Sentinel
From RelicWiki
Sentinel | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
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Version | Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1450 | ||||||||||||||||
Armour | Vehicle Low | ||||||||||||||||
Unit Mass | 60 | ||||||||||||||||
Move Speed | 32 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Multilaser | ||||||||||||||||
Melee | None |
Contents |
Sentinel
"Quick and fast, just the way we like it."
A light walker intended for scouting and rapid raids, the Sentinel serves in many variations across the Imperium. A team of Sentinels can strike an objective and be gone before enemy forces arrive.
As with the Hellhound, the crew of the Sentinel tend to have a specific personality. They are frequently regarded by superiors as loners who border on insolence.
Sentinels can decap Strategic Points, Critical Points and Relics, but cannot capture them.
Tactics
Sentinels are the second fastest decapping unit in the game and are one of only two decapping vehicles (the other being the Dark Eldar Reaver Jetbike). With their high resistance to anti-infantry weaponry, low cost, and speed, they are very effective at stopping take and hold countdowns.
Sentinels, like most Imperial Guard vehicles, work best in teams. It cannot stand up in a straight fight against other races' walker units (Dreadnoughts, Wraithlords, etc), so you will need to dance them by running away a bit, stopping, and shooting. If you have multiple Sentinels, this is more easily accomplished. The target vehicle can also be temporarily immobilized by Curse of the Machine Spirit (CotMS) from a Psyker.
Sentinels, despite their truly huge vehicle damage, do moderate damage against the vehicle high armor type. This includes Killa Kans, Baneblades, Land Raiders, Restored Monoliths, and Daises of Destruction. Although CotMS can help to buy the Sentinels more time, they will be occupied for some time bringing down the target. In these cases, Heavy Weapons Teams fare much better against vehicle high armor when upgraded with a Lascannon.
Because of their high speed and solid damage against buildings, Sentinel packs make excellent economy thrashers. They can show up at a Listening Post, destroy it, decap the point, and run away before reinforcements arrive.
Weapons
Multilaser
Multilaser | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 80% | Refire Rate | 3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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