Warboss
From RelicWiki
Warboss | |||||||||||||||||
Race | Orks | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 2240/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 500/12/150 | ||||||||||||||||
Morale Bonus | +200/+3 | ||||||||||||||||
Death Penalty | -150 | ||||||||||||||||
Resource Bonus | +2 | ||||||||||||||||
Unit Mass | 35 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (detection 25) | ||||||||||||||||
Attachable | Yes | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Shoota | ||||||||||||||||
Melee | Powerclaw |
Contents |
Warboss
"I'm da biggest, so I'm da Boss!"
The Ork Warboss leads an Ork army and is one of the most powerful units. He's in charge simply because he's the biggest Ork around, and is without exception able to mobilize his boyz into the grand wild Waaagh! that Orks are so notorious for. Unlike armies of other races, who have their commander at the beginning of the battle, the Warboss won't show up until the fight gets interesting. When enough Boyz have amassed at a location, he then shows up to push them around and lead the mob to battle.
Warboss Orkamungus led the Ork forces assaulting Tartarus in Dawn of War. Warlord Gorgutz 'Ead 'Unter led his Waaagh! across Lorn V in Winter Assault, then led them again to find new battles on Kronus in Dark Crusade. Proving the adage that a real Ork never loses, he just runs away and fights some other day, Warlord Gorgutz 'Ead 'Unter founded a new Waaagh! in the Kaurava system in Soulstorm.
Charge Bonus: Once within 7 range of its target when on Assault stance, the Warboss gains a +30% movement bonus to its current base speed, enabling it to quickly close the distance with other units into melee.
Tactics
The Warboss is an excellent warrior, but because he becomes available in Tier 3, it will be easy for the enemy to focus fire on him and kill him quickly. To ensure his survival, attach him to a squad, preferably a Nobz Squad, and research Tougher Bosses Research.
The Special ability of the Warboss, Power of Waaagh!, is very useful. Not only does it make all Orks immune to morale damage, but it will increase their damage and movement speed. The movement speed bonus is very nice as the typical problem with melee squads is they are killed by ranged units before they reach their target.
Abilities
Power of Waaagh!
Power of Waaagh! | Hotkey: W | |||
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Requires | Nothing | |||
Target Types | Friendly Infantry and Heavy Infantry | |||
Range | 15 | |||
Area of effect | 20 | Cooldown time | 120 s | |
Effects | The Warboss calls upon the power of the Waaagh with the following effects:
The effects lasts for 20 seconds. | |||
Waaagh!
Waaagh! | ||||
Requires | Variable | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | Variable | Cooldown time | Passive ability | |
Effects | Orks get braver and stronger the more of them there are. This ability confers health bonuses, morale bonuses, and damage bonuses to squads. See the Orky Mob Bonus! page for a full description of how the ability works. | |||
Wild Claw
Weapons
Shoota
Shoota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 65% | Refire Rate | 0.7 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Powerclaw
Powerclaw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Kustom Shoota
Kustom Shoota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Big Shooty Boss Weapons | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Big Shooty Boss Weapons | Accuracy | 65% | Refire Rate | 0.3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Big Shooty Boss Weapons |
Researchable Upgrades
Big Shooty Boss Weapons
Big Shooty Boss Weapons | Hotkey: W | |||
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Cost | 125 50 | Research Time | 50 s | |
Researched From | Pile O Gunz! | |||
Requires | 70 | |||
Effects | Upgrades the ranged weapons of the Warboss to a Kustom Shoota and the Big Mek to a Mega Blasta. |
Tougher Bosses Research
Tougher Bosses Research | Hotkey: G | |||
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Cost | 100 25 | Research Time | 45 s | |
Researched From | Pile O Gunz! | |||
Requires | 50 | |||
Effects |
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Even Tougher Bosses Research
Even Tougher Bosses Research | Hotkey: G | |||
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Cost | 125 50 | Research Time | 45 s | |
Researched From | Pile O Gunz! | |||
Requires | Tougher Bosses Research and Orky Fort | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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