Kasrkin Sergeant
From RelicWiki
Kasrkin Sergeant | |||||||||||||
Race | Imperial Guard | ||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||
Build Info | |||||||||||||
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Unit Stats | |||||||||||||
Hitpoints | 400/0.5 | ||||||||||||
Armour | Infantry Heavy Medium | ||||||||||||
Death Penalty | -25 | ||||||||||||
Unit Mass | 9 | ||||||||||||
Move Speed | 16 | ||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||
Weapons | |||||||||||||
Ranged | Hellgun | ||||||||||||
Melee | Power Sword |
Contents |
Kasrkin Sergeant
"Anoint them with their own blood!"
Veterans of many battles, Sergeants lead the elite Kasrkin squads into battle. Enforcing discipline on the field, they make their squads fight harder than usual. However, due to the facts that he does not have the same ability to punish his men and also is likely to have at least some form of a friendship with the men, he is not as effective as a Commissar.
Like most Imperial squad leaders, he seems to have lost his helmet.
Tactics
Like the Guardsmen Sergeant, the Kasrkin Sergeant grants his squad a bonus to hit points and morale. However, due to their elite status, this boost is rather larger. This bonus is essential to the squad's survivability, and stacks with the Priest's Righteous Fury bonus. He is fairly well-armed, but suffers from 0 Melee Damage to certain armour types in Dark Crusade.
Abilities
Double Time
Double Time | ||||
Requires | Nothing | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Entire squad | Cooldown time | Passive ability | |
Effects | Provides a passive 100 point bonus to the health of every squad member and a 150 point bonus to morale. | |||
Weapons
Hellgun
Hellgun | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 50% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | In Dark Crusade, this weapons does 0.05 morale damage |
Power Sword
Power Sword | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | In Dark Crusade, this weapon does 0.9 DPS to vehicle medium and 0 DPS to vehicle high, building high, and monster high |
Researchable Upgrades
Genetic Enhancement
Genetic Enhancement | Hotkey: S | |||
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Cost | 100 50 | Research Time | 60 s | |
Researched From | Tactica Control | |||
Requires | Kasrkin Quarters and Regimental Command | |||
Effects | Increases the movement speed of Kasrkin and Kasrkin Sergeants by 33%. |
Kasrkin Armor
Kasrkin Armor | Hotkey: K | |||
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Cost | 100 50 | Research Time | 60 s | |
Researched From | Tactica Control | |||
Requires | Kasrkin Quarters and Regimental Command | |||
Effects | </b> |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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