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Farseer Taldeer
"I have come to destroy you, monster."
Taldeer has long been haunted by nightmares of a return of the Necrons that her people fought millennia ago. She follows her visions to hunt worlds were the Necron menace is emerging and leads the Ulthwé forces at her disposal in destroying the emerging Necron troops. Not trusting the Mon-Keigh to leave well enough alone, she will also destroy any of their kind that get in her way to ensure that the Necrons stay buried once she has left.
In Dark Crusade Taldeer's visions have led her to the recently captured Tau world of Kronus. Although her initial intentions had been to simply halt the rising Necrons at the source, once Taldeer learned that it had been human archaeologists who awakened the Necrons in the first place, she pledged to destroy all enemy forces on Kronus to prevent their bumbling interference from disturbing the Necrons' rest again.
Tactics
Unlike in multiplayer, Farseer Taldeer can function as a dedicated caster throughout the fight. Combining the recharge reduction from the Seer Council (one of which is available as an Honor Guard unit), the Farseer Veteran/Hero Upgrades, and all of her wargear, Taldeer's spells recharge in just 1/3 their usual time.
Of course, with the amazing melee power, damage reductions, health bonuses, and the Rune Aura available to her, it would be foolish to leave her in the back lines. Her Rune Aura provides such a dramatic amount of healing to nearby troops that your normally fragile Howling Banshee Squads can operate under fire for much longer than usual. When you get an honor guard melee squad or a Seer Council, attach Taldeer to them for a better meatshield.
Abilities
Psychic Storm
| Psychic Storm
| Hotkey: C
|
| Requires
| None
|
Target Types
| Any Location, Best used on infantry
|
Range
| 35
|
|
|
Area of effect
| 10
| Cooldown time
| 155 s
|
Effects
| The Farseer unleashes a power psychic blast over an area, damaging enemy infantry every second over 10 seconds. If casted on a squad, it will track the targeted squad for the full duration, in addition to the area of effect damage to other squads. Damage shown is the total over 10 seconds.
|
Damage Values
Infantry
| Vehicles
| Buildings
| Daemons
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| Morale
| Min
| Max
| Min.D
|
120-128
| 120-128
| 160-170
| 160-170
| 160-170
| 128-136
| N/A
| N/A
| N/A
| -
| N/A
| N/A
| N/A
| 160-170
| 50
| 50
| 16
| 17
| 5
|
|
|
Mind War
| Mind War
| Hotkey: M
|
| Requires
| None
|
Target Types
| Infantry
|
Range
| 30
|
|
|
Area of effect
| 0
| Cooldown time
| 110 s
|
Effects
| Does damage to targeted unit over 5 seconds and slows target by 25% for duration of the Mind War. Damage shown is the total over 5 seconds.
|
Damage Values
Infantry
| Vehicles
| Buildings
| Daemons
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| Morale
| Min
| Max
| Min.D
|
315-440
| 284-396
| 315-440
| 315-440
| 315-440
| 315-440
| N/A
| N/A
| N/A
| -
| N/A
| N/A
| N/A
| 315-440
| 315-440
| 50
| 315
| 440
| 5
|
|
|
Guide
| Guide
| Hotkey: G
|
| Requires
| None
|
Target Types
| Friendly Infantry
|
Range
| 40
|
|
|
Area of effect
| Entire targeted squad
| Cooldown time
| 150 s
|
Effects
| Improves the accuracy of target squad by 30% for 25 seconds. Depending on the squad's initial accuracy with their weapons, this can be a boost to overall DPS by 40-50%. Also note that a guided squad firing on the move has 300% the DPS of an unguided one.
|
|
|
Fortune
| Fortune
|
|
| Requires
| Imbue: Fortune
|
Target Types
| All friendly units
|
Range
| Self
|
|
|
Area of effect
| 15
| Cooldown time
| Passive
|
Effects
| All nearby friendly units receive 10% less ranged damage.
|
|
|
Eldritch Storm
| Eldritch Storm
| Hotkey: E
|
| Requires
| Imbue: Eldritch Storm
|
Target Types
| Any Location
|
Range
| 35
|
|
|
Area of effect
| 10
| Cooldown time
| 180 s
|
Effects
| The Farseer casts a massive psychic-powered storm that blasts the area with psychic discharge for 5 seconds, affecting all units within the area of effect and well as throwing them back with the force of the Storm. The damage of the spell has a radius of 10, roughly the size of the targeting cursor, but the knockback of the spell is in a radius of 20. Units caught within the the damage radius also have their movement speed slowed by 25% for the duration of the spell. Damage shown is the total over 5 seconds.
|
Damage Values
Infantry
| Vehicles
| Buildings
| Daemons
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| Morale
| Min
| Max
| Min.D
|
90-110
| 108-132
| 108-132
| 108-132
| 108-132
| 108-132
| 900-1100
| 900-1100
| 900-1100
| -
| 900-1100
| 900-1100
| 900-1100
| 108-132
| 900-1100
| 100
| 900
| 1100
| 50
|
|
|
| Fleet of Foot
| Hotkey: F
|
| Requires
| Fleet of Foot Research
|
Target Types
| Self
|
Range
| 0
|
|
|
Area of effect
| Entire squad
| Cooldown time
| Toggled ability
|
Effects
| When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.
|
|
|
Rune Aura
| Rune Aura
|
|
| Requires
| Rune Aura
|
Target Types
| all Infantry, all Heavy Infantry, and Commanders
|
Range
| Self
|
|
|
Area of effect
| 15
| Cooldown time
| Passive
|
Effects
| Increases the health regen rate of all nearby friendly infantry by 10 HP/sec
|
|
|
Weapons
Laspistol
| Laspistol
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 12.5
| 19.8
| 16.6
| 14.8
| 11.6
| 12.0
| 10.0
| 7.5
| 0.7
| NA
| 10.4
| 5.5
| 0.7
| 12.2
| 0.7
| 0.4
| 1
| 42
| 52
| 1
|
|
|
Cost
| Default Weapon
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| Default Weapon
| Accuracy
| 70% (100% w/ Guide which increases the DPS by 42.9%)
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| None
|
Power Sword
| Power Sword
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 20.0
| 34.4
| 28.6
| 25.8
| 20.0
| 17.2
| 17.2
| 8.6
| 8.1
| NA
| 17.2
| 11.5
| 11.5
| 20.0
| 8.1
| 30.5
| 75
| 60
| 81
| 10
|
|
|
Cost
| Default Weapon
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| Default Weapon
| Accuracy
| 65% (95% w/ Guide which increases the DPS by 46.2%)
| Refire Rate
| 0.8 s
|
Area of Effect
| 0
| Requires
| None
|
Weapon Upgrades
Shuriken Pistol
| Shuriken Pistol
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 24.6
| 39.0
| 32.8
| 29.1
| 22.9
| 23.6
| 28.1
| 14.8
| 0.7
| NA
| 20.5
| 10.9
| 0.7
| 24.0
| 8.8
| 0.4
| 1
| 82
| 103
| 1
|
|
|
Cost
| See Shuriken Pistol
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 70% (100% w/ Guide which increases the DPS by 42.9%)
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Shuriken Pistol
|
Twin Shuriken Pistol
| Twin Shuriken Pistol
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 35.2
| 55.6
| 46.9
| 41.7
| 32.7
| 33.9
| 40.3
| 21.1
| 0.7
| NA
| 29.3
| 15.6
| 0.7
| 34.3
| 12.6
| 0.4
| 1
| 122
| 143
| 1
|
|
|
Cost
| See Twin Shuriken Pistol
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 70% (100% w/ Guide which increases the DPS by 42.9%)
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Twin Shuriken Pistol
|
Witchblade
| Witchblade
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 58.4
| 86.4
| 58.4
| 93.4
| 68.7
| 89.8
| 26.7
| 28.0
| 107.5
| NA
| 38.9
| 20.0
| 20.0
| 68.0
| 107.5
| 30.5
| 75
| 93.75
| 121.25
| 20
|
|
|
Cost
| See Witchblade
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 100%
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Witchblade
|
Singing Spear
| Singing Spear
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 82.8
| 122.6
| 82.8
| 132.5
| 97.4
| 127.3
| 37.8
| 39.7
| 152.5
| NA
| 55.2
| 14.8
| 10.0
| 96.5
| 152.5
| 30.5
| 75
| 143.75
| 161.25
| 10
|
|
|
Cost
| See Singing Spear
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 100%
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Singing Spear
|
Researchable Upgrades
Imbue: Fortune
| Imbue: Fortune
| Hotkey: F
|
| Cost
| 100 50
| Research Time
| 45 s
|
Researched From
| Soul Shrine
|
Requires
| Nothing
|
Effects
| Imbues Farseer Taldeer with the Fortune aura.
|
Imbue: Eldritch Storm
| Imbue: Eldritch Storm
| Hotkey: S
|
| Cost
| 150 50
| Research Time
| 70 s
|
Researched From
| Soul Shrine
|
Requires
| Nothing
|
Effects
| Imbues Farseer Taldeer with the ability to cast Eldritch Storm.
|
Farseer Veteran Upgrade
| Farseer Veteran Upgrade
| Hotkey: H
|
| Cost
| 100 25
| Research Time
| 45 s
|
Researched From
| Soul Shrine
|
Requires
| Nothing
|
Effects
| </b>
- Increases Farseer Taldeer's health by 400.
- Increases Farseer Taldeer's health regeneration rate by 3 HP/sec.
- Decreases Farseer Taldeer's ability recharge time by 10%.
- Increases Warlock health by 150 to 400.
- Increases Harlequin health by 150 to 775.
|
Farseer Hero Upgrade
| Farseer Hero Upgrade
| Hotkey: H
|
| Cost
| 125 50
| Research Time
| 60 s
|
Researched From
| Soul Shrine
|
Requires
| Farseer Veteran Upgrade
|
Effects
| </b>
- Increases Farseer Taldeer's health by a further 400.
- Increases Farseer Taldeer's health regeneration rate by a further 3 HP/sec.
- Decreases Farseer Taldeer's ability recharge time by a further 10% (19% total).
- Increases Warlock health by a further 150 to 550.
- Increases Harlequin health by a further 150 to 925.
|
Wargear
Witchblade
Witchblade
|
| Requires
| Nothing
|
Effects
| Permanently equips Farseer Taldeer with a Witchblade
|
Singing Spear
Shuriken Pistol
Shuriken Pistol
|
| Requires
| Nothing
|
Effects
| Permanently equips Farseer Taldeer with a Shuriken Pistol
|
Twin Shuriken Pistol
Ghosthelm
Ghosthelm
|
| Requires
| Nothing
|
Effects
| </b>
- Increases the health of Farseer Taldeer by 100
- Decreases the ability recharge time of Farseer Taldeer by 25%
- Increases the sight radius of Farseer Taldeer by 20
|
Wraithbone Armor
Wraithbone Armor
|
| Requires
| Nothing
|
Effects
| Increases the health of Farseer Taldeer by 600
|
Gauntlets of Isha
Gauntlets of Isha
|
| Requires
| Nothing
|
Effects
| </b>
- Increases the health of Farseer Taldeer by 250
- Decreases the ability recharge time of Farseer Taldeer by 20%
|
Runes of Warding
Runes of Warding
|
| Requires
| Nothing
|
Effects
| </b>
- Increases the health of Farseer Taldeer by 300
- Decreases the ranged physical and morale damage taken by Farseer Taldeer by 25%
|
Runes of Witnessing
Runes of Witnessing
|
| Requires
| Nothing
|
Effects
| </b>
- Gives Farseer Taldeer a detection radius of 40
- Decreases the ability recharge time of Farseer Taldeer by 20%
|
Rune Aura
Rune Aura
|
| Requires
| Nothing
|
Effects
| </b>
- Enables Farseer Taldeer's Rune Aura
- Enables Farseer Taldeer's Rune Aura attack: 10 range, 100% accuracy, 1 s reload, 25 morale damage, 12.5 morale dps
|
Dawn of War Single Player Units
The Dawn of War Player's Guide