Lukas Alexander
From RelicWiki
Lukas Alexander | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 435/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 450/11/50 | ||||||||||||||||
Unit Mass | 16 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (detection 25 with Targeting Optics and 30 with Psyker) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 100 25 | ||||||||||||||||
Reinforce Time | 20 | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Bolter | ||||||||||||||||
Melee | Power Gauntlet |
Contents |
Lukas Alexander
"Cut through them men! For the Emperor!"
The newly declared planetary Governor-Militant and commander of the 1st Kronus Regiment - the Liberators. He was sent to Kronus to chase after the Eldar Farseer Taldeer, for what she did on Lorn V in a previous conflict. When he reported that his techpriests had discovered a giant cannon from an Imperator War Titan, it was then that he was named Governor-Militant of Kronus and his forces the 1st Kronus Liberators. Although he lacks the combat experience of some his older peers, his skill in battle is unquestionable. A skilled speech-giver, he is both imposing and charismatic. However, based on what was seen in a cutscene, it seems that his commissar, Anton Gebbet, does most of his dirty work.
Tactics
The Commissar is redundant in Alexander's Command Squad, as the Kasrkin Bodyguard has more health and better ranged damage, the Priest has more melee damage, and the Psyker provides useful abilities. The Commissar's morale bonus is larger than any other member's, but is still overridden by the Priest's Righteous Fury.
The Psyker has meager combat abilities but adding several to the Command Squad makes for an excellent way to quickly and conveniently use the Psyker's impressive array of abilities. In melee the Psyker's special attack does incredible disruption although the Psyker himself is too fragile to be effective as a general melee combat fighter. With the Targeting Optics Wargear, Lukas becomes a much more durable detector than the Psyker, so one must choose between the Psyker's abilities and having an extra fighting man.
The Priest provides an incredible set of bonuses for the squad (and also overrides the Commissar's and Kasrkin Bodyguard's morale bonus) and adds an impressive amount of melee damage as well. Under most circumstances adding a Priest to the command squad should be your first move. Keeping one in the squad during the late game for Fanaticism can provide the squad with enough time to use the Psyker's special abilities in an otherwise deadly environment.
The Kasrkin Bodyguard has the same stats as the normal sergeant. He provides an excellent morale and health bonus (which are overridden by the Priest) for the squad as well as carrying the impressive Hellgun for ranged combat. They make excellent companions for Psykers to lend the squad some real ranged punch. These Kasrkin require the Governor's Raiment Wargear to be added to the squad.
The first choices of wargear should be the Governor's Raiment and Victory Sash, as these give significant bonuses to the entire army and Command Squad. With these, General Alexander's Command Squad is larger than the standard issue and can be customized for either ranged or melee combat.
Squad Leaders
Maximum Squad Leaders Allowed: 2 (+2 with Uncommon Valor, +1 with Governer's Raiment)
Commissar - Command Squad
Commissar | Hotkey: C | |||
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Cost | 80 40 | Build Time | 25 s | |
Requirements | Nothing | |||
Effects | +200 to maximum morale |
Psyker - Command Squad
Psyker | Hotkey: Y | |||
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Cost | 80 40 | Build Time | 25 s | |
Requirements | Nothing | |||
Effects | </b>
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Priest - Command Squad
Priest | Hotkey: P | |||
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Cost | 90 40 | Build Time | 35 s | |
Requirements | Nothing | |||
Effects | Grants the abilities Righteous Fury, Fanaticism |
Kasrkin Bodyguard
Kasrkin Bodyguard | Hotkey: S | |||
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Cost | 75 15 | Build Time | 15 s | |
Requirements | Governer's Raiment | |||
Effects | +100 health to every squad member, +150 maximum morale |
Abilities
Strafing Run
Due to a limit in the game engine regarding armor piercing, damage against all infantry and heavy infantry is only one third of what it should be for both the parent and children (current in-game values shown).
Strafing Run | Hotkey: T | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Regimental Command | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Any | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | 4 per bomb | Cooldown time | 180 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | Lukas Alexander calls down a strafing run by an overhead Vulture squadron. 32 small bombs are randomly dropped in a radius of 12 around the targeted location, damaging anything caught in the blast and throwing infantry around (20-30 force). The initial shot is different from the 31 others and does 6.25-12.5 damage to vehicle low, 25-50 damage to everything else, 25 morale damage, and has an area of effect of 7. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons
Bolter
Bolter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 50% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | None | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | Range is increased to 37.5 with Targeting Optics |
Power Gauntlet
Power Gauntlet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | None |
Weapon Upgrades
Storm Bolter
Storm Bolter | |||||
Cost | See Storm Bolter | Range | 30 | Setup Time | 0 s |
Build Time | None | Accuracy | 50% | Refire Rate | 1 s |
Area of Effect | 0 | Requires | Storm Bolter | ||
Notes | Range is increased to 45 with Targeting Optics |
Plasma Pistol
Plasma Pistol | |||||
Cost | See Plasma Pistol | Range | 30 | Setup Time | 0 s |
Build Time | None | Accuracy | 50% | Refire Rate | 1 s |
Area of Effect | 0 | Requires | Plasma Pistol | ||
Notes | Range is increased to 45 with Targeting Optics |
Master-Crafted Power Claws
Master-Crafted Power Claws | |||||
Cost | See Master-Crafted Power Claws | Range | Melee | Setup Time | 0 s |
Build Time | None | Accuracy | 100% | Refire Rate | 1 s |
Area of Effect | 0 | Requires | Master-Crafted Power Claws |
Power Fists
Power Fists | |||||
Cost | See Power Fists | Range | Melee | Setup Time | 0 s |
Build Time | None | Accuracy | 100% | Refire Rate | 1 s |
Area of Effect | 0 | Requires | Power Fists | ||
Notes | Bug: The minimum and maximum damage values for this weapon are swapped |
Researchable Upgrades
Uncommon Valor
Uncommon Valor | Hotkey: C | |||
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Cost | 100 100 | Research Time | 60 s | |
Researched From | Tactica Control | |||
Requires | None | |||
Effects | </b>
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Wargear
Master-Crafted Power Claws
Master-Crafted Power Claws | |||||
Requires | Nothing | ||||
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Effects | Permanently equips Lukas Alexander with Master-Crafted Power Claws |
Power Fists
Power Fists | |||||
Requires | Master-Crafted Power Claws | ||||
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Effects | Permanently equips Lukas Alexander with Power Fists |
Storm Bolter
Storm Bolter | |||||
Requires | Nothing | ||||
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Effects | Permanently equips Lukas Alexander with a Storm Bolter |
Plasma Pistol
Plasma Pistol | |||||
Requires | Storm Bolter | ||||
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Effects | Permanently equips Lukas Alexander with a Plasma Pistol |
Targeting Optics
Carapace Pauldrons
Carapace Pauldrons | |||||
Requires | Nothing | ||||
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Effects | </b>
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Carapace Chest Plate
Carapace Chest Plate | |||||
Requires | Nothing | ||||
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Effects | </b>
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Carapace Greaves
This Wargear should increase the speed of the Priest - Command Squad by 25% with a 100% chance of applying. Instead it is a 0% bonus with a 125% chance of applying. The bonus is applied to the wrong units for the Psyker, Commissar, and Kasrkin Bodyguard and so it doesn't work for them either.
Carapace Greaves | |||||
Requires | Nothing | ||||
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Effects | </b>
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Victory Sash
This Wargear should also improve the morale of Regimental Bodyguards by 100, but the bonus is misapplied and so it doesn't work.
Victory Sash | |||||
Requires | Nothing | ||||
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Effects | </b>
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Governer's Raiment
Governer's Raiment | |||||
Requires | Nothing | ||||
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Effects | </b>
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The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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