Killa Kan
From RelicWiki
Killa Kan | |||||||||||||||||
Race | Orks | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 3000 | ||||||||||||||||
Armour | Vehicle High | ||||||||||||||||
Unit Mass | 50 | ||||||||||||||||
Move Speed | 14 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Big Shoota | ||||||||||||||||
Melee | Buzza Saw |
Contents |
Killa Kan
"Stomp. Stomp! STOMP!!"
Ork Killa Kans possess the three main elements of Ork warfare - they're big, shooty, and stompy! They are often created by the combined skills of Meks and Doks because the pilot is "wired-in" to the control systems so that the huge armoured vehicle moves as if it were his own body. It's worth noting that the Kan is welded shut after this procedure. Killa Kan is a tough walking vehicle that serves as troop support and excels at destroying hard targets up close, like vehicles and buildings.
Tactics
The Killa Kan is the linebreaker Ork walker. Closing into melee to destroy morale of infantry squads and maul unsuspecting vehicles, the Killa Kan stomps just as well as it receives.
Despite possessing only 3000 HP, the Killa Kan possesses the highest vehicle armor class available, "vehicle_heavy_high," making it as resistant to damage as an Imperial Guard Baneblade or Space Marine Land Raider. This durability is what allows the Killa Kan to close lines with the enemy despite its status as the slowest walker unit in the game.
The Killa Kan's Big Shoota deals moderate ranged damage to infantry and light damage to vehicles, while its replacement Rokkit Launcha upgrade is distinctly anti-vehicle and anti-building. The DPS values for the Rokkit Launcha are fairly lackluster compared to other dedicated antivehicle options, but gives the Killa Kan an ability to deal with other vehicles without having to physically plod its way to them. An interesting note is that the Rokkit Launcha does more damage output to building_med armor than the Killa Kan's melee attacks.
The Killa Kan's ranged weapons suffer greatly in Dark Crusade due to being changed to have only 15% accuracy on the move. Due to its nature as a walker to be constantly moving, this limits the usefulness of ranged weaponry on the Kan.
Using infiltrated Gretchin to repair the Killa Kan on the battlefield as it fights is a very effective tactic, greatly lengthening the lifespan of the Killa Kan.
In terms of unit matchups, the Killa Kan will beat out other walkers by a slight margin, and will lose by a fair margin to a Space Marine Dreadnought, even if the Dreadnought is unupgraded. Support from Tankbustaz is highly recommended for these slugging matches.
Abilities
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | Variable | Cooldown time | None | |
Effects | When the Killa Kan is destroyed, there is a chance the Killa Kan will explode and send nearby units flying in one and only one of the following ways. Each explosion's chance is calculated one by one in a random order:
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Weapons
Big Shoota
Big Shoota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 0.3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Buzza Saw
Buzza Saw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Refire Rate | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requires | Nothing |
Weapon Upgrades
Rokkit Launcha
Rokkit Launcha | Hotkey: K | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 120 60 | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 27.5 s | Accuracy | 60% | Refire Rate | 4 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Pile O Gunz! and 46 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | If upgraded with the Rokkit Launcha it replaces the Big Shoota. This weapon causes knockback (20-50 force). |
Researchable Upgrades
Extra Vehicle Armor
Extra Vehicle Armor | Hotkey: E | |||
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Cost | 450 450 | Research Time | 100 s | |
Researched From | Da Mek Shop | |||
Requires | 60 and Orky Fort | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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