XV88 Broadside Battlesuit
From RelicWiki
XV88 Broadside Battlesuit | |||||||||||||||||
Race | Tau | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2250/1 | ||||||||||||||||
Armour | Infantry Heavy High | ||||||||||||||||
Morale | 600/10/50 | ||||||||||||||||
Unit Mass | 50 (9000 while Entrenched) | ||||||||||||||||
Move Speed | 12 | ||||||||||||||||
Sight Radius | 20 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | 2x Missile Launchers (mobile) Twin Rail Guns (entrenched) | ||||||||||||||||
Melee | None |
Contents |
XV88 Broadside Battlesuit
"Setting stablizes, ready to fire."
Somewhere between infantry and a tank, the XV88 Broadside Battlesuit is the Tau army's heavy hitter. Ponderously slow, the Broadsides are able to let loose enormous firepower while entrenched by deploying the Twin Rail Guns mounted on the Battlesuit's rear carapace.
An XV88 Broadside Battlesuit is a modified version of an XV8 Crisis Battlesuit. The weaponry on its arms is replaced with Missile Launchers and a pair of Railguns are added to its back, plus the armor is heavily modified to compensate for the massive kickback of the new weaponry. Thus, it loses the capability to use its jetpacks and is more sluggish in moving. However, it has much, much better firepower to compensate for this. Many enemies of the Greater Good learned the might of the Railguns the hard way. The Broadside is relatively weak when undeployed but the Missile Launchers provides knockback against enemy infantry to buy the mobile artillery time to deploy its big guns.
Tactics
XV88 Broadside Battlesuit can be used to fulfill the function of turrets, which the Tau lack. When not moving to a new location they should always be entrenched for the damage bonus. In general, more than two XV88 Broadside Battlesuits is excessive.
While XV88 Broadside Battlesuit can act as turrets, they take up too much squad cap to just be relegated to base defense. Setting them up in chokepoints or heavy cover and luring units to them is a particularly effective strategy. Pathfinder Teams can augment the power of XV88 Broadside Battlesuit by adding vision to match their range. Because XV88 Broadside Battlesuit are available early on (after building the Path to Enlightenment) and are effective against all units, they can be the "killing blow" that follows a rush.
However, though the Railguns do huge damage to all unit types, its relatively low rate of fire makes it more effective in an anti-vehicular role or for destroying expensive, tough units in conjunction with a Pathfinder Team's Mark Target ability.
In order to move the incredibly slow units around the map, Devilfish Troop Carriers can be used to bring Broadsides up to the front lines quickly or to retreat when the fight turns sour. Bring along a Pathfinder Team for the ride to provide a spotter for the Broadsides once they're deployed. Broadsides have an incredibly short sight radius, so like Fire Warrior Teams, they need spotter units to be used effectively.
Enemy players will most frequently counter with jump units such as Assault Marine Squads that can travel from outside XV88 Broadside Battlesuit range to inside the minimum range in an instant. Keep other units in the area to protect the Broadsides from this tactic. Also, avoid clustering XV88 Broadside Battlesuits close to each other to prevent abilities like Orbital Bombardment from wiping them all out simultaneously.
Abilities
Entrench
Entrench | Hotkey: E | |||
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Requires | Nothing | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Effects | The Battlesuits become immobile to bring their Twin Rail Guns to bear. In this state the Missile Launchers are not used. Entrenching requires 6.5s and uprooting requires 5.5s. | |||
Weapons
Missile Launcher
The Broadside is armed with two Missile Launchers, but out of convenience it has only been listed here once.
Missile Launcher | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 30 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 4 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 5 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | This weapon does knockback (25-35 force) and friendly fire. |
Twin Rail Guns
Twin Rail Guns | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 5-40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Entrenched |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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