Generator
From RelicWiki
Generator | |||||||||||||||||
Race | Orks | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 750/5 | ||||||||||||||||
Armour | Building Low | ||||||||||||||||
Resource Bonus | +10 | ||||||||||||||||
Resource Gift | 50 | ||||||||||||||||
Sight Radius | 15 (cannot detect) |
Contents |
Generator
The Generator generates the Power resource, which is essential for creating and deploying units, building structures, and upgrading your technology. You can only build six Generators per Settlement . When destroyed, Generators will damage any nearby unit or structure.
Note:The Generator only regenerates Hitpoints when not in combat.
Tactics
Build your first Generator immediately after completing construction of Da Boyz Hut and another when resources allow it. Since Generators are the preferred target of enemies who rush early in the game, it is generally a good idea to build Generators behind the Settlement, where they are easier to defend. Do not build Generators in preference to Bigga Generators because Bigga Generators do not decay.
Abilities
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 12 | Cooldown time | None | |
Effects | When the Plasma Generator is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (40-60 force) and take 5-40 damage and 20 morale damage. | |||
Researches
Strengthen Power Grid
Strengthen Power Grid | Hotkey: U | |||
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Cost | 200 40 | Research Time | 60 s | |
Researched From | Generator | |||
Requires | 50 | |||
Effects | Increases Global Power income by 33% |
Plasma Battery Storage
Plasma Battery Storage | Hotkey: U | |||
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Cost | 350 0 | Research Time | 95 s | |
Researched From | Generator | |||
Requires | Orky Fort and Strengthen Power Grid | |||
Effects | Increases Global Power income by 20% (59% total) |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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