Tomb Spyder
From RelicWiki
Tomb Spyder | |||||||||||||||||
Race | Necrons | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 3000/0 | ||||||||||||||||
Armour | Vehicle Medium | ||||||||||||||||
Unit Mass | 80 | ||||||||||||||||
Move Speed | 18 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | None | ||||||||||||||||
Melee | 2x Tomb Spyder Claw |
Contents |
Tomb Spyder
The dedicated servants of the sleeping Necrons, these machines have been busy keeping the Necron tombs safe from the eyes of outsiders as well as making sure the Necrons awake when ordered. Now above ground, they continue that servitude by reassembling fallen warriors.
Note: When a Tomb Spyder is destroyed its wreckage remain where it fell, and when reconstructed that's where it spawns. However, destroyed Spyders are resurrected in the order they were built. So if 1 was built and destroyed in your headquarters, three more would have to be built to bring back that first one. Every Necron player starts a normal skirmish with three such wreckages around their Dormant Monolith.
Tactics
When situated in the middle of melee combat, Tomb Spyders can be both quite destructive and disruptive, owing to their occasional omnidirectional special attacks which can knockdown all nearby infantry. A single area-of-effect attack can break the morale of even a courageous Space Marine Squad.
The Tomb Spyder is essentially the Necron walker. A very high damage close combat unit, it excels at destroying buildings. Its low health for a walker makes it an easy target for anti-vehicle attacks.
Tomb Spyders equiped with a Particle Projector can perform fairly well against flying units but are even more effective when creating Scarab Swarms (which quickly become large with a squad cap of 15 and a reinforce time of 4 seconds) which can easily overwhelm flying units in close combat. However, relying on these tiny machines can quickly drain the Necron economy. Maintaining the reinforcement rate of just one squad requires an power income rate of 63.
After combat is over, Tomb Spyders can turn dead soldiers into fresh troops, allowing for an unrelenting steady assault. While it is harvesting, it cannot attack. It can hold its harvested bodies inside and create new troops out of them when needed.
Note: The Tomb Spyder can only generate new harvested troops up until the current squad population cap +5. In other words, if the Necron player currently has a population cap of 16, he can use the Tomb Spyder to continuously harvest new troops until this reaches 21.
Because the Tomb Spyders are an important unit for the Necron army it can not be possessed by an enemy Lord Destroyer.
The best way to deal with Tomb Spyders is with ranged anti-vehicle units, taking advantage of their relatively slow movement speed.
Abilities
Harvest
Harvest | ||||
Requires | Nothing | |||
Target Types | None | |||
Range | 40 | |||
Area of effect | 5 | Cooldown time | 0 | |
Cost | Variable | |||
Effects | The Tomb Spyder moves to the nearest fallen Necron infantry unit in range and harvests the bodies within the area of effect one by one. Builder Scarabs, Pariahs, and the Necron Lord do not produce harvestable bodies. The Tomb Spyder has room for 10 bodies and can use them to build the following squads:
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Spawn Attack Scarabs
Spawn Attack Scarabs | Hotkey: S | |||
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Requires | Nothing | |||
Target Types | Own unit | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 10 s | |
Cost | 125 1 | |||
Effects | The Tomb Spyder sacrifices 30% of its health and creates a swarm of Attack Scarabs. | |||
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 10 | Cooldown time | None | |
Effects | When the Tomb Spyder is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (30-45 force) and take 15 morale damage. | |||
Buildable Units
Necron Warriors
Necron Warriors | |||||
Cost | 4 Harvested bodies, 3 | Build Time | 0 s | ||
Squad Size | 3/8 | Limit | None | ||
Requires | Dormant Monolith or Restored Monolith |
Flayed Ones
Flayed Ones | |||||
Cost | 5 Harvested bodies, 3 | Build Time | 0 s | ||
Squad Size | 4/8 | Limit | None | ||
Requires | Awakened Monolith |
Immortals
Immortals | |||||
Cost | 6 Harvested bodies, 2 | Build Time | 0 s | ||
Squad Size | 3/5 | Limit | None | ||
Requires | Awakened Monolith |
Weapons
The Tomb Spyder has two Tomb Spyder Claws but it is listed here only once out of convenience.
Tomb Spyder Claw
Tomb Spyder Claw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 2 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
If upgraded with the Particle Projector the Tomb Spyder loses a Tomb Spyder Claw.
Particle Projector
Particle Projector | Hotkey: P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 50 | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 30 s | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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