Whirlwind
From RelicWiki
Whirlwind | |||||||||||||||
Race | Space Marines | ||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||
Build Info | |||||||||||||||
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Unit Stats | |||||||||||||||
Hitpoints | 2500 | ||||||||||||||
Armour | Vehicle Medium | ||||||||||||||
Unit Mass | 50 | ||||||||||||||
Move Speed | 24 | ||||||||||||||
Sight Radius | 35 (cannot detect) | ||||||||||||||
Weapons | |||||||||||||||
Ranged | Missile Battery | ||||||||||||||
Melee | None |
Contents |
Whirlwind
"Whirlwind Artillery Tank here."
The only real artillery used by the Space Marine forces. Working more as an elite strike team than a regular army, the Space Marines rarely fight in sieges or trench wars, where conventional artillery is mostly used. However, when deemed necessary, the Whirlwind can be deployed to support its infantry brethren. Armed with a long ranged missile battery, the lightly armoured tank usually follows slightly behind the main battle line, raining death upon the enemy from afar.
Tactics
The Whirlwind is designed for disrupting enemy infantry from afar. This is very useful for the ranged armies of the Space Marines, who need enemies kept away from them. The Whirlwind serves this purpose admirably and can do so in safety far from the front lines. Compared to the Basilisk, a more commonly used artillery, the Whirlwind does more damage, fires faster, has a greater area of effect and does no friendly fire. Unfortunately it has less range, takes more vehicle cap, has a limit of one, and lacks anything to compare to the Earthshaker Round.
If used properly a Whirlwind can be a boon to a Space Marine army, but keep in mind the limitations. Using four vehicle cap can be hard to justify as a Predator takes almost the same amount and two Dreadnoughts take six.
However, against massed infantry armies, especially ranged heavy ones (Tau in particular), they are deadly, doing good damage as well as disrupting the enemy's fire and allowing you to close quickly for melee.
Abilities
Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 10 | Cooldown time | None | |
Effects | When the Whirlwind is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (35-45 force) and take 10 morale damage. | |||
Weapons
Missile Battery
Missile Battery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 90 (min 12) | Setup Time | 5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100%, offset 0, blind offset 10 | Refire Rate | 5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 7 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | This weapon does knockback (45-65 force) but does not do friendly fire. Targets hit have their movement speed halved for 5 s. This weapon also cannot target air units, but will damage them if caught in the AoE. |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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