Seer Council
From RelicWiki
Seer Council | |||||||||||||||||
Race | Eldar | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 600/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 1200/14/50 | ||||||||||||||||
Death Penalty | -37.5 | ||||||||||||||||
Unit Mass | 15 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (detection 30) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 80 50 | ||||||||||||||||
Reinforce Time | 18 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Shuriken Pistol | ||||||||||||||||
Melee | Witchblade |
Contents |
Seer Council
"The Council has arrived."
The Seer Council is a collection of some of the Craftworld's most powerful Warlocks. They collectively focus their psychic powers and battle experience to be an awe-inspiring battlefield force and are exceptional at defending the Farseer.
Note: In Soulstorm, the Seer Council requires two slots in Falcons and Webway Gates.
Tactics
The Seer Council is the most powerful melee infantry the Eldar have to offer, and an ideal squad to attach your Farseer to. Researching Fleet of Foot and Mysticism makes the Seer Council much more powerful. Fleet of Foot allows the Seer Council to rapidly close with the enemy, forcing the enemy into melee combat. Mysticism research unlocks the Conceal and Embolden abilities, which protect against ranged damage and can be activated to increase morale respectively. While powerful, it is important to accompany the Seer Council with other close combat units such as Howling Banshee Squads to prevent the squad from being swamped with cheap close combat infantry and picked off from range. Especially with a Farseer attached, the Seer Council is a squad capable of taking on any enemy.
The Seer Council can be used to absorb the damage of ranged powerhouses like Obliterators and Flash Gitz. Their commander armor makes them the most resistant infantry type to this type of damage. Their armor coupled with Conceal means the damage they receive from such heavy hitters is about 1/3 to 1/5 of the damage that would have been dealt if they shot your Warp Spiders or Howling Banshees.
Abilities
Fleet of Foot
Fleet of Foot | Hotkey: F | |||
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Requires | Fleet of Foot Research | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Entire squad | Cooldown time | Toggled ability | |
Effects | When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry. | |||
Ability Recharge Reduction
Embolden
Embolden | Hotkey: B | |||
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Requires | Mysticism | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Entire squad | Cooldown time | 150 s | |
Effects | The Seer Council pulls their psychic powers together to improve their maximum morale by 200. | |||
Conceal
Conceal | ||||
Requires | Mysticism | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Entire squad | Cooldown time | Passive ability | |
Effects | The Seer Council shrouds themselves with their psychic powers reducing the damage they take from ranged fire by 50%. Does not affect an attached Farseer. | |||
Weapons
Shuriken Pistol
Shuriken Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% (100% w/ Guide which increases the DPS by 42.9%) | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Witchblade
Witchblade | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 80% (100% w/ Guide which increases the DPS by 25%) | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Researchable Upgrades
Fleet of Foot Research
Fleet of Foot Research | Hotkey: F | |||
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Cost | 50 50 | Research Time | 60 s | |
Researched From | Webway Assembly | |||
Requires | Nothing | |||
Effects | Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer, and the Seer Council. |
Mysticism
Mysticism | Hotkey: C | |||
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Cost | 125 65 | Research Time | 50 s | |
Researched From | Webway Assembly | |||
Requires | Nothing | |||
Effects |
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Note: in Dark Crusade, Mysticism cost 150 75 and took 55 s to research.
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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