Kabal Fortress

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dawn of War Building
Kabal Fortress
Kabal Fortress.jpg
Race Dark Eldar
Version Soulstorm v1.2
Build Info
Dark kabal icon.jpg
Hotkey F
Build Cost Resource requisition.gif 450 Resource power.gif
Additional Cost Resource requisition.gif +250 Resource power.gif +150 
per existing HQ
Return Value Resource requisition.gif 45 Resource power.gif
Additional Return Resource requisition.gif +25 Resource power.gif +15 
per existing HQ
Build Time 180 s
Built By Tortured Slave
Requires Nothing
Limit 5
Unit Stats
Hitpoints 4800
Armour Building High
Resource Bonus Resource requisition.gif +20
Control Radius 22
Sight Radius 30 (cannot detect)



Contents

Kabal Fortress

The Kabal Fortress is the first command post established by Dark Eldar raiding forces. The unholy screams of the tormented echo in the endless halls of this grim citadel, and the basic units of the Dark Eldar army deploy from this position. In addition, the covens of the Dark Eldar Archon research new deployment and ability options from inside their dark chambers.

The Kabal Fortress is required to cast Soul Powers. A single Fortress allows for construction of 6 Plasma Generators.

Tactics

The Kabal Fortress doesn't fare well when compared to the other HQs. It has got the lowest health out of all HQs, save for the unupgraded Ork Settlement; however, unlike the Settlement, it cannot regenerate health and it lacks any kind of special ability. Its control zone is the one of the smallest, save for the Monolith and the Webway Assembly. The fact that the Dark Eldar lack turrets make this HQ pretty hard to defend- and you will need to defend it, as it is necessary to cast Soul Powers and recruit Tortured Slaves.

Buildable Units

Tortured Slave

Tortured Slave Hotkey: V
Slave icon.jpg Cost Resource requisition.gif 75 Resource power.gifResource cap infantry.gif 0 Build Time 10 s
Unit Size 1 Limit 5  
Requires Nothing

Mandrake Squad

Mandrake Squad Hotkey: M
Hg mandrake icon.jpg Cost Resource requisition.gif 150 Resource power.gifResource cap infantry.gif 2 Build Time 27 s
Squad Size 3/6 Limit None  
Requires Nothing

Haemonculus

Haemonculus Hotkey: H
Haemonculus icon.jpg Cost Resource requisition.gif 75 Resource power.gif 120  Resource cap infantry.gif 0 Build Time 40 s
Unit Size 1 Limit 1  
Requires Haemonculus' Laboratory

Add-ons

Planetary Raid

Planetary Raid Hotkey: U
DE hq upgrade 1 icon.jpg Cost Resource requisition.gif 300 Resource power.gif 125  Build Time 90 s
Requires Hall of Blood or Dark Foundry
Effects Upgrades the Kabal Fortress with additional resources for larger raiding operations, moving the Dark Eldar into Tier 2 allowing them to build new units and buildings and acess to new research and upgrades:

Planetary Strike

Planetary Strike Hotkey: U
DE hq upgrade 2 icon.jpg Cost Resource requisition.gif 340 Resource power.gif 340  Build Time 100 s
Requires Planetary Raid, Wych-Cult Arena
Effects Upgrades the Kabal Fortress with additional resources for an all-out strike, moving the Dark Eldar into Tier 3 allowing them to build new units and buildings and acess to new research and new upgrades:

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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