Squiggoth
From RelicWiki
Squiggoth | |||||||||||||||||
Race | Orks | ||||||||||||||||
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Version | Dark Crusade v1.2 Soulstorm v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 10,000/0 | ||||||||||||||||
Armour | Daemon High | ||||||||||||||||
Unit Mass | 80 | ||||||||||||||||
Move Speed | 24 | ||||||||||||||||
Sight Radius | 35 (cannot detect) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Zzzap Gun and 2x Twin Big Shoota | ||||||||||||||||
Melee | Squiggoth Gore |
Contents |
Squiggoth
The Orks' "squiggly beasts," or "squigs" for short, are every bit as much a part of the Ork family tree as Boyz and Grotz. They vary greatly in size and shape and are used as everything from food to beasts of war. Largest amongst these Orky critters are the Squiggoths. These biggest and stompiest of squigs are no exception to the typical uses of the creatures, but they are exceptionally well-suited to use as beasts of burden. The Squiggoth's large, dangerous, stompy nature has also encouraged Orks to utilize them in a combat role. Laden with guns, Orks and a bad disposition, these giants trample everything in their way. Beware of its Zzzap Gun.
Note: The Squiggoth can be repaired.
Note that, even though the Squiggoth starts with 10,000 hitpoints, it cannot be built without Extra Vehicle Armor, so it always has 11,000 hitpoints when fielded.
Tactics
The Squiggoth is the most powerful unit in the Ork army. With 11,000 HP, monster high armor, and repairable, this unit can last very long on the battlefield. It can also transport units.
The main disadvantage of the Squiggoth is its size; sometimes you'll have to delete buildings to get him out. Aside from that its ranged weapons are not that accurate (though the Zzzap Gun is relatively accurate by Ork standards, and extremely deadly), and the same goes for its melee, so don't be surprised if it keeps missing.
An interesting tactic with the Squiggoth is placing him on ranged stance and sending him into the front lines or near Looted Tanks. This tactic is effective if the enemy dances his troops around too much, and since the melee attack of the Squiggoth is sometimes an AOE attack rather then direct damage.
Abilities
Rampage
Rampage | Hotkey: R | |||
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Requires | Nothing | |||
Target Types | Self | |||
Range | 50 | |||
Area of effect | 8 | Cooldown time | 60 s | |
Effects | The Squiggoth charges forward in a straight line at 50% over its normal speed, causing 45-65 damage, 25 morale damage, and strong knockback (40-65 force) as it bowls enemy and friendly units alike out of its way. | |||
Transport Vehicle
Transport Vehicle | ||||
Requires | Nothing | |||
Target Types | Friendly units capable of being transported | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 0 s | |
Effects | This vehicle has troop carrier capacity. It has room for 2 squads. | |||
Weapons
Zzzap Gun
Zzzap Gun | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 75% | Refire Rate | 3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Twin Big Shoota
The Squiggoth is armed with two Twin Big Shootas, but out of convenience it has only been listed here once.
Twin Big Shoota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 35 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 50% | Refire Rate | 0.3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The right Twin Big Shoota has different DPS values for Bulding Low (2.5) and Heavy Infantry High (18.0). |
Squiggoth Gore
Squiggoth Gore | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 65% | Refire Rate | 2 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Unit Upgrades
Extra Vehicle Armor
Extra Vehicle Armor | Hotkey: E | |||
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Cost | 450 450 | Research Time | 100 s | |
Researched From | Da Mek Shop | |||
Requires | 60 and Orky Fort | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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