Listening Post (Imperial Guard)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Building
Listening Post
IG Listeningpost.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG Listeningpost icon.jpg
Hotkey L
Build Cost Resource requisition.gif 100 Resource power.gif
Return Value Resource requisition.gif 50 Resource power.gif
Build Time 30 s
Built By Techpriest Enginseer
Requires Strategic Point or Relic
Limit None
Unit Stats
Hitpoints 2500
Armour Building Low
Resource Bonus Resource requisition.gif +6
Resource Gift Resource requisition.gif 50
Control Radius 35
Sight Radius 30 (detection 7 by Strategic Point or Relic)
Weapons
Ranged 4x Lasguns
Melee None



Contents

Listening Post

By placing a Listening Post on a Strategic Point or Relic, the Imperial Guard can prevent the point from being immediately decapped and receive a bonus to the Requisition provided by the point. Upgrades can arm the Listening Post and further improve its Requisition rate.

Tactics

Build Listening Posts on captured Strategic Points and Relics to improve requisition gained by Resource requisition.gif +6 (Resource requisition.gif +12 total for the point) and provide a greater sight radius of the surrounding area (though it still relies on the Strategic Points base detection range for infiltrated units). In addition when the Listening Post has finished construction you are given a gift of Resource requisition.gif 50 . This means that the listening post will have paid for itself just under 75 seconds after it has been finished.

You can also upgrade your Listening Posts for Resource requisition.gif 100 Resource power.gif 60  which further improves requisition gained by another Resource requisition.gif +6 (Resource requisition.gif +18 total) and adds a useful point-defense gun which is effective on infantry. This time the upgrade takes nearly 3 minutes just to pay for its requisition costs so it should only be done if you expect to hold the point for a while or you want the turret that the upgrade provides.

Upon reaching Tier 2 you can upgrade your Listening Posts again for Resource requisition.gif 250 Resource power.gif 100  to improve requisition gained Resource requisition.gif +6 (Resource requisition.gif +24 total), increase the health of the Post by 200 and greatly improve the Listening Post's range and damage. However this upgrade would take over 7 minutes to pay for its own requisition costs so the point should only be upgraded to this state if you need the improved health and weapon it provides.

The Imperial Guard Listening Post is unique in that a squad can be garrisoned inside to improve attack or transfer through tunnels to another building. This is a great way to make use of fragile Guardsmen Squads in Tier 1.

Abilities

Bunker

Bunker
Unload here.jpg Requires Nothing
Target Types Friendly infantry capable of being transported
Range 0
Area of effect 0 Cooldown time 0 s
Effects The Listening Post has 1 slot to bunker a unit inside. This unit mans the mounted guns and can quickly transfer to any other building with bunker slots. Because Ogryns require two bunker slots they cannot enter or use tunnels to transfer to a Listening Post. Transportation between buildings takes 5 seconds, no matter the distance or squad type/size.

Add-ons

Fortified Position Add-on

Fortified Position Add-on Hotkey: U
IG LPupgrade1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 60  Build Time 35 s
Requires Nothing
Effects </b>
  • Increases the hitpoints of the Listening Post by 200 to 2700
  • Enables the Heavy Bolter on the Listening Post
  • Increase the Requisition rate of the Listening Post by Resource requisition.gif +6 (Resource requisition.gif +18 total ).

Heavily Fortified Position Add-on

Heavily Fortified Position Add-on Hotkey: U
IG LPupgrade2 icon.jpg Cost Resource requisition.gif 250 Resource power.gif 100  Build Time 45 s
Requires Fortified Position and Battle Command
Effects </b>
  • Increases the hitpoints of the Listening Post by another 200 to 2900
  • Enables the Heavy Bolter (LP3) on the Listening Post
  • Increase the Requisition rate of the Listening Post by another Resource requisition.gif +6 (Resource requisition.gif +24 total ).

Researches

Escalate Engagement

Escalate Engagement Hotkey: R
IG Requisition1 icon.jpg Cost Resource requisition.gif 75 Resource power.gif 250  Research Time 60 s
Researched From Listening Post
Requires Battle Command
Effects Provides a 20% bonus to the global Requisition rate. It does not affect the requisition gift from completing an Listening Post.

Ordo Exterminatus

Ordo Exterminatus Hotkey: R
IG Requisition2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 300  Research Time 75 s
Researched From Listening Post
Requires Regimental Command and Escalate Engagement
Effects Provides a further 25% bonus to the global Requisition rate. It does not affect the requisition gift from completing an Listening Post (Imperial Guard). This bonus stacks with the bonus from Escalate Engagement giving a 50% bonus total.

Weapons

The Listening Post weapons must be manned by Imperial Guard squads bunkered inside the building. Commissars, Psykers, Priests, and the Vindicare Assassin cannot man guns although they still take up a bunker position. Ogryns cannot fit inside a Listening Post as they require two bunker slots.

The Lasguns are mounted on all four sides of the building and can fire at their own targets without reducing the damage dealt by any other gun. This allows the Listening Post to target and attack at full damage four different targets when completely surrounded.

Lasguns Bunker

Lasguns Bunker
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 30.6 28.1 25.5 23.0 20.4 7.9 12.8 7.9 7.9 12.8 7.9 7.9 7.9 23.0 7.2 3.8 10.05 52 84 10.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 75% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Heavy Bolter

Heavy Bolter
IG LPupgrade1 icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.4 30.8 26.9 33.3 27.2 10.7 7.8 7.2 7.2 13.0 16.3 8.9 11.1 27.1 7.2 3.3 5.05 45.3 55.0 5.5

Cost See Fortified Position Add-on Range 25 Setup Time 0 s
Build Time See Fortified Position Add-on Accuracy 65% Refire Rate 0.5 s
Area of Effect 0 Requires Fortified Position Add-on

Heavy Bolter (LP3)

Heavy Bolter
IG LPupgrade2 icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 47.6 75.6 66.2 81.7 66.7 26.2 19.2 16.0 8.0 40.0 40.0 21.8 27.2 66.6 9.7 3.3 5.05 93.4 120.1 5.5

Cost See Heavily Fortified Position Add-on Range 35 Setup Time 0 s
Build Time See Heavily Fortified Position Add-on Accuracy 65% Refire Rate 0.4 s
Area of Effect 0 Requires Heavily Fortified Position Add-on

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