Terminator Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Squad
Terminator Squad
SMTermi.jpg
Race Space Marines
Version Soulstorm v1.2
Build Info
Terminator Squad.jpg
Hotkey T
Build Cost Resource requisition.gif 240 Resource power.gif 100  Resource cap infantry.gif 3
Build Time 28 s
Built From Chapel-Barracks
Squad Size 4/8
Requires Orbital Relay, Fortress Monastery
Limit 1
Unit Stats
Hitpoints 665/1
Armour Infantry Heavy High
Morale 750/14/50
Death Penalty -10
Unit Mass 30
Move Speed 12
Sight Radius 30 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif 25 
Reinforce Time 10 s
Weapons
Ranged Storm Bolter
Melee Power Fist



Contents

Terminator Squad

"The Emperor's finest reporting."

All Space Marine Chapters maintain a number of suits of the revered and rightly feared tactical Dreadnought armour, or Terminator armour, as it is more commonly known. The armour is massively bulky and contains a full exo-skeleton arrangement of fiber bundles and adamantium rods to support the heavy gauge plasteel and ceramite plates that form the outer carapace. A wearer of Terminator armour can move and operate with remarkable freedom and agility considering the sheer mass of the actual armour.

Terminators take 50% less morale damage than other units.

Charge Bonus: when set to Assault stance and within 12 range of an enemy, Terminators gain a 50% bonus to move speed.

Tactics

Terminator Squads provide powerful ranged fire effective against infantry and heavy infantry. They can be equipped with heavy flamers that deal massive morale damage, but assault cannons are generally a better choice, as the longer range is beneficial to Terminator Squads who should stay out of melee, and assault cannons are powerful enough to make Terminator Squads of some use against vehicles. Due to the slow nature of Terminator Squads, it is necessary to make full use of transport options, which are the Deep Strike ability, Teleport, and the Land Raider.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Wargear: Personal Teleporters
Target Types Terrain
Range 60
Area of effect None Cooldown time 50 s
Effects The Terminator squad teleports directly to the target point. A full charge will allow 2 jumps, requiring 100 s total to charge. The squad takes 5 seconds to teleport, and an additional 5 seconds to move or attack after teleporting.

Weapons

Storm Bolter

Storm Bolter
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.8 31.4 27.4 33.9 25.7 10.9 6.0 4.6 4.0 6.0 10.0 4.0 4.0 32.9 4.0 1.6 2 40.5 42.5 2.5

Cost Default Weapon Range 25 Setup Time None
Build Time Default Weapon Accuracy 80% Refire Rate 0.5 s
Area of Effect None Requires Nothing
Notes Due to a bug, the Storm Bolter has only 10% accuracy on the move, instead of the normal 15%.

Power Fist

Power Fist
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.2 8.4 7.3 9.1 7.3 4.7 3.4 3.3 3.3 3.3 6.8 3.3 3.3 8.8 3.3 1.6 10 44.5 65.7 10

Cost Default Weapon Range Melee Setup Time 1 s
Build Time Deafult Weapon Accuracy 65% Refire Rate 2 s
Area of Effect None Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 2

Assault Cannon

Assault Cannon Hotkey: C
TermiAssCan icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 65.0 103.1 77.4 79.6 65.0 25.4 30.3 23.9 9.8 30.3 55.3 23.6 29.5 77.4 9.8 1.6 1 30.0 50.0 3.0

Cost Resource requisition.gif 70 Resource power.gif 40  Range 40 Setup Time 0
Build Time 14 s Accuracy 65% Refire Rate 0.2 s
Area of Effect None Requires Armoury, Monastery
Notes The Assault Cannon cannot be fired while moving.

Heavy Flamer

Heavy Flamer Hotkey: F
TermiHeavFlame icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.5 31.5 19.7 28.3 23.1 9.1 10.8 8.5 3.4 2.0 19.7 8.4 10.5 36.7 3.4 50 50 5.0 32.0 1.0

Cost Resource requisition.gif 70 Resource power.gif 40  Range 25 Setup Time None
Build Time 15 s Accuracy 100% Refire Rate 0.5 s
Area of Effect Range of 14 in 40 degree arc Requires Armoury
Notes Reduces the target's health by 1 for 8 s (does not stack).

Researchable Upgrades

Wargear: Personal Teleporters

Wargear: Personal Teleporters Hotkey: P
SMPersTeleRes icon.jpg Cost Resource requisition.gif 75 Resource power.gif 125  Research Time 60 s
Researched From Orbital Relay
Requires Nothing
Effects Allows Terminators and Assault Terminators to use their Teleport ability.

Wargear: Bionics

Wargear: Bionics Hotkey: B
Bionics 1.jpg Cost Resource requisition.gif 50 Resource power.gif 30  Research Time 30 s
Researched From Armoury
Requires Nothing
Effects

Wargear: Bionics Level 2

Wargear: Bionics Level 2 Hotkey: B
Marine health research 2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 40 s
Researched From Armoury
Requires Monastery
Effects

The Dawn of War Player's Guide

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