad.

The first choices of wargear should be the Governor's Raiment and Victory Sash, as these give significant bonuses to the entire army and Command Squad. With these, General Alexander's Command Squad is larger than the standard issue and can be customized for either ranged or melee combat.

Squad Leaders

Maximum Squad Leaders Allowed: 2 (+2 with Uncommon Valor, +1 with Governer's Raiment)

Commissar - Command Squad

Commissar Hotkey: C
IG Commissar icon.jpg Cost Resource requisition.gif 80 Resource power.gif 40  Build Time 25 s
Requirements Nothing
Effects +200 to maximum morale

Psyker - Command Squad

Psyker Hotkey: Y
IG Psyker icon.jpg Cost Resource requisition.gif 80 Resource power.gif 40  Build Time 25 s
Requirements Nothing
Effects </b>

Priest - Command Squad

Priest Hotkey: P
Priest icon.jpg Cost Resource requisition.gif 90 Resource power.gif 40  Build Time 35 s
Requirements Nothing
Effects Grants the abilities Righteous Fury, Fanaticism

Kasrkin Bodyguard

Kasrkin Bodyguard Hotkey: S
IG Kasrkin Sergeant icon.jpg Cost Resource requisition.gif 75 Resource power.gif 15  Build Time 15 s
Requirements Governer's Raiment
Effects +100 health to every squad member, +150 maximum morale

Abilities

Strafing Run

Due to a limit in the game engine regarding armor piercing, damage against all infantry and heavy infantry is only one third of what it should be for both the parent and children (current in-game values shown).

Strafing Run Hotkey: T
IG Strafingrun icon.jpg Requires Regimental Command
Target Types Any
Range 40
Area of effect 4 per bomb Cooldown time 180 s
Effects Lukas Alexander calls down a strafing run by an overhead Vulture squadron. 32 small bombs are randomly dropped in a radius of 12 around the targeted location, damaging anything caught in the blast and throwing infantry around (20-30 force). The initial shot is different from the 31 others and does 6.25-12.5 damage to vehicle low, 25-50 damage to everything else, 25 morale damage, and has an area of effect of 7.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
30-60 30-60 30-60 30-60 30-60 30-60 7.5-15.0 30-60 30-60 - 30-60 30-60 30-60 30-60 30-60 40 30 60 0

Weapons

Bolter

Bolter
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 26.9 24.9 22.4 20.0 17.8 15.9 14.0 8.4 0.3 NA 22.3 11.4 0.3 20.4 12.3 0.01 0.05 68.0 110.0 0.5
With Priest: 40.4 37.3 33.6 30.0 26.7 23.9 21.0 12.7 0.3 NA 33.4 17.1 0.3 30.5 18.4 0.01 0.05 102.0 165.0 0.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires None
Notes Range is increased to 37.5 with Targeting Optics

Power Gauntlet

Power Gauntlet
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 48.9 44.7 41.0 36.5 32.6 30.9 27.5 11.6 23.5 NA 28.4 24.7 12.2 36.5 23.8 0.0 0.0 68.0 94.0 1.0
With Priest: 73.4 67.1 61.6 54.7 48.8 46.4 40.9 17.4 35.2 NA 42.5 37.1 18.2 54.7 35.8 0.0 0.0 102.0 141.0 1.0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires None

Weapon Upgrades

Storm Bolter

Storm Bolter
IG Stormbolter icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 49.2 45.5 41.4 36.6 32.5 29.3 26.8 15.4 0.3 NA 40.6 21.1 0.3 37.4 22.8 0.01 0.05 125.0 200.0 0.5

Cost See Storm Bolter Range 30 Setup Time 0 s
Build Time None Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Storm Bolter
Notes Range is increased to 45 with Targeting Optics

Plasma Pistol

Plasma Pistol
IG Plasmapistol icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 65.8 60.9 55.5 48.9 43.5 39.2 35.9 20.7 0.3 NA 54.4 28.3 0.3 50.0 30.5 0.01 0.05 150.0 285.0 0.5

Cost See Plasma Pistol Range 30 Setup Time 0 s
Build Time None Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Plasma Pistol
Notes Range is increased to 45 with Targeting Optics

Master-Crafted Power Claws

Master-Crafted Power Claws
IG Powerclaws icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 64.7 59.3 54.5 48.4 43.2 41.1 36.2 15.4 31.2 NA 37.6 32.8 16.1 48.4 31.6 0.0 0.0 90.0 125.0 1.0

Cost See Master-Crafted Power Claws Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Master-Crafted Power Claws

Power Fists

Power Fists
IG Powerfists icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 111.8 102.1 93.7 83.3 74.3 70.9 62.3 26.5 53.7 NA 64.8 56.4 27.8 83.3 54.5 0.0 0.0 225.0 145.0 1.0

Cost See Power Fists Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Power Fists
Notes Bug: The minimum and maximum damage values for this weapon are swapped

Researchable Upgrades

Uncommon Valor

Uncommon Valor Hotkey: C
IG UV.jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 60 s
Researched From Tactica Control
Requires None
Effects </b>
  • Increases the health of Lukas Alexander by 400 and health regeneration by 5.
  • Increases the maximum number of Lukas Alexander's squad leaders by 2.

Wargear

Master-Crafted Power Claws

Master-Crafted Power Claws
IG Powerclaws icon.jpg Requires Nothing
Effects Permanently equips Lukas Alexander with Master-Crafted Power Claws

Power Fists

Power Fists
IG Powerfists icon.jpg Requires Master-Crafted Power Claws
Effects Permanently equips Lukas Alexander with Power Fists

Storm Bolter

Storm Bolter
IG Stormbolter icon.jpg Requires Nothing
Effects Permanently equips Lukas Alexander with a Storm Bolter

Plasma Pistol

Plasma Pistol
IG Plasmapistol icon.jpg Requires Storm Bolter
Effects Permanently equips Lukas Alexander with a Plasma Pistol

Targeting Optics

Targeting Optics
IG Optics icon.jpg Requires Nothing
Effects </b>
  • Gives Lukas Alexander a detection range of 25.
  • Increases the minimum damage of all of Lukas's ranged weaponry by 25%, maximum damage by 50%, and maximum range by 50%.

Carapace Pauldrons

Carapace Pauldrons
IG Pauldrons icon.jpg Requires Nothing
Effects </b>
  • Increases Lukas Alexander's health by 250 hitpoints.
  • Reduces the ranged damage taken by Lukas Alexander by 20% (44% total with the Chest Plate).

Carapace Chest Plate

Carapace Chest Plate
IG Chestplate icon.jpg Requires Nothing
Effects </b>
  • Increases Lukas Alexander's health by 350 hitpoints.
  • Reduces the ranged damage taken by Lukas Alexander by 30% (44% total with the Pauldrons).

Carapace Greaves

This Wargear should increase the speed of the Priest - Command Squad by 25% with a 100% chance of applying. Instead it is a 0% bonus with a 125% chance of applying. The bonus is applied to the wrong units for the Psyker, Commissar, and Kasrkin Bodyguard and so it doesn't work for them either.

Carapace Greaves
IG Greaves icon.jpg Requires Nothing
Effects </b>
  • Increases Lukas Alexander's health by 150 hitpoints.
  • Increases the movement speed of Lukas Alexander by 25%.

Victory Sash

This Wargear should also improve the morale of Regimental Bodyguards by 100, but the bonus is misapplied and so it doesn't work.

Victory Sash
IG Sash icon.jpg Requires Nothing
Effects </b>
  • Gives a 5% bonus to the global requisition rate.
  • Improves the morale of all Guardsmen Squads by 100.

Governer's Raiment

Governer's Raiment
IG Raiment icon.jpg Requires Nothing
Effects </b>
  • Increases squad cap by 4
  • Increases support cap by 2
  • Increases the maximum number of squad leaders by 1
  • Allows Lukas to add Kasrkin Bodyguards to his personal retinue

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