Plasma Generator Chaos

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Building
Plasma Generator
Chaos plasma gen.JPG
Race Chaos
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Plasma gen icon.jpg
Hotkey P
Build Cost Resource requisition.gif 135 Resource power.gif
Return Value Resource requisition.gif 13 Resource power.gif
Build Time 30 s
Built By Heretic
Requires Desecrated Stronghold
Limit 6 per Desecrated Stronghold
Unit Stats
Hitpoints 1900
Armour Building Low
Resource Bonus Resource power.gif +10 
Resource Gift Resource power.gif 50 
Sight Radius 15 (cannot detect)



Contents

Plasma Generator

The Plasma Generator generates the Power resource, which is essential for creating and deploying units, building structures, and upgrading your technology. You can only build six Plasma Generators per Desecrated Stronghold . When destroyed, Plasma Generators will damage any nearby unit or structure.

Tactics

Build your first Plasma Generator immediately after completing construction of the Chaos Temple and another when resources allow it. Since Plasma Generators are the preferred target of enemies who rush early in the game, it is generally a good idea to build Plasma Generators behind the Desecrated Stronghold, where they are easier to defend. Do not build Plasma Generators in preference to Thermo Plasma Generators because Thermo Plasma Generators do not decay.

Abilities

Chaos Taint

Chaos Taint
PassiveAbility icon.jpg Requires Nothing / Desecrated Fortress
Target Types All Infantry, Heavy Infantry, and Daemon Medium
Range 0
Area of effect 20 Cooldown time Passive
Effects An evil aura exudes from this building, generating a sense of unease among the enemies of Chaos while restoring its dark servants.
  • Enemies have their morale regeneration rate decreased by 20% (does not stack).
  • When the Stronghold is upgraded to a Desecrated Fortress friendly infantry also have their health regeneration rate quadrupled and the Chaos Lord and Chaos Sorcerer have their health regeneration rate doubled.

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any
Range Self
Area of effect 12 Cooldown time None
Effects When the Plasma Generator is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (40-60 force) and take 5-40 damage and 20 morale damage.

Researches

Strengthen Powergrid

Strengthen Powergrid Hotkey: U
PowerGrid1 icon.jpg Cost Resource requisition.gif 200 Resource power.gif 40  Research Time 60 s
Researched From Plasma Generator
Requires Desecrated Fortress
Effects Increases Global Power income by 33%

Plasma Battery Storage

Plasma Battery Storage Hotkey: U
PowerGrid2 icon.jpg Cost Resource requisition.gif 350 Resource power.gifResearch Time 95 s
Researched From Plasma Generator
Requires Unholy Monastery, Strengthen Powergrid
Effects Increases Global Power income by a further 20% (59% total)


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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