Shoota Boy Squad
From RelicWiki
Shoota Boy Squad | |||||||||||||||||
Race | Orks | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 235/1 | ||||||||||||||||
Armour | Infantry High | ||||||||||||||||
Morale | 300/7/150 | ||||||||||||||||
Death Penalty | -20 | ||||||||||||||||
Unit Mass | 12 | ||||||||||||||||
Move Speed | 17 | ||||||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 35 0 1 | ||||||||||||||||
Reinforce Time | 6.5 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Shoota | ||||||||||||||||
Melee | Knife |
Contents |
Shoota Boy Squad
"Wake up boyz! It's time for fightin!"
Shoota Boyz are the standard Ork ranged unit and the mainstay of the Ork army. They are resilient, inexpensive troops that excel at ranged combat. Shoota Boyz are equipped with the big and noisy Shoota - a larger version of the Slugga - and can lay down a lot more fire, making them excellent defensive troops. Shoota Boyz are very similar to the basic Slugga Boyz in thought and deed; they simply prefer being shooty and having lots of dakka to choppin' things up.
Note that Da Boyz Hut has a 20% production bonus, giving Shoota Boy Squads a build time of 20 s.
Tactics
The focus of Orks is obviously melee combat, but ranged Shoota Boy Squads are essential elements of any Ork army. Standard Ork tactics dictate overwhelming the enemy with masses of melee (usually Slugga Boy Squads), but a melee exclusive army will have difficulty engaging all of their forces. Shoota Boy Squads alleviate this problem and provide powerful anti-infantry fire once upgraded with big shootas. Once Flash Gitz become available they can replace your Shoota Boy Squads.
Some Ork players use Shoota Boyz exclusively as their ranged units due to their incredible damage output vs cost. It can be tempting to upgrade to Flash Gitz once they become available, however Shoota Boyz do comparable damage when fully upgraded with Blastier Research, More Dakka, and Even More Dakka! as well as Big Shootaz. Since Flash Gitz take up 2 Ork population and Shoota Boyz take only 1, it can be more economical to field Shoota Boyz exclusively. This also allows you to spread your forces out a bit more and hit multiple areas of your opponents base at once while still receiving Orky Mob bonuses.
A particularly effective strategy is to accompany shoota boyz with infiltrated Tankbustaz. The Tankbustaz use their Rokkit Launchaz to cause knockdown to enemy forces while the Shoota Boy Squads clean the field with their Big Shootaz and superior range. The Tankbustaz presence also means that vehicles won't be able to touch your Shoota Boy Squads should they be used as a counter.
Another essential Ork strategy is to make many Shoota Boy Squads, but not to reinforce them. This allows you to maximize the number of Big Shootas your army carries. Three squads of Shoota Boys with Big Shootas will only take 12 orky pop cap, but will do a ton of damage. Make sure not to let them get into melee, because they are expensive for having so little life.
Squad Leaders
Maximum Squad Leaders Allowed: 1
Nob Leader
Nob Leader | Hotkey: L | |||
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Cost | 75 25 2 | Build Time | 25 s | |
Requirements | Pile O Gunz! and 31 | |||
Effects | +150 Maximum Morale, +2 Morale Regeneration. |
Abilities
Waaagh!
Waaagh! | ||||
Requires | Variable | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Variable | Cooldown time | Passive ability | |
Effects | Orks get braver and stronger the more of them there are. This ability confers health bonuses, morale bonuses, and damage bonuses to squads. See the Orky Mob Bonus! page for a full description of how the ability works. | |||
Weapons
Shoota
Shoota | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 60% | Refire Rate | 0.7 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Knife
Knife | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Big Shoota
Big Shoota | Hotkey: S | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 40 10 | Range | 35 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 12 s | Accuracy | 40% | Refire Rate | 0.3 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Pile O Gunz! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | This weapon has 13% accuracy when firing on the move. |
Researchable Upgrades
Blastier
Blastier | Hotkey: L | |||
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Cost | 100 25 | Research Time | 45 s | |
Researched From | Pile O Gunz! | |||
Requires | 40 | |||
Effects |
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More Choppy Research
More Choppy Research | Hotkey: C | |||
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Cost | 100 50 | Research Time | 30 s | |
Researched From | Pile O Gunz! | |||
Requires | 40 | |||
Effects |
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Even More Choppy Research
Even More Choppy Research | Hotkey: C | |||
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Cost | 150 100 | Research Time | 30 s | |
Researched From | Pile O Gunz! | |||
Requires | 65 , Orky Fort, More Choppy Research | |||
Effects |
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'Eavy Boy Armour
'Eavy Boy Armour | Hotkey: V | |||
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Cost | 75 25 | Research Time | 45 s | |
Researched From | Pile O Gunz! | |||
Requires | 30 | |||
Effects | Provides a 33% health bonus to Slugga Boyz (333 HP), Shoota Boyz (313 HP), Stormboyz (366 HP), Tankbustaz (479 HP), and Nobz (865 HP) |
Super 'Eavy Boy Armour
Super 'Eavy Boy Armour | Hotkey: V | |||
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Cost | 75 25 | Research Time | 45 s | |
Researched From | Pile O Gunz! | |||
Requires | 'Eavy Boy Armour, 50 and Orky Fort | |||
Effects | Provides a 33% health bonus (77% total) to Slugga Boyz (442 HP), Shoota Boyz (416 HP), Stormboyz (486 HP), Tankbustaz (637 HP), and Nobz (1150 HP) |
More Dakka Research
More Dakka Research | Hotkey: D | |||
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Cost | 60 20 | Research Time | 60 s | |
Researched From | Pile O Gunz! | |||
Requires | 16 | |||
Effects | The damage values of Slugga Boyz' Sluggas, Shoota Boyz' Shootas, Stormboyz' Sluggas, Nob Leaders' Shootas, Stormboy Nob Leaders' Shootas, Flash Gitz' Kustom Shootas and the Shoota Turrets on ork buildings (except Waaagh! Banners and Da Listenin' Post) are increased by 15% |
Even More Dakka Research
Even More Dakka Research | Hotkey: D | |||
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Cost | 80 40 | Research Time | 60 s | |
Researched From | Pile O Gunz! | |||
Requires | More Dakka Research, 46 and Orky Fort | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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