Chaos Rhino
From RelicWiki
Chaos Rhino | |||||||||||||||||
Race | Chaos | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2000 | ||||||||||||||||
Armour | Vehicle Medium | ||||||||||||||||
Unit Mass | 50 | ||||||||||||||||
Move Speed | 32 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | None | ||||||||||||||||
Melee | None |
Contents |
Chaos Rhino
"We will deliver pure evil into the heart of the battle."
The Chaos Rhino is a tough, reliable troop transport, able to get troops quickly into a fight. It can provide a smoke screen to cover an army's advance. Chaos Rhinos cannot transport Obliterators.
Tactics
The Chaos Rhino transport is a personnel carrier without any frills. It does not jump, teleport, or burrow. It carries up to two full squads at once, shuttling them directly to the battlefield. Pathfinding is an issue and may require micromanagement. While the Rhino may not be small and nimble enough to discreetly work its away around the backs of enemy bases, it is indeed capable of moving troops to the battle lines quickly. In this respect, they earn their value as soon as heavy battles begin, shuttling reinforcements faster than the enemy can handle.
Chaos Rhino transports are also invaluable when upgraded with Smoke Launchers. Each usage of a Smoke Grenade reduces morale and physical ranged damage taken by 50%. This effect stacks both with cover or with another Smoke Grenade, up to a cap of -75% ranged / morale damage taken. Two Smoke Grenades, or a Smoke Grenade and Heavy Cover will achieve that -75% barrier.
Since Smoke Grenades only affect ranged damage taken, Chaos's melee-centered troops such as Khorne Berzerker Squads and Possessed Squads are well-suited to charging into a Smoke Grenaded area, taking advantage of the cover while still dealing full melee damage.
Though Rhino transports lack weaponry, they can be used offensively in a "ramming" role. When a vehicle tries to move through a space occupied by a squad, the vehicle's movement takes precedence and the squad moves out of the way, then re-forms. This can be used to beneficial effect against enemy squads with set-up timed weapons, such as Tactical Space Marines with Heavy Bolters or Tau Fire Warriors.
To achieve this "ramming" effect in-game, use the "Move" command and click directly behind the [Dawn of War: Squad System|squad]] in question. The technique requires practice and is highly micromanagement-intensive, but should become second nature. It can be replicated with any vehicle, but Rhino transports are especially useful due to their nature of being close to the enemy due to having dropped off friendly troops.
Abilities
Smoke Launchers
Smoke Launchers | Hotkey: S | |||
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Requires | Chaos Smoke Launchers Research | |||
Target Types | All units and buildings | |||
Range | 30 | |||
Area of effect | 15 | Cooldown time | 90 s | |
Effects | Ranged and ranged morale damage received by all units in the area of effect reduced by 50% for 15 seconds. This effect can be stacked. | |||
Transport Vehicle
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any friendly units or buildings | |||
Range | Self | |||
Area of effect | variable | Cooldown time | None | |
Effects | When the Chaos Rhino is destroyed, there is a chance the Chaos Rhino will explode and send nearby units flying in one and only one of the following ways. Each explosion's chance is calculated one by one in a random order:
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Researchable Upgrades
Wargear: Smoke Launchers
Wargear: Smoke Launchers | Hotkey: S | |||
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Cost | 75 25 | Research Time | 20 s | |
Researched From | Machine Pit | |||
Requires | Chaos Armoury | |||
Effects | Enables the Chaos Rhino's Smoke Launchers ability. |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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