Listening Post (Imperial Guard)
From RelicWiki
Listening Post | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2500 | ||||||||||||||||
Armour | Building Low | ||||||||||||||||
Resource Bonus | +6 | ||||||||||||||||
Resource Gift | 50 | ||||||||||||||||
Control Radius | 35 | ||||||||||||||||
Sight Radius | 30 (detection 7 by Strategic Point or Relic) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | 4x Lasguns | ||||||||||||||||
Melee | None |
Contents |
Listening Post
By placing a Listening Post on a Strategic Point or Relic, the Imperial Guard can prevent the point from being immediately decapped and receive a bonus to the Requisition provided by the point. Upgrades can arm the Listening Post and further improve its Requisition rate.
Tactics
Build Listening Posts on captured Strategic Points and Relics to improve requisition gained by +6 ( +12 total for the point) and provide a greater sight radius of the surrounding area (though it still relies on the Strategic Points base detection range for infiltrated units). In addition when the Listening Post has finished construction you are given a gift of 50 . This means that the listening post will have paid for itself just under 75 seconds after it has been finished.
You can also upgrade your Listening Posts for 100 60 which further improves requisition gained by another +6 ( +18 total) and adds a useful point-defense gun which is effective on infantry. This time the upgrade takes nearly 3 minutes just to pay for its requisition costs so it should only be done if you expect to hold the point for a while or you want the turret that the upgrade provides.
Upon reaching Tier 2 you can upgrade your Listening Posts again for 250 100 to improve requisition gained +6 ( +24 total), increase the health of the Post by 200 and greatly improve the Listening Post's range and damage. However this upgrade would take over 7 minutes to pay for its own requisition costs so the point should only be upgraded to this state if you need the improved health and weapon it provides.
The Imperial Guard Listening Post is unique in that a squad can be garrisoned inside to improve attack or transfer through tunnels to another building. This is a great way to make use of fragile Guardsmen Squads in Tier 1.
Abilities
Bunker
Bunker | ||||
Requires | Nothing | |||
Target Types | Friendly infantry capable of being transported | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Effects | The Listening Post has 1 slot to bunker a unit inside. This unit mans the mounted guns and can quickly transfer to any other building with bunker slots. Because Ogryns require two bunker slots they cannot enter or use tunnels to transfer to a Listening Post. Transportation between buildings takes 5 seconds, no matter the distance or squad type/size. | |||
Add-ons
Fortified Position Add-on
Fortified Position Add-on | Hotkey: U | ||||
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Cost | 100 60 | Build Time | 35 s | ||
Requires | Nothing | ||||
Effects | </b>
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Heavily Fortified Position Add-on
Heavily Fortified Position Add-on | Hotkey: U | ||||
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Cost | 250 100 | Build Time | 45 s | ||
Requires | Fortified Position and Battle Command | ||||
Effects | </b>
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Researches
Escalate Engagement
Escalate Engagement | Hotkey: R | |||
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Cost | 75 250 | Research Time | 60 s | |
Researched From | Listening Post | |||
Requires | Battle Command | |||
Effects | Provides a 20% bonus to the global Requisition rate. It does not affect the requisition gift from completing an Listening Post. |
Ordo Exterminatus
Ordo Exterminatus | Hotkey: R | |||
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Cost | 100 300 | Research Time | 75 s | |
Researched From | Listening Post | |||
Requires | Regimental Command and Escalate Engagement | |||
Effects | Provides a further 25% bonus to the global Requisition rate. It does not affect the requisition gift from completing an Listening Post (Imperial Guard). This bonus stacks with the bonus from Escalate Engagement giving a 50% bonus total. |
Weapons
The Listening Post weapons must be manned by Imperial Guard squads bunkered inside the building. Commissars, Psykers, Priests, and the Vindicare Assassin cannot man guns although they still take up a bunker position. Ogryns cannot fit inside a Listening Post as they require two bunker slots.
The Lasguns are mounted on all four sides of the building and can fire at their own targets without reducing the damage dealt by any other gun. This allows the Listening Post to target and attack at full damage four different targets when completely surrounded.
Lasguns Bunker
Lasguns Bunker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 75% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Heavy Bolter
Heavy Bolter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Fortified Position Add-on | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Fortified Position Add-on | Accuracy | 65% | Refire Rate | 0.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Fortified Position Add-on |
Heavy Bolter (LP3)
Heavy Bolter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Heavily Fortified Position Add-on | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Heavily Fortified Position Add-on | Accuracy | 65% | Refire Rate | 0.4 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Heavily Fortified Position Add-on |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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