Scourge Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Scourge Squad
Scourge Squad.jpg
Race Dark Eldar
Version Soulstorm v1.2
Build Info
Scourge icon.jpg
Hotkey V
Build Cost Resource requisition.gif 165 Resource power.gif 30  Resource cap infantry.gif 3
Build Time 27 s
Built From Hall of Blood
Squad Size 3/6
Requires Planetary Raid
Limit None
Unit Stats
Hitpoints 320/1
Armour Infantry Heavy Medium
Morale 300/8/40
Death Penalty -20
Unit Mass 10
Move Speed 15
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 55 Resource power.gif 10 
Reinforce Time 13 s
Weapons
Ranged Splinter Cannon
Melee Monomolecular Blade



Contents

Scourge Squad

"The earth does not deserve to touch my feet."

This elite unit trains in the use of jump packs, making them highly effective shock troops. Unlike other armies with jump-assault units, the Scourge Squad carries heavy weapons into battle, allowing them to rain destruction down on opposition and flee before the enemy can muster an effective counterattack.

Tactics

One of the disadvantages to Scourge Squads is the 1.5 second setup time on all squad ranged weapons. Most units would get around this by using transports, but Scourge can't be loaded into a Raider. However, it can be circumvented with proper use of jumping. If the squad members have their weapons set up when beginning a jump, they will not need to set up at the end of the jump.

The Scourge's standard ranged attack is slightly more effective than that of Warriors and they have more hit points, but considering their set up time and extra power and population costs, they are not as useful as Warriors for mass anti-infantry. However, for their mobility and their ability to upgrade to anti-vehicle very quickly and cheaply, they are one of the first units you should buy upon reaching Tier 2.

Use them to support Mandrakes and Warriors. A bit of extra damage always helps, and with their jumps they are very hard for the enemy to tie up in melee. However, if an enemy vehicle facility is spotted or enemy vehicles are even expected, four Dark Lances can be quickly purchased for the squads very quickly at only 6.5 seconds apiece. Even if the predicted vehicles never appear, Dark Lances are great when used to harass stray Listening Posts or Power Generators. This is ensures that the Dark Eldar won't have wasted money by buying anti-vehicular weapon even if the enemy makes no vehicles.

Also, remember that since the Scourge's standard weapon has 35 range, they can be very useful for combating long ranged weapons that usually tear up the fragile Dark Eldar infantry, like Big Shootas, Heavy Bolters, and Reaper Launchers. Keep in mind that Scourges usually get obliterated for cost by such units in a ranged battle, so setup their weapons beforehand, then use their Jump ability to quickly get into weapons range while the targets are still mobile.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Scourge Sybarite

Scourge Sybarite Hotkey: L
Scourge leader icon.jpg Cost Resource requisition.gif 65 Resource power.gif 15  Build Time 12 s
Requirements Haemonculus' Laboratory
Effects None

Abilities

Jump

Jump Hotkey: J
Jump.jpg Requires None
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The Scourge Squad quickly jumps over any intervening terrain to another location. At full charge the Scourge Squad will have 2 4/9 jumps available, requiring 110 s total to recharge from empty.

Weapons

Splinter Cannon

Splinter Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.9 16.9 16.9 16.9 11.8 10.1 3.4 1.7 1.0 3.4 8.4 3.4 1.7 6.8 3.4 1.5 2 20 25 1
With Soulseeker Ammunition: 21.9 21.9 21.9 21.9 15.4 13.2 4.4 2.2 1.3 4.4 11.0 4.4 2.2 8.8 4.4 2.0 2 20 25 1

Cost Default Weapon Range 35 Setup Time 1.5 s
Build Time Default Weapon Accuracy 60% Refire Rate 0.4 s
Area of Effect 0 Requires Nothing

Monomolecular Blade

Monomolecular Blade
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.5 7.5 7.5 7.5 5.3 4.5 1.5 0.8 0.5 1.1 3.8 1.5 0.8 3.0 1.5 2.2 4 12 15 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.9 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 4

Dark Lance

Dark Lance Hotkey: D
Heavyweapon scourge darklance icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 9.2 9.2 9.2 9.2 12.2 11.5 49.7 38.3 26.8 49.7 23.0 15.3 11.5 23.0 15.3 4.3 15 125 145 1

Cost Resource requisition.gif 15 Resource power.gifRange 35 Setup Time 1.5 s
Build Time 6.5 s Accuracy 85% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing

Poisoned Blade

Poisoned Blade
Poisoned blades research icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.3 0.5 0.5 0.5 0.5

Cost See Poisoned Blades Research Range Melee Setup Time 0 s
Build Time See Poisoned Blades Research Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Poisoned Blades Research
Notes
  • The Poisoned Blade is an addition to and not a replacement for the default melee weapon.
  • Causes health degeneration of 3 for 10 seconds. Effects of multiple hits do not stack.
  • This weapon can only attack Infantry, Heavy Infantry, Commanders, and Daemons.

Researchable Upgrades

Poisoned Blades Research

Poisoned Blades Research Hotkey: B
Poisoned blades research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 30 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects Equips the Poisoned Blade weapon on Mandrake Squads, Warrior Squads, Warrior Sybarites, Hellion Squads, Hellion Succubi, Scourge Squads, Scourge Sybarites, Wych Squads, Wych Succubi, Beastmasters, the Archon, Incubi, and the Haemonculus.

Soulseeker Ammunition Research

Soulseeker Ammunition Research Hotkey: U
Upgrade soulseeker ammunition icon.jpg Cost Resource requisition.gif 100 Resource power.gif 40  Research Time 40 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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