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Kronus Necron Lord
"..." *Metallic clanking*
The Kronus Necron Lord led the Necrons under his command millennium ago before slumbering for millions of years as the galaxy repopulated with new life. Now he reawakens to once again harvest the living for the C'tan.
This particular Necron Lord is completely unable to talk. Thus, it is hard to find out anything about his personality, or if he even has one. All of his, shall we say, public relations is performed by a certain Pariah.
Tactics
Unlike the other Dark Crusade campaign heroes, the Kronus Necron Lord starts the campaign every bit as powerful as his regular version (losing only a bit of melee damage against HQ buildings). This gives the player more freedom in selecting wargear, allowing the selection of wargear to be more carefree. Fully upgraded and decked out with an array of upgrades from the Forbidden Archive, the Kronus Necron Lord is nigh-unstoppable, almost capable of taking on entire armies all on his own.
The Kronus Necron Lord is already a good harasser, so getting Death Mask to detect invisible targets and bases along with Death Shroud to better chase fleeing troops can make him even better at this task. Heart of Darkness, when combined with Phylactery, gives him an amazing 18 HP/sec health regeneration and half ranged damage. This enables the Kronus Necron Lord to remain in the fight for a very long time.
The Necron Lord is possibly the most powerful hero unit in the whole game. With all his wargear and artifacts, he is almost unstoppable. One good tactic is to teleport him alone into the enemy base to wreak havoc and destruction while you use the rest of your army for a second opponent. With the artifacts Phylactery for health regeneration, Lightning Field for melee power, and Essence of the Nightbringer for emergency health recovery, he can often singlehandedly crush an enemy base.
Abilities
| Teleport
| Hotkey: J
|
| Requires
| Nothing
|
Target Types
| Terrain
|
Range
| 80
|
|
|
Area of effect
| None
| Cooldown time
| 40 s
|
Effects
| The Necron Lord teleports through intervening terrain directly to the targeted location. The Necron lord can teleport twice at full energy, requiring 80 s total to recharge.
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Chronometron
| Chronometron
| Hotkey: C
|
| Requires
| Chronometron Research
|
Target Types
| Own squad
|
Range
| 0
|
|
|
Area of effect
| 20
| Cooldown time
| 70 s
|
Effects
| Time around the Kronus Necron Lord slows down and enemy units within the Area of Effect get their movement speed reduced by 40%. The ability only lasts for 15 s, but refreshes every 2 s until 18 s, potentially extending the ability to 33 s long for a single target or slowing new units that fall within the area of effect during the refresh.
Also has a passive movement speed reduction of 10% to all enemy units within a radius of 5 from the Kronus Necron Lord.
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|
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Phase Shifter
| Phase Shifter
| Hotkey: H
|
| Requires
| Phase Shifter Research
|
Target Types
| Own unit
|
Range
| 0
|
|
|
Area of effect
| 10
| Cooldown time
| 45 s
|
Effects
| The Necron Lord and any troops within the area of effect become invulnerable for 10 seconds and gain 10 health regeneration per second. The health regeneration effect is tripled by the Phylactery for the Necron Lord only. During this time the Necron Lord and any other effected troops are also unable to attack enemy units.
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Lightning Field
Bug: The charge limit for Lightning Field is not implemented in the game engine. Given enough time the Necron Lord can charge the ability high enough to instantly kill any unit in the game.
| Lightning Field
| Hotkey: L
|
| Requires
| Lightning Field Research
|
Target Types
| Anything
|
Range
| 6
|
|
|
Area of effect
| 5
| Cooldown time
| Variable
|
Effects
| 90% of the damage taken by the Necron Lord in melee is reflected back and also inflicted on the enemy. All of the damage taken by the Lord in melee adds by the ability's charge along with 60% of the damage inflicted by the Necron Lord in melee. The ability can store a maximum of 900 points of damage. The stored energy can be unleashed as a storm of lighting in a circle around the target when the ability has reached at least a 20% charge. When cast, the ability deals a flat 315 damage to all enemy targets at maximum charge, although damage scales smoothly as the ability charges up.
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|
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Solar Pulse
| Solar Pulse
| Hotkey: P
|
| Requires
| Solar Pulse Research
|
Target Types
| Target ground
|
Range
| 15
|
|
|
Area of effect
| 20
| Cooldown time
| 70 s
|
Effects
| Creates a Solar Pulse on the targeted location. Enemy units within its Area of Effect have their sight range reduced to 0.1 and are unable to use ranged weapons. Also, infiltrated units within 15 of the Solar Pulse are detected. The Solar Pulse lasts for 20 seconds.
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|
|
Mass Resurrection
| Resurrection Orb
| Hotkey: M
|
| Requires
| Resurrection Orb Research
|
Target Types
| Destroyed Necron Warriors, Flayed Ones and Immortals
|
Range
| 0
|
|
|
Area of effect
| 25
| Cooldown time
| 180 s
|
Effects
| All destroyed Necron Warriors, Flayed Ones, Wraiths and Immortals within the area of effect reassemble and stand up with 25% of original Hitpoints. This ability also provides a passive 25% bonus to the chance Necron troops within the area of effect will get up on their own when slain. The Necron Lord cannot resurrect troops beyond 4 over the current max squad population when casting this ability.
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Veil of Darkness
| Veil of Darkness
|
|
| Requires
| Veil of Darkness Research
|
Target Types
| All friendly units
|
Range
| 0
|
|
|
Area of effect
| 20
| Cooldown time
| Passive ability
|
Effects
| A permanent passive ability that makes the Necron Lord and friendly units within the Area of Effect Infiltrated as long as the Necron Lord has at least 50% health.
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|
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Nightmare Shroud
| Nightmare Shroud
| Hotkey: N
|
| Requires
| Nightmare Shroud Research
|
Target Types
| All enemy infantry, heavy infantry, commanders, and monster medium
|
Range
| 0
|
|
|
Area of effect
| 15
| Cooldown time
| 80 s
|
Effects
| All nearby enemy infantry are forced to flee the Necron Lord for 10 s and any morale-vulnerable troops take 100,000 morale damage.
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|
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Essence of the Nightbringer
| Essence of the Nightbringer
| Hotkey: S
|
| Requires
| Essence of the Nightbringer
|
Target Types
| Own unit
|
Range
| 0
|
|
|
Area of effect
| 0
| Cooldown time
| 300 s
|
Effects
| The Necron Lord channels the essence of the unstoppable C'tan god the Nightbringer. After 60 seconds the Nightbringer manifestation disappears and the Necron Lord is returned.
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Weapons
Staff of Light
| Staff of Light
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 14.1
| 27.6
| 23.0
| 20.7
| 16.1
| 11.5
| 9.2
| 4.6
| 2.8
| NA
| 11.5
| 4.6
| 2.8
| 16.1
| 2.8
| 1.1
| 3
| 55.7
| 75.5
| 4
|
|
|
Cost
| Default Weapon
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| Default Weapon
| Accuracy
| 70%
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Nothing
|
Staff of Light (melee)
| Staff of Light (melee)
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 34.4
| 85.9
| 85.9
| 85.9
| 85.9
| 45.8
| 34.4
| 28.6
| 114.6
| NA
| 45.8
| 40.1
| 5.7
| 34.4
| 114.6
| 20.8
| 50
| 125
| 150
| 5
|
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|
Cost
| Default Weapon
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| Default Weapon
| Accuracy
| 100%
| Refire Rate
| 1.2 s
|
Area of Effect
| 0
| Requires
| None
|
Weapon Upgrades
Staff of Light with Necrontyr Sigils
| Staff of Light with Necrontyr Sigils
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 37.1
| 72.5
| 60.4
| 54.4
| 42.3
| 30.2
| 24.2
| 17.5
| 17.5
| NA
| 30.2
| 17.5
| 17.5
| 42.3
| 17.5
| 3.5
| 10
| 151.9
| 193.5
| 25
|
|
|
Cost
| See Necrontyr Sigils
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 70%
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Necrontyr Sigils
|
Gauss Flayer
| Gauss Flayer
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 46.7
| 91.4
| 76.1
| 91.4
| 53.3
| 38.1
| 76.1
| 76.1
| 38.1
| NA
| 38.1
| 17.5
| 17.5
| 53.3
| 17.5
| 3.5
| 10
| 185
| 250
| 25
|
|
|
Cost
| See Gauss Flayer
| Range
| 25
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 70%
| Refire Rate
| 1 s
|
Area of Effect
| 0
| Requires
| Gauss Flayer
|
Skinning Blades
| Skinning Blades
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 41.9
| 104.7
| 104.7
| 104.7
| 104.7
| 55.8
| 41.9
| 34.9
| 139.6
| NA
| 55.8
| 48.9
| 27.9
| 41.9
| 139.6
| 31.3
| 75
| 150
| 185
| 5
|
|
|
Cost
| See Skinning Blades
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 100%
| Refire Rate
| 1.2 s
|
Area of Effect
| 0
| Requires
| Skinning Blades
|
Reaping Blades
| Reaping Blades
|
|
| Damage Per Second Values
|
Infantry
| Vehicles
| Buildings
| Daemons
| Morale
| Base Damage
|
Low
| Med
| High
| H.Med
| H.Hi
| Cmdr
| Low
| Med
| High
| Air
| Low
| Med
| High
| Med
| High
| DPS
| Base
| Min
| Max
| Min.D
|
Initial DPS:
| 55.6
| 139.1
| 139.1
| 139.1
| 139.1
| 74.2
| 139.1
| 139.1
| 185.4
| NA
| 74.2
| 64.9
| 37.1
| 55.6
| 185.4
| 31.3
| 75
| 200
| 245
| 5
|
|
|
Cost
| See Reaping Blades
| Range
| Melee
| Setup Time
| 0 s
|
Build Time
| None
| Accuracy
| 100%
| Refire Rate
| 1.2 s
|
Area of Effect
| 0
| Requires
| Reaping Blades
|
Researchable Upgrades
Max upgrades: 3 + Summon Nightbringer Research.
Chronometron Research
Phase Shifter Research
| Phase Shifter Research
| Hotkey: P
|
| Cost
| 75
| Research Time
| 0 s
|
Researched From
| Forbidden Archive
|
Requires
| Nothing
|
Effects
| Gives the Kronus Necron Lord the Phase Shifter ability.
|
Lightning Field Research
| Lightning Field Research
| Hotkey: L
|
| Cost
| 100
| Research Time
| 0 s
|
Researched From
| Forbidden Archive
|
Requires
| Nothing
|
Effects
| Gives the Kronus Necron Lord the Lightning Field ability.
|
Solar Pulse Research
Phylactery
| Phylactery
| Hotkey: Y
|
| Cost
| 150
| Research Time
| 0 s
|
Researched From
| Forbidden Archive
|
Requires
| Awakened Monolith
|
Effects
| The Kronus Necron Lord is affected in the following ways:
- Health Regeneration Rate is tripled.
- Ranged damage taken is halved.
|
Resurrection Orb Research
Veil of Darkness Research
Nightmare Shroud Research
Essence of the Nightbringer
| Essence of the Nightbringer
| Hotkey: N
|
| Cost
| 750
| Research Time
| 60 s
|
Researched From
| Energy Core
|
Requires
| Nothing
|
Effects
| Allows the Kronus Necron Lord to use the use the Essence of the Nightbringer ability.
|
Wargear
Skinning Blades
Skinning Blades
|
| Requires
| Nothing
|
Effects
| Permanently equips the Kronus Necron Lord with Skinning Blades.
|
Reaping Blades
Necrontyr Sigils
Gauss Flayer
Death Mask
Death Mask
|
| Requires
| Nothing
|
Effects
| </b>
- Gives the Kronus Necron Lord a detection radius of 20.
- Increases the Kronus Necron Lord's health by 100.
|
Reinforced Body
Reinforced Body
|
| Requires
| Nothing
|
Effects
| </b>
- The Kronus Necron Lord takes 20% less melee damage.
- Increases the Kronus Necron Lord's health by 500.
|
Mantle of Doom
Mantle of Doom
|
| Requires
| Reinforced Body
|
Effects
| </b>
- Increases the Kronus Necron Lord's health by 100.
- Increases the Kronus Necron Lord's morale by 200.
|
Heart of Darkness
Heart of Darkness
|
| Requires
| Nothing
|
Effects
| Triples the Kronus Necron Lord's health regeneration rate. This effect stacks with Phylactery and Phase Shifter.
|
Death Grip
Bug: This wargear is applied to the wrong Staff of Light (melee) and so it doesn't effect that weapon.
Death Grip
|
| Requires
| Nothing
|
Effects
| </b>
- Increases the damage of all of the Kronus Necron Lord's weaponry by 25%.
- Increases the Kronus Necron Lord's health by 100.
|
Death Shroud
Death Shroud
|
| Requires
| Nothing
|
Effects
| </b>
- Increases the Kronus Necron Lord's movement speed by 33%.
- The Kronus Necron Lord takes 20% less ranged damage.
|
Dawn of War Single Player Units
The Dawn of War Player's Guide