Chaos Lord
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Chaos Lord | |||||||||||||||||
Race | Chaos | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1630/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 450/12/150 | ||||||||||||||||
Morale Bonus | +150/+12 | ||||||||||||||||
Death Penalty | -125 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (detection 17 by Tainted Auspex) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Bolt Pistol | ||||||||||||||||
Melee | Accursed Crozius |
Contents |
Chaos Lord
"Forces of Chaos.... Bow to me!!"
The Chaos Lord is the main leader of the Chaos army. Ruthless and cunning, he is blessed by the Dark Powers, giving him superior strength and stamina.
Lord Bale led forces from the Alpha Legion in the original Dawn of War. Lord Crull commanded the Blood Legion of Khorne in their perpetual war with the Orks on Lorn V in Winter Assault. The Word Bearers followed Eliphas the Inheritor's bid for redemption on Kronus in Dark Crusade. Firaeveus Carron led the Alpha Legion out of the Warp Storm in their assault on the Kaurava System in Soulstorm.
Tactics
In melee combat, the Chaos Lord can go blow for blow with almost every commander in the game. Initially, he will defeat any commander available at the game's start, even the Space Marine Force Commander, the Ork Big Mek, or the Necron Lord, in 1-on-1 combat. Because of this, the Chaos user should be unafraid of sending him into battle where he will certainly earn his value. His auspex can also be used to keep an eye on locations and choke points through which the enemy will most certainly pass. Against the Eldar, it works wonders in protecting areas that the Eldar might seek to build a hidden Webway Gate.
In small early engagements between forces, it is often advantageous to try and eliminate the accompanying enemy commander first. Targeting him with both the Chaos Lord and any accompanying troops will typically result in the quick death of the opposing commander. Normally the Chaos Lord and some of the accompanying troops will be left to face the remaining infantry. Commander armor is the toughest in the game and early on, even if the Chaos Lord has but a fraction of his health, he will still be able to decimate entire squads because his commander armor is so tough. Eliminating enemy commanders who can typically do the most damage to the Chaos Lord's commander armor will lengthen the lifespan of the Chaos Lord. In this way, the Chaos Lord's attack and presence, blow for blow, is incredibly powerful.
The Chaos Lord tends to fall away during the Tier 2 stage for the Chaos faction. Tier 2 typically brings with it large squads of upgraded, powerful ranged units for most races, units that will make it difficult for the Chaos Lord to approach them in melee combat, despite his powerful commander armor. Instead, the Chaos Sorcerer with his slew of spells and teleporting abilities seems to be the better fit in Tier 2. Most Chaos users seem to spend Tier 2 upgrading their Chaos Lord's health and damage instead of actively trying to use the Chaos Lord in skirmishes (unless necessary).
In Tier 3, the Chaos Lord will typically re-emerge since his health and strength will have been dramatically increased. He can better survive the powerful ranged units of the Tier 2 class, as most types gain no new major upgrades besides health bonuses with the advent of Tier 3. At this point, he may be fully upgraded in terms of health and damage and may even have the Daemon Prince transformation charged. The Chaos Lord fully upgraded does incredible melee damage to all units (especially vehicles with the vehicle high armor type). His Daemon Strength is useful to finish off enemy commanders and can turn the tide of battle as it increases his melee damage considerably. The Chaos Lord in Tier 3 also has the ability to transform into the powerful Daemon Prince, the second most powerful Chaos unit, after the Bloodthirster. Be aware that, while during his Daemon Prince transformation, the Chaos Lord is invincible, there is a slight delay after it is selected during which the Chaos Lord will still take damage and may die if he had too little health at the time, canceling the transformation. The player does not lose the charge however and the transformation is immediately available as soon as the Chaos Lord is rebuilt. However, the inability to use the Daemon Prince, especially at a critical point in a battle, may spell the end for the Chaos user. Finally, once the Daemon Prince is on the field, the Chaos Lord cannot be rebuilt until the Daemon Prince is destroyed.
Abilities
Tainted Auspex
Tainted Auspex | Hotkey: N | |||
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Requires | Nothing | |||
Target Types | Terrain | |||
Range | 15 | |||
Area of effect | 17 | Cooldown time | 45 s | |
Cost | 15 | |||
Effects | The Chaos Lord deploys an Auspex Device that acts as a spotter and detector within its Area of Effect. The Auspex can be shot at and destroyed like normal (it has 50 hitpoints and Building Low armor) but infiltrates after 5 seconds. | |||
Symbol of Chaos
Symbol of Chaos | ||||
Requires | Symbol of Chaos Research | |||
Target Types | all friendly Infantry, Heavy Infantry, Daemons, and Commanders | |||
Range | 0 | |||
Area of effect | 15 | Cooldown time | Passive ability | |
Effects | All friendly infantry, heavy infantry, Daemons, and commanders within the area of effect have their damage increased by 10%. | |||
Daemon Strength
Daemon Strength | Hotkey: D | |||
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Requires | Daemon Strength Research | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 200 s | |
Effects | The Chaos Lord's weapon damage is increased by 50% for 30 seconds. | |||
Summon Daemon Prince
Summon Daemon Prince | Hotkey: S | |||
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Requires | Daemon Prince Research | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | Single use ability | |
Effects | When activated the Chaos Lord ascends to a Daemon Prince. | |||
Weapons
Bolt Pistol
Bolt Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 85% | Refire Rate | 0.8 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Accursed Crozius
Accursed Crozius | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | With each blow, the Accursed Crozius inflicts a slow poison that deals 5 DPS for 8 s and cuts the target's movement speed in half for 4 seconds. |
Weapon Upgrades
Plasma Pistol
Plasma Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Wargear: Plasma Pistols | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Wargear: Plasma Pistols | Accuracy | 65% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Wargear: Plasma Pistols | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | Once researched, the Plasma Pistol permanently replaces the Bolt Pistol. |
Researchable Upgrades
Wargear: Plasma Pistols
Wargear: Plasma Pistols | Hotkey: L | |||
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Cost | 50 30 | Research Time | 30 s | |
Researched From | Chaos Armoury | |||
Requires | Nothing | |||
Effects | Upgrades all Aspiring Champions, Raptor Aspiring Champions, the Chaos Lord, and the Chaos Sorcerer to Plasma Pistols. |
Commander Veteran Upgrade
Commander Veteran Upgrade | Hotkey: R | |||
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Cost | 100 25 | Research Time | 45 s | |
Researched From | Sacrificial Circle | |||
Requires | Desecrated Fortress | |||
Effects |
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Commander Hero Upgrade
Commander Hero Upgrade | Hotkey: R | |||
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Cost | 125 50 | Research Time | 60 s | |
Researched From | Sacrificial Circle | |||
Requires | Commander Veteran Upgrade, Unholy Monastery | |||
Effects |
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Symbol of Chaos Research
Symbol of Chaos Research | Hotkey: W | |||
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Cost | 60 20 | Research Time | 70 s | |
Researched From | Sacrificial Circle | |||
Requires | Desecrated Fortress | |||
Effects | Activates the Chaos Lord's and Daemon Prince's Symbol of Chaos ability. |
Daemon Strength Research
Daemon Strength Research | Hotkey: C | |||
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Cost | 100 25 | Research Time | 80 s | |
Researched From | Sacrificial Circle | |||
Requires | Symbol of Chaos Research, Unholy Monastery | |||
Effects | Enables the Chaos Lord's and the Daemon Prince's Daemon Strength ability. |
Daemon Prince Research
Daemon Prince Research | Hotkey: D | |||
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Cost | 250 250 | Research Time | 60 s | |
Researched From | Daemon Pit | |||
Requires | Desecrated Fortress and that the Daemon Prince is not already on the battlefield. | |||
Effects | Enables a single global use of the Chaos Lord to use the Daemon Prince ability and ascend to Daemon Prince status. NOTE: Unless you acquire the Daemonic Ascension wargear you cannot transform Eliphas the Inheritor into a Daemon Prince in the campaign. |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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