Builder Scarabs
From RelicWiki
Builder Scarabs | |||||||||||||||||
Race | Necrons | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 225/1 | ||||||||||||||||
Armour | Infantry Low | ||||||||||||||||
Morale | 250/10/50 | ||||||||||||||||
Death Penalty | -0 | ||||||||||||||||
Unit Mass | 10 | ||||||||||||||||
Move Speed | 18 | ||||||||||||||||
Sight Radius | 35 (detection 35) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 0 | ||||||||||||||||
Reinforce Time | 40 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | None | ||||||||||||||||
Melee | None |
Contents |
Builder Scarabs
Builder Scarabs are responsible for summoning the ancient Necron constructs from deep within the surface of the tomb world. They also maintain all of the Necron equipment and repair damage done by the living.
Note: This is the only unit in the Necron force that can capture Strategic Points, Critical Points and Relics.
Tactics
The Builder Scarab can detect infiltrated units at a larger radius than any other unit in the game and moves faster than most of the Necron army making it a very effective spotter. Spotting for Deep Striking Flayed Ones into the enemy base is an especially vicious tactic. Its only cost is time and a Necron army can have 5 on the field at once allowing them to accompany field troops without worrying about hurting the Necron economy, however because all Necron units come from the Monolith, they should not be used carelessly as they will take up production time that could be used to produce other units. Builder Scarabs have no offensive attacks at all.
A surprisingly nasty tactic involving builder scarabs in 1v1 and team play is to use the initial builder scarab team that the Necron player begins with to immediately head towards the enemy base while reinforcing. Since the builder scarabs operate in squads, there will usually be 2 or 3 in the squad by the time they reach the opponents stronghold. This scarab team is used to de-capture the opponents early strategic points, as most early game squads such as Scout Marine Squads, Cultist Squads, Guardian Squads, and the like cannot kill them faster than they can de-capture a point. This buys the Necron player all important time to begin their death march.
Abilities
Repair
Repair | Hotkey: E | |||
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Requires | Nothing | |||
Target Types | Damaged friendly vehicles and buildings | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Cost | 75% of the unit's original Build Cost | |||
Effects | This unit can repair Necron vehicles and buildings. Builder Scarabs repair at a rate of 30 Hitpoints per second. This caps out at 90 hp/s for 3 Scarabs (a full squad, not 3 squads of Scarabs) for all buildings except Obelisks and Plasma Generators, which cap out at 60 hp/s for 2 Scarabs. Wraiths, Destroyers, Heavy Destroyers, Lord Destroyers and the Restored Monolith can be repaired by only one Scarab at a time, while the Tomb Spyder which can be repaired by 3 Scarabs at once. Attack Scarabs cannot be repaired, nor can any other Necron infantry except Wraiths. | |||
Build
Build | Hotkey: B | |||
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Requires | Nothing | |||
Target Types | Terrain | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Cost | Various | |||
Effects | This unit is the builder for the Necron army. It is responsible for all construction duties. Using two builders decreases construction time by 33%, but more than two has no further improvement. This is counted per actual builder unit, not per builder squad, meaning that a reinforced Builder Scarab Squad will benefit from the decreased construction time. | |||
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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