Thermo Plasma Generator Tau
From RelicWiki
Thermo Plasma Generator Tau | |||||||||||||||||
Race | Tau | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2000 | ||||||||||||||||
Armour | Building Medium | ||||||||||||||||
Resource Bonus | +40 | ||||||||||||||||
Resource Gift | 100 | ||||||||||||||||
Control Radius | 20 | ||||||||||||||||
Sight Radius | 15 (cannot detect) |
Contents |
Thermo Plasma Generator
The Thermo Plasma Generator operates much like the regular Plasma Generator, but must be erected directly on a Slag Deposit. Once built, the structure will let you accumulate the Power resource at a much higher rate, but like its Plasma Generator counterpart, it is very unstable. Once destroyed, it will damage any nearby unit or structure.
Tactics
As the Tau lack the ability to build turrets like other races, a defensive launch-point cannot be built around a Thermo Plasma Generator and, unless a fortified Listening Post is close nearby, the structure will usually be completely defenseless. If your Thermo Plasma Generator is in a location where it will likely come under attack, consider posting a XV15 Stealth Team or a Broadside next to it to chase off potential saboteurs.
Abilities
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 12 | Cooldown time | None | |
Effects | When the Thermo Plasma Generator is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (40-60 force) and take 6-48 damage and 25 morale damage (does not do damage or morale damage in Dark Crusade). | |||
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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