Shas'Ui Bodyguard

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Shas'Ui Bodyguard
FW bodyguard.jpg
Race Tau
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Tau fire warrior shasui ico.jpg
Hotkey S
Build Cost Resource requisition.gif 0 Resource power.gifResource cap infantry.gif 2
Build Time 0 s
Built From Ethereal
Squad Size 4/4
Requires None
Limit 1
Unit Stats
Hitpoints 700/1
Armour Infantry Heavy High
Morale 300/10/50
Unit Mass 16
Move Speed 16
Sight Radius 15 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 75 Resource power.gif
Reinforce Time 10 s
Weapons
Ranged Pulse Carbine
Melee Pulse Carbine (melee)



Contents

Shas'Ui Bodyguard

The personal bodyguard of the Ethereal lent to the Tau Commander for use in battle. Tougher and better equipped than their Fire Warrior brethren, the Shas'Ui Bodyguard can provide a punch at distances usually only matched by artillery.

Tactics

Shas'Ui Bodyguards are a good addition to large armies as they are free once the Ethereal is built and their long range allows them to engage the enemy even when stuck behind masses of units. These elite Fire Caste troops are not only very durable, but their range is two times the distance of standard Fire Warriors. Like normal Fire Warriors, however, they have weak melee attacks, so keeping them out of close combat is a must.

With their powerful stats in mind, some Tau players like to summon them as soon as the Ethereal has been built. Note that even though Bodyguards are free to summon, they do have a reinforce cost should squad members be lost and also use some squad population. As a full squad, the Shas'Ui deal less damage than an upgraded Fire Warrior Team (especially if the Fire Warrior Team has two of their Shas'Ui leaders). Because of this, Shas'Ui Bodyguards often work best when requisition or time is sparse, or when extreme range is needed.

Weapons

Pulse Carbine

Shas'Ui Bodyguard Pulse Carbine
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 14.9 29.8 24.9 22.4 17.4 12.4 9.9 8.4 8.4 9.9 9.9 8.4 8.4 17.4 8.4 3.5 10.05 62 80 12

Cost Default Weapon Range 70 Setup Time 1 s
Build Time Default Weapon Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Pulse Carbine (melee)

Pulse Carbine (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.0 6.0 5.0 4.0 3.0 1.0 1.5 1.0 1.0 1.0 1.5 1.0 1.0 2.0 1.0 1 2 10 10 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect None Requires Nothing

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