Farseer Caerys

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Farseer Caerys
Farseer Caerys.jpg
Race Eldar
Version Soulstorm v1.2
Build Info
Farseer icon.jpg
Hotkey F
Build Cost Resource requisition.gif 220 Resource power.gif 80 
Build Time 57 s
Built From Aspect Portal
Unit Size 1
Requires Webway Assembly
Limit 1
Unit Stats
Hitpoints 1310/2
Armour Commander
Morale 500/14/150
Morale Bonus +200/+2
Death Penalty -150
Unit Mass 22
Move Speed 16
Sight Radius 35 (55 with Ghosthelm) (detection 40 with Runes of Witnessing)
Attachable Yes
Weapons
Ranged Laspistol
Melee Power Sword



Contents

Farseer Caerys

"How little you understand the Eldar. You have stepped into our snare. Do not expect to escape it alive."

Tactics

Farseer Caerys is very similar to Farseer Taldeer from the Dark Crusade campaign. Everything that applies to the basic Farseer unit applies to Farseer Caerys as well, though she has the potential to be more powerful than the base unit thanks to earned wargear. Several of her wargear items combine to let her use her abilities a lot more often, the others boost health and damage. The Soulstone replaces the Rune Aura from Dark Crusade. It prevents the Farseer from dying while the ability is active, handy for an emergency escape but not as good as the Rune Aura it replaces.

Abilities

Psychic Storm

Psychic Storm Hotkey: C
Psychicstorm icon.jpg Requires Nothing
Target Types Any enemy infantry, heavy infantry, commanders, or daemons
Range 35
Area of effect 10 Cooldown time 155 s
Effects The Farseer unleashes a power psychic blast over an area, damaging enemy infantry every second over 10 seconds. Damage shown is the total over 10 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
120-128 120-128 160-170 160-170 160-170 128-136 - - - - - - - 160-170 50 50 160 170 50

Mind War

Mind War Hotkey: M
Mindwar icon.jpg Requires Nothing
Target Types Any enemy infantry, heavy infantry, commanders, or daemons
Range 30
Area of effect 0 Cooldown time 110 s
Effects Does damage to the targeted unit over 5 seconds and slows the target by 25% for the duration of the Mind War. Damage shown is the total over 5 seconds. This ability automatically targets squad leaders over regular units in the squad.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
315-440 284-396 315-440 315-440 315-440 315-440 - - - - - - - 315-440 315-440 50 315 440 5

Guide

Guide Hotkey: G
Guide icon.jpg Requires Nothing
Target Types Any friendly infantry, heavy infantry, commanders, and daemon medium
Range 40
Area of effect Entire targeted squad Cooldown time 150 s
Effects Improves the accuracy of the target squad by 30% for 25 seconds. Depending on the squad's initial accuracy with their weapons, this can be a boost to overall DPS by 40-50%. Also note that a guided squad firing on the move has 300% the DPS of an unguided one.

Fortune

Fortune
PassiveAbility icon.jpg Requires Imbue: Fortune
Target Types All friendly units
Range Self
Area of effect 15 Cooldown time Passive ability
Effects All nearby friendly units receive 10% less ranged damage.

Eldritch Storm

Eldritch Storm Hotkey: E
Eldritchstorm icon.jpg Requires Imbue: Eldritch Storm
Target Types Any Location
Range 35
Area of effect 10 Cooldown time 180 s
Effects The Farseer casts a massive psychic-powered storm that blasts the area with psychic discharge for 5 seconds, affecting all units within the area of effect and well as throwing them back with the force of the Storm (40-50 force). The damage of the spell has a radius of 10, roughly the size of the targeting cursor, but the knockback of the spell is in a radius of 20. Units caught within the the damage radius also have their movement speed slowed by 25% for the duration of the spell. Damage shown is the total over 5 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
250-300 250-300 250-300 250-300 250-300 250-300 250-300 250-300 250-300 750-900 750-900 750-900 750-900 250-300 750-900 100 1000 1200 50

Fleet of Foot

Fleet of Foot Hotkey: F
Fleet of foot icon off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Weapons

Laspistol

Laspistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 12.5 19.8 16.6 14.8 11.6 12.0 10.0 7.5 0.7 10.0 10.4 5.5 0.7 12.2 0.7 0.4 1 42 52 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires None

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 20.0 34.4 28.6 25.8 20.0 17.2 17.2 8.6 8.1 NA 17.2 11.5 11.5 20.0 8.1 30.5 75 60 81 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.8 s
Area of Effect 0 Requires None

Weapon Upgrades

Shuriken Pistol

Shuriken Pistol
Eldar Wargear 03 Shuriken Pistol.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 24.6 39.0 32.8 29.1 22.9 23.6 28.1 14.8 0.7 28.1 20.5 10.9 0.7 24.0 8.8 0.4 1 82 103 1

Cost See Shuriken Pistol Range 25 Setup Time 0 s
Build Time None Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Shuriken Pistol

Ulthran's Pistol

Ulthran's Pistol
Eldar Wargear 04 Ulthran's Pistol.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 35.2 55.6 46.9 41.7 32.7 33.9 40.3 21.1 0.7 40.3 29.3 15.6 0.7 34.3 12.6 0.4 1 122 143 1

Cost See Ulthran's Pistol Range 25 Setup Time 0 s
Build Time None Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Ulthran's Pistol
Notes Every 3 s when attacking Infantry, Heavy Infantry, and Commanders, this weapon can instantly kill the target if it has 20% health or less.

Witchblade

Witchblade
Eldar Wargear 01 Witchblade.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 58.4 86.4 58.4 93.4 68.7 89.8 26.7 28.0 107.5 NA 38.9 20.0 20.0 68.0 107.5 30.5 75 93.75 121.25 20

Cost See Witchblade Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Witchblade

Singing Spear

Singing Spear
Eldar Wargear 02 Singing Spear.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 82.8 122.6 82.8 132.5 97.4 127.3 37.8 39.7 152.5 NA 55.2 22.9 15.3 96.5 152.5 30.5 75 143.75 161.25 10

Cost See Singing Spear Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Singing Spear

Researchable Upgrades

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer Caerys, and the Seer Council.

Imbue: Fortune

Imbue: Fortune Hotkey: F
Fortune icon.jpg Cost Resource requisition.gif 75 Resource power.gif 35  Research Time 39 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Caerys with the Fortune aura.

Imbue: Eldritch Storm

Imbue: Eldritch Storm Hotkey: S
Farseerabilityresearch3 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 40  Research Time 50 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Caerys with the ability to cast Eldritch Storm.

Farseer Veteran Upgrade

Farseer Veteran Upgrade Hotkey: H
Farseerhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 39 s
Researched From Soul Shrine
Requires Nothing
Effects </b>
  • Increases Farseer Caerys's health by 400.
  • Increases Farseer Caerys's health regeneration rate by 0.5 HP/sec.
  • Decreases Farseer Caerys's ability recharge time by 10%.
  • Increases Warlock health by 150 to 400.
  • Increases Harlequin health by 150 to 775.

Farseer Hero Upgrade

Farseer Hero Upgrade Hotkey: H
Farseerhealth2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 50 s
Researched From Soul Shrine
Requires Farseer Veteran Upgrade
Effects </b>
  • Increases Farseer Caerys's health by a further 300.
  • Increases Farseer Caerys's health regeneration rate by a further 0.5 HP/sec.
  • Decreases Farseer Caerys's ability recharge time by a further 10% (19% total).
  • Increases Warlock health by a further 150 to 550.
  • Increases Harlequin health by a further 150 to 925.

Wargear

Witchblade

Witchblade
Eldar Wargear 01 Witchblade.jpg Requires Nothing
Effects Permanently replaces Farseer Caerys's Power Sword with a Witchblade.

Singing Spear

Singing Spear
Eldar Wargear 02 Singing Spear.jpg Requires Witchblade
Effects Permanently replaces Farseer Caerys's Witchblade with a Singing Spear.

Shuriken Pistol

Shuriken Pistol
Eldar Wargear 03 Shuriken Pistol.jpg Requires Nothing
Effects Permanently replaces Farseer Caerys's Laspistol with a Shuriken Pistol.

Ulthran's Pistol

Ulthran's Pistol
Eldar Wargear 04 Ulthran's Pistol.jpg Requires Shuriken Pistol
Effects Permanently replaces Farseer Caerys's Shuriken Pistol with Ulthran's Pistol.

Ghosthelm

Ghosthelm
Eldar Wargear 05 Ghosthelm.jpg Requires Nothing
Effects </b>
  • Increases the health of Farseer Caerys by 100.
  • Decreases the ability recharge time of Farseer Caerys by 25%.
  • Increases the sight radius of Farseer Caerys by 20.

Wraithbone Breastplate

Wraithbone Breastplate
Eldar Wargear 06 Wraithbone Breastplate.jpg Requires Nothing
Effects </b>
  • Increases the health of Farseer Caerys by 400.
  • Reduces the melee damage taken by Farseer Caerys by 15%.

Wraithbone Gauntlets

Wraithbone Gauntlets
Eldar Wargear 07 Wraithbone Gauntlets.jpg Requires Nothing
Effects </b>
  • Increases the movement speed of Farseer Caerys by 20%.
  • Increases the health of Farseer Caerys by 300.

Psychestone

Psychestone
Eldar Wargear 08 Psychestone.jpg Requires Nothing
Effects </b>
  • Decreases the ability recharge time of Farseer Caerys by 25%.
  • Reduces the ranged damage taken by Farseer Caerys by 25%.

Runes of Witnessing

Runes of Witnessing
Eldar Wargear 09 Runes of Witnessing.jpg Requires Nothing
Effects </b>
  • Gives Farseer Caerys a detection radius of 40.
  • Increases the health of Farseer Caerys by 200.

Soulstone

Soulstone
Eldar Wargear 10 Soulstone.jpg Requires Nothing
Effects Gives Farseer Caerys the Soulstone ability.

Dawn of War Single Player Units

Dawn of War Single Player Units
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Winter Assault
Chaplain Varnus General Sturnn Warlord Gorgutz Farseer Taldeer Lord Crull
Dark Crusade
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons
Soulstorm
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle
  • Farseer Caerys

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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