Psyker - Command Squad
From RelicWiki
Psyker - Command Squad | |||||||||||||
Race | Imperial Guard | ||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||
Build Info | |||||||||||||
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Unit Stats | |||||||||||||
Hitpoints | 250/0.5 | ||||||||||||
Armour | Commander | ||||||||||||
Death Penalty | -25 | ||||||||||||
Unit Mass | 9 | ||||||||||||
Move Speed | 16 | ||||||||||||
Sight Radius | 30 (detection 30) | ||||||||||||
Weapons | |||||||||||||
Ranged | Laspistol | ||||||||||||
Melee | Psychic Spike |
Contents |
Psyker
"They will FALL to MY MIND!"
Although psychic mutation is frowned upon within the Imperium, certain mutants are recruited into use by the Imperial Guard as sanctioned Psykers. These mutants may draw upon the power of the Warp, unleashing it upon their enemies. They are also called upon to advise high-ranking officers, with varying degrees of success. Their limited training and equipment leads to them being more easily preyed upon by the perils of the Warp than perhaps the much more powerful Librarians of the Space Marine Chapters. That aside, they are still a potent force when deployed and used properly. On the battlefield, Psykers can advise an officer and guide their command, protect him from psychic attack, or fire bolts of lightning from their hands.
Tactics
The Command Squad Psyker is a little more fragile than his regular counterpart but provides all of his abilities. The Psyker's detector ability makes him vital to the army, especially if the General is kept near the front lines. The ease of selecting the Command Squad via the commander icon makes the Psyker's abilities readily available. The tradeoff for this ease of use is the Psyker's fragility and relatively low strength in combat.
Abilities
Strip Soul
Lightning Arc
Lightning Arc | Hotkey: L | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Field Command upgraded to Battle Command | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Any enemy Infantry, Heavy Infantry, Commanders, or Daemons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | All members of the targeted squad | Cooldown time | 180 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | Does 150 morale self-damage (including morale armor reduction). Hits every member of the targeted squad. Armor damage decreases as squad size increases, while morale damage remains constant. Armor Damage Scaling: (Squad Size - % Damage) 1 - 100%, 2 - 60%, 3-5 - 40%, 6+ - 20% | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Curse of the Machine Spirit
Curse of the Machine Spirit | Hotkey: C | |||
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Requires | Field Command upgraded to Battle Command | |||
Target Types | Any enemy Vehicles | |||
Range | 40 | |||
Area of effect | Entire targeted squad | Cooldown time | 45 s | |
Effects | Immobilizes the target vehicle and disables all of its weaponry for 15 seconds. If the vehicle is within melee range of a target and has melee special attacks it will still engage in melee and use the special attacks. Does not disable special abilities of the targeted vehicle. | |||
Weapons
Laspistol
Laspistol | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 50% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Psychic Spike
Psychic Spike | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Researchable Upgrades
Uncommon Valor
Uncommon Valor | Hotkey: C | |||
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Cost | 100 100 | Research Time | 60 s | |
Researched From | Tactica Control | |||
Requires | Nothing | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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