Shas'o Kais
From RelicWiki
Shas'o Kais | |||||||||||||||||
Race | Tau | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1000/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 500/12/500 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (30 with Advanced Sensor Array) (detection 30 with Advanced Sensor Array) | ||||||||||||||||
Attachable | No | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Burst Cannon | ||||||||||||||||
Melee | Burst Cannon (melee) |
Contents |
Shas'o Kais
"Surrender human! If not for you, then for the Greater Good."
Shas'o Kais (Shas as a member of the Fire Caste, 'o for his rank of commander) has been tasked by Ethereal Aun'el Shi'ores with recapturing the new Kronus colony from the myriad forces that invade its surface. If they will not serve the Greater Good, they must be destroyed.
Shas'o Kais is a poster Tau commander. Strong yet merciful, he offers his enemies one, if not two, chances to surrender. At the same time, he also looks out for his troops, a feature uncommon in the Imperium of Man.
Tactics
At a glance, Shas'o Kais is one of the weaker Metamap commanders; he lacks firepower beyond what's available to the Tau Commander outside a normak Skirmish match. However, he is still remarkably potent in his own right. With high firepower and the ability to rain down punishment from afar, Kais can provide reliable offense and can keep solo enemy units stun-locked. When upgraded fully, he is easily one of the game's most utilitarian commanbders, boasting high durability, the ability to jump-jet, and high survivability due to access to drones. When he gets Infiltration, he is easily one of the most useful commander units in the game, able to wreak havoc on enemies whilst denying them the ability to retaliate.
When upgrading Kais, upgrading his weapons are important; they are what gives him such firepower against later threats. It is recommended to go for the Flamer and Missile Launcher immediately; these weapons will round out Kais' weapon load and make him capable of taking on just about any enemy you can encounter. The Missile Launcher is particularly valuable, as it can keep enemy commander units stun-locked. After obtaining the essential weapon upgrades, it's recommended either going for the remainder of his weapon ugprades (for max firepower) or for his Jetpack and Infiltration upgrade in order to make him a better harass unit. The helmet upgrade, shield drone, and armor upgrade all boost his survivability even further and make Kais one of the toughest commanders in Dark Crusade to actually kill, despite a relatively low HP count.
Regardless of where you put him, it's important to keep Kais out of close-combat. Use his mobility and snare traps to keep away from enemy close-combat units, as his massive firepower can't really be brought to bear if he's being assaulted. He is also rather easy to bring down if he's isolated - so if at all possible, keep him backed up at all times - Ideally with either Stealthsuits (if he has Infiltration) or Crisis Suits (if he doesn't).
Notes: unlike a normal Tau commander, Shas'O doesn't have a melee attack. This enables him to use maximum firepower from his ranged weapons when equipped with his wargear even when enemies close in on melee.
Squad Leaders
Maximum Squad Leaders Allowed: 2
Shield Drone
Shield Drone | ||||
Cost | 0 0 | Build Time | 5 s | |
Requirements | Shield Drone | |||
Effects | Gives access to the Energy Shield ability. Same unit statistics as a Firewarrior Squad Shield Drone. |
Gun Drone
Gun Drone | ||||
Cost | 0 0 | Build Time | 5 s | |
Requirements | Gun Drone | |||
Effects | Same unit statistics as a drone from the Drone Squad. |
Abilities
Snare Trap
Snare Trap | Hotkey: N | |||
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Requires | Nothing | |||
Target Types | Infantry, Heavy Infantry, Commander, Monster, Vehicle | |||
Range | 20 | |||
Area of effect | 4 | Cooldown time | 10 s | |
Cost | 35 | |||
Effects | Places a Snare Trap at the targeted spot on the ground. The trap can be attacked and destroyed as normal, however it is Infiltrated after 8 seconds. When activated, enemy units within its area of effect have their weapons cooldown tripled and lose 90% of their movement speed for 15 s. This destroys the snare trap.
Troops with Teleport or Jump ability can use it to escape the effects of the trap. | |||
Target Acquired
Jump
Jump Packs | Hotkey: J | |||
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Requires | Jetpack Wargear | |||
Target Types | Self | |||
Range | 50 | |||
Area of effect | 0 | Cooldown time | 45 s | |
Effects | Shas'o Kais quickly jumps over any intervening terrain to another location. At full charge Shas'o Kais will have two jumps available, requiring 90 s total to charge. | |||
Infiltration
Infiltration | ||||
Requires | Stealth Field | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | Passive ability | |
Effects | This unit is permanently infiltrated. It cannot be seen by most units but can still fire on enemy units. | |||
Weapons
Burst Cannon
Burst Cannon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
All upgrades can be completed. However the Burst Cannon gets replaced by the Fusion Blaster, which in turn gets replaced by the Plasma Rifle. The Flamer and Missile Pods remain unaffected.
Flamer
Flamer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Flamer | Range | 15 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | None | Accuracy | 100% | Refire Rate | 0.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 5 | Requires | Flamer |
Missile Pods
Missile Pods | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Missile Pods | Range | 10-45 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | None | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 2.5 | Requires | Missile Pods | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | This weapon does knockback (30-50 force). |
Fusion Blaster
Fusion Blaster | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Fusion Blaster | Range | 20 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | None | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Fusion Blaster |
Plasma Rifle
Plasma Rifle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Plasma Rifle | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | None | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Plasma Rifle |
Wargear
Flamer
Flamer | |||||
Requires | Nothing | ||||
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Effects | Permanently equips Shas'o Kais with the Flamer |
Fusion Blaster
Fusion Blaster | |||||
Requires | Nothing | ||||
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Effects | Permanently replaces Shas'o Kais's Burst Cannon with the Fusion Blaster |
Plasma Rifle
Plasma Rifle | |||||
Requires | Fusion Blaster | ||||
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Effects | Permanently replaces Shas'o Kais's Fusion Blaster with the Plasma Rifle |
Missile Pods
Missile Pods | |||||
Requires | Nothing | ||||
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Effects | Permanently equips Shas'o Kais with Missile Pods |
Advanced Sensor Array
Advanced Sensor Array | |||||
Requires | Nothing | ||||
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Effects | </b>
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Iridium Armor
Iridium Armor | |||||
Requires | Nothing | ||||
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Effects | </b>
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Jetpack
Jetpack | |||||
Requires | Nothing | ||||
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Effects | Enables Shas'o Kais's Jump ability |
Stealth Field
Stealth Field | |||||
Requires | Nothing | ||||
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Effects | Enables Shas'o Kais's Infiltration ability |
Shield Drone
Shield Drone | |||||
Requires | Nothing | ||||
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Effects | Enables Shas'o Kais to add Shield Drones to his squad. |
Gun Drone
Gun Drone | |||||
Requires | Shield Drone Wargear | ||||
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Effects | Enables Shas'o Kais to add Gun Drones to his squad. |
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