Thermo Plasma Generator Chaos
From RelicWiki
Thermo Plastma Generator | |||||||||||||||||
Race | Chaos | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2500 | ||||||||||||||||
Armour | Building Medium | ||||||||||||||||
Resource Bonus | +40 | ||||||||||||||||
Resource Gift | 100 | ||||||||||||||||
Control Radius | 20 | ||||||||||||||||
Sight Radius | 15 (cannot detect) |
Contents |
Thermo Plasma Generator
Thermo Plasma Generators give a huge Power bonus but can only be built on Slag Deposits which are, as a result, often highly prized and fought over tenaciously.
Tactics
Thermo Plasma Generators are great in long games as their rate of production does not decay. If your Thermo Plasma Generator is not close to your base defend it with Heavy Bolter Turrets and Mine Fields.
Abilities
Chaos Taint
Chaos Taint | ||||
Requires | Nothing / Desecrated Fortress | |||
Target Types | All Infantry, Heavy Infantry, and Daemon Medium | |||
Range | 0 | |||
Area of effect | 20 | Cooldown time | Passive | |
Effects | An evil aura exudes from this building, generating a sense of unease among the enemies of Chaos while restoring its dark servants.
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Death Explosion
Death Explosion | ||||
Requires | Nothing | |||
Target Types | Any | |||
Range | Self | |||
Area of effect | 14 | Cooldown time | None | |
Effects | When the Thermo Plasma Generator is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (45-65 force) and take 9-60 damage and 25 morale damage. | |||
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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