Apothecary
From RelicWiki
Apothecary | |||||||||||||||||
Race | Space Marines | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 500/1 | ||||||||||||||||
Armour | Infantry Heavy High | ||||||||||||||||
Morale | 350/10/50 | ||||||||||||||||
Death Penalty | -25 | ||||||||||||||||
Unit Mass | 18 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||||||
Attachable | Yes | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | None | ||||||||||||||||
Melee | Chainsword |
Contents |
Apothecary
"The fallen shall be forever remembered as the Emperor's finest."
Space Marines rarely go to battle without an Apothecary. The Apothecary is a warrior of supreme might and bravery, whose role is to save what he can of the Chapter's gene-seed. If a brother warrior falls the Apothecary can administer to him by tending his wounds and applying battle dressings to staunch the flow of blood.
Tactics
The Apothecary is a combat healer, attachable to land-based infantry squads in the Space Marine army. He has a cost slightly greater than a single marine, but will significantly increase a squad's survivability through his impressive regeneration aura. Apothecaries can be built quickly and cheaply at the Sacred Artifact - thus not tying up main production buildings, and up to four can be fielded at a time. There is little reason not to use Apothecaries when they are available - certainly if you can afford them and time permits they should be attached to squads, adding a significant survivability increase.
The powerful healing aura the Apothecary possesses is well worth his small cost, but it also stacks with the Chaplain's regeneration aura - a Chaplain in amongst squads with attached Apothecaries is an incredibly powerful infantry force not to be underestimated. Though Apothecaries can engage in melee combat, their fighting abilities are no greater than those of an ordinary Tactical Space Marine's, so it's a foolish idea to order them to charge the enemy with few backup as some players do with Ork Mad Doks who are tougher and more powerful in combat compared to Apothecaries.
Vigilant use of this unit can add a significant kick to a Space Marine army and players could do well not to overlook it.
Abilities
Narthecium
Narthecium | ||||
Requires | Nothing | |||
Target Types | Friendly infantry and commanders | |||
Range | 0 | |||
Area of effect | 10 | Cooldown time | Passive ability | |
Effects | Multiplies the health regeneration of units within the area of effect by 1.5x and quadruples the health regeneration of all units within the Apothecary's squad. This auras stack for 6 times the normal healing rate for infantry close to the Apothecary and also in his squad. The area of effect aura can also stack with the Chaplain's large quadruple healing aura for 6 times the normal healing rate for infantry near both units. | |||
Weapons
Chainsword
Chainsword | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 65% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | None | Requires | Nothing |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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