Necron Lord of All Kaurava
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Necron Lord of All Kaurava | |||||||||||||||||
Race | Necrons | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1800/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 400/11/50 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (detection 0) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Staff of Light | ||||||||||||||||
Melee | Staff of Light (melee) |
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Contents |
Necron Lord of All Kaurava
The Necron Lord of the arising Necron forces who fought the Eldar a millenia ago in the Kaurava system. His stonghold is based on Kaurava III, in the Coastal Imossa.
Tactics
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Abilities
Teleport
Chronometron
Chronometron | Hotkey: C | |||
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Requires | Chronometron Research | |||
Target Types | All enemy units | |||
Range | 0 | |||
Area of effect | 20 | Cooldown time | 70 s | |
Effects | Time around the Necron Lord slows down and enemy units within the area of effect get their movement speed reduced by 40%. The ability only lasts for 15 s, but refreshes every 2 s until 18 s, potentially extending the ability to 33 s long for a single target or slowing new units that fall within the area of effect during the refresh.
Also has a passive movement speed reduction of 10% to all enemy units within a radius of 5 from the Necron Lord. | |||
Phase Shifter
Phase Shifter | Hotkey: H | |||
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Requires | Phase Shifter Research | |||
Target Types | All allied Necron units | |||
Range | 0 | |||
Area of effect | 10 | Cooldown time | 90 s | |
Effects | The Necron Lord and any friendly troops within the area of effect have their morale restored, become invulnerable, gain 10 health per second, and cannot use their weapons for 15 s. The health regeneration effect is tripled by the Phylactery for the Necron Lord only. Refreshes every second and does not persist, affecting only the units within the area of effect during that second. | |||
Lightning Field
Lightning Field | Hotkey: L | |||
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Requires | Lightning Field Research | |||
Target Types | Anything | |||
Range | 6 | |||
Area of effect | 5 | Cooldown time | Variable | |
Effects | 90% of the damage taken by the Necron Lord in melee is reflected back and also inflicted on the enemy. All of the damage taken by the Lord in melee adds by the ability's charge along with 45% of the damage inflicted by the Necron Lord in melee. The ability can store a maximum of 900 points of damage. The stored energy can be unleashed as a storm of lighting in a circle around the target when the ability has reached at least a 20% charge. When cast, the ability deals a flat 315 damage to all enemy targets at maximum charge, although damage scales smoothly as the ability charges up. | |||
Solar Pulse
Solar Pulse | Hotkey: P | |||
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Requires | Solar Pulse Research | |||
Target Types | Target ground | |||
Range | 15 | |||
Area of effect | 20 | Cooldown time | 70 s | |
Effects | Creates a Solar Pulse on the targeted location that blinds the enemy and guides the Necrons. Enemy units within its area of effect have their sight range and detection range reduced to 10% and are unable to use ranged weapons. Also, the Solar Pulse has a sight and detection radius of 15. The Solar Pulse lasts for 20 seconds. | |||
Mass Resurrection
Resurrection Orb | Hotkey: M | |||
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Requires | Resurrection Orb Research | |||
Target Types | Friendly destroyed Necron Warriors, Flayed Ones, Wraiths, and Immortals | |||
Range | 0 | |||
Area of effect | 26 | Cooldown time | 180 s | |
Effects | All destroyed Necron Warriors, Flayed Ones, Wraiths and Immortals within the area of effect reassemble and stand up with 30% of their original hit points. This ability also provides a passive 25% bonus to the chance Necron troops within a radius of 25 will get up on their own when slain. The Necron Lord cannot resurrect troops beyond the current maximum squad population plus 4 when casting this ability. | |||
Veil of Darkness
Veil of Darkness | ||||
Requires | Veil of Darkness Research | |||
Target Types | All friendly units and buildings | |||
Range | 0 | |||
Area of effect | 20 | Cooldown time | Passive ability | |
Effects | A permanent passive ability that makes the Necron Lord and friendly units and buildings within the area of effect infiltrated as long as the Necron Lord has at least 50% health. | |||
Nightmare Shroud
Nightmare Shroud | Hotkey: N | |||
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Requires | Nightmare Shroud Research | |||
Target Types | All enemy Infantry, Heavy Infantry, Commanders, and Daemon Medium | |||
Range | 0 | |||
Area of effect | 15 | Cooldown time | 95 s | |
Effects | All nearby enemy infantry are forced to flee the Necron Lord for 8 s and any morale-vulnerable troops take 100,000 morale damage. | |||
Essence of the Nightbringer
Essence of the Nightbringer | Hotkey: S | |||
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Requires | Essence of the C'tan Gods | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 300 s (shared with Deceiver) | |
Effects | The Necron Lord channels the essence of the unstoppable C'tan god the Nightbringer. After 60 seconds the Nightbringer manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost. | |||
Essence of the Deceiver
Essence of the Deceiver | Hotkey: D | |||
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Requires | Essence of the C'tan Gods | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 300 s (shared with Nightbringer) | |
Effects | The Necron Lord channels the essence of the shadowy C'tan god the Deceiver. After 60 seconds the Deceiver manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost. | |||
Gaze of Flame
Weapons
Staff of Light
Staff of Light (melee)
Weapon Upgrades
Skinning Blades
Warscythe Blades
Necrontyr Sigils
Gauss Flux Arc
Researchable Upgrades
Wargear
Skinning Blades
Warscythe Blades
Necrontyr Sigils
Gauss Flux Arc
Death Mask
Reinforced Body
Gaze of Flame
Improved Necrodermis
Death Grip
Cloak of the C'tan
Dawn of War Single Player Units
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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