Marauder Bomber

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki


Dawn of War Vehicle
Marauder Bomber
IG marauder.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG marauder icon.jpg
Hotkey M
Build Cost Resource requisition.gif 125 Resource power.gif 250  Resource cap vehicle.gif 4
Build Time 38 s
Built From Mechanized Command
Unit Size 1
Requires local Marauder Depot
Limit 2
Unit Stats
Hitpoints 3500
Armour Vehicle Air
Unit Mass 500
Move Speed 41 (air unit)
Sight Radius 35 (cannot detect)
Weapons
Ranged 2x Lascannon, 2x Twin Heavy Bolter
Melee None



Contents

Marauder Bomber

"Fire! Keep on firing until nothing's left standing!"

The Marauder Bomber is the workhorse of the Imperial Navy. Used as an attack craft by fleet spaceships, it also fulfills a tactical role, supporting ground offensives by bombing enemy troop concentrations, usually before an offensive, to soften up the enemy.

Tactics

Because the Marauder Bomber's main weaponry is both limited in versatility and power, its only significant contribution to a fight comes from its special abilities. Bombing runs will drop more explosives the further away the targeted location is from the Marauder, so always aim at a location at least at the maximum range of the ability to cause the most damage.

Incendiary Bombs deal incredible damage over the 8 seconds of the inferno, forcing your opponent to either try to weather the firestorm or relocate under the fire of your troops.

Krak Bombs deal good damage to vehicles and buildings, but the small size of most vehicles makes it difficult to hit them with more than two bombs. The ability is most effective when used against groups of small structures like power generators. Two bombing runs in quick succession can destroy an opponent's entire power infrastructure before he can react. The mobility and speed of Marauders make defending against these raids extremely difficult.

If neither of the above options is viable during a fight, Smoke Canisters can provide an edge for your troops in close battles, but avoid using them around enemy melee troops, who will also receive the benefits of the ability, causing you more problems than it helps.

Unfortunately, despite the Marauder's powerful abilities, its actual weapons are rather lackluster - and in the current configuration, very glitchy. The main-air-to-ground weapon of the Marauder, the twin-link bolter turret it has, tracks very slowly despite doing reasonable damage to all targets. The Tailgun accounts for fully 50% of the Marauder's damage, but, as is the case for the Imperial Guard Chimera and its hull Lasguns, the Marauder automatically spins to face the enemy, making it impossible to bring the tailgun to bear. Factor in that the Tail bolter has a horrid 5% accuracy when moving, and in general the Marauder's air-to-ground prowess, bombing runs aside, is rather sketchy. It is generally better to pull Marauders out after a bombing run, then repair them to throw them back into the fray, though if patches fix the weapons load then Marauders will become highly desired.

Abilities

All three Bombing Run abilities of a Marauder Bomber share the same cooldown timer.

Bombing Run: Incendiary Bombs

Bombing Run: Incendiary Bombs Hotkey: I
IG incendiary bombs icon.jpg Requires Nothing
Target Types All ground units and buildings
Range 40
Area of effect 5 Cooldown time 60 s
Effects The Marauder Bomber flies towards the targeted location, dropping up to 6 Incendiary Bombs during its flight once within range of the target. Each bomb explodes in a shower of Promethium, burning any units caught below and knocking them over (20 force). The inferno will continue to burn for 8 seconds after detonation, dealing 83% of the initial physical damage and 15 morale damage every half second.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
27.5-32.5 27.5-32.5 27.5-32.5 27.5-32.5 19.3-22.8 13.8-16.3 8.3-9.8 5.5-6.5 5 - 13.8-16.3 8.3-9.8 5.5-6.5 22-26 16.5-19.5 25 55 65 5

Bombing Run: Krak Bombs

Bombing Run: Krak Bombs Hotkey: K
IG krak bombs icon.jpg Requires Nothing
Target Types All ground units and buildings
Range 40
Area of effect 6 Cooldown time 60 s
Effects The Marauder Bomber flies towards the targeted location, dropping up to 6 Krak Bombs during its flight once within range of the target. Each bomb houses a powerful shaped charge, punching through armor and knocking over infantry with the concussion (20-40 force).
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
90-108 90-108 90-108 90-108 90-108 90-108 585-702 450-540 360-432 - 585-702 360-432 225-270 270-324 225-270 10 900 1080 5

Bombing Run: Smoke Canisters

Bombing Run: Smoke Canisters Hotkey: S
IG smoke bombs icon.jpg Requires Nothing
Target Types All ground units and buildings
Range 40
Area of effect 8 Cooldown time 60 s
Effects The Marauder Bomber flies towards the targeted location, dropping up to 6 Smoke Canisters during its flight once within range of the target. Each canister releases a billowing cloud of smoke, reducing the ranged physical and morale damage taken by all units within the cloud by 50% for 20 s.

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any
Range Self
Area of effect 8 Cooldown time None
Effects When the Marauder Bomber is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (35-45 force) and take 10 morale damage.

Weapons

Lascannon

The Marauder Bomber is armed with a pair of nose-mounted Lascannons, but they have been listed here only once because the values are the same for both.

Lascannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 4.5 4.5 4.5 5.6 5.6 4.5 11.2 8.9 4.5 8.9 11.2 6.7 4.5 5.6 3.4 2.0 10 49 61 0.5

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1.23 s
Area of Effect None Requires Nothing
Notes This weapon can only attack air units.

Twin Heavy Bolter

The Marauder bomber is armed with with two turret-mounted Twin Heavy Bolters, one on the top of the fuselage and another on the tail, but they have been listed here only once because the values are the same for both.

Twin Heavy Bolter
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 27.5 27.5 27.5 27.5 20.6 13.8 20.6 17.2 6.9 5.5 17.2 6.9 3.4 13.8 6.9 1.6 5 100 120 0.5

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 0.8 s
Area of Effect None Requires Nothing
Notes This weapon has only 5% accuracy when firing while moving.

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