Vyper

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dawn of War Vehicle
Vyper
Eldarvyper.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Vyper icon.jpg
Hotkey V
Build Cost Resource requisition.gif 115 Resource power.gif 95  Resource cap vehicle.gif 2
Build Time 14 s
Built From Support Portal
Unit Size 1
Requires local Vyper Aspect Stone
Limit None
Unit Stats
Hitpoints 1200
Armour Vehicle Medium
Unit Mass 40
Move Speed 36
Sight Radius 30 (cannot detect)
Weapons
Ranged Shuriken Catapult, Missile Launcher
Melee None



Contents

Vyper

"Vyper, ready to sting."

The Vyper's main weapons are its speed and maneuverability. Able to skim over cover without slowing down, the Vyper is able to cross the map quickly, and to take advantage of blocking terrain to maximize firepower. Vypers can easily withstand light fire, though moderately heavy fire will bring them down in short order. Their Missile Launchers have the capability of disrupting troops and destroying buildings, while their Shuriken Catapults serve to cut down infantry in the Vyper's path.

Tactics

Vypers are utilized best in hit and run roles, away from enemy fire. With their jump capabilities and Missile Launchers, Vypers in pairs or triplets can destroy Listening Posts or Plasma Generators in short order as well as cause significant damage to headquarters buildings. They are also invaluable in a support role against tightly packed infantry due to the disruptive nature of their Missile Launchers, which effectively makes them the Eldar's version of an artillery platform in scenarios where other races would possibly rely upon a Basilisk, Exorcist, or Whirlwind.

Abilities

Jump

Jump Hotkey: J
Jumping.jpg Requires None
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects Allows the Vyper to jump over intervening terrain directly to the targeted location. The Vyper has a maximum of two jumps at full charge, requiring 90s to recharge from empty.

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any
Range Self
Area of effect 10 Cooldown time None
Effects When the Vyper is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (35-45 force) and take 10 morale damage.

Weapons

Shuriken Catapult

Shuriken Catapult
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 22.3 27.3 24.8 22.3 18.4 12.6 4.0 4.0 4.0 4.0 12.4 4.4 4.0 18.7 4.0 0.8 1 25 37 2.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 0.5 s
Area of Effect 0 Requires Nothing

Missile Launcher

Missile Launcher
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.0 4.6 4.3 4.3 4.3 4.3 38.3 28.7 12.0 38.3 55.9 22.4 24.9 4.3 12.0 7.1 50 190 233 15

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 85% Refire Rate 3 s
Area of Effect 6 Requires Nothing
Notes This weapons does friendly fire and knockback (40-60 force).

Researchable Upgrades

Vehicle Holo-field Research

Vehicle Holo-field Research Hotkey: H
Holofield icon.jpg Cost Resource requisition.gif 75 Resource power.gif 125  Research Time 60 s
Researched From Support Portal
Requires Nothing
Effects </b>
  • Increases Falcon Grav Tank health by 17.5% to a total of 2186 HP.
  • Increases Vyper health by 17.5% to a total of 1410 HP
  • Increases Wraithlord health by 1000 to a total of 3950 HP.
  • Increases Fire Prism health by 17.5% to a total of 6210 HP.
  • Increases Nightwing health by 350 to a total of 2100 HP.

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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