Squiggoth

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki


Dawn of War Vehicle
Squiggoth
OrkSquig.jpg
Race Orks
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Squiggoth icon.jpg
Hotkey S
Build Cost Resource requisition.gif 400 Resource power.gif 400  Resource cap vehicle.gif 3
Build Time 90 s
Built From Da Mek Shop
Unit Size 1
Requires Resource orksquadcap.gif 70 , Extra Vehicle Armor, Orky Fort and a captured Relic
Limit 1
Unit Stats
Hitpoints 10,000/0
Armour Daemon High
Unit Mass 80
Move Speed 24
Sight Radius 35 (cannot detect)
Weapons
Ranged Zzzap Gun and 2x Twin Big Shoota
Melee Squiggoth Gore



Contents

Squiggoth

The Orks' "squiggly beasts," or "squigs" for short, are every bit as much a part of the Ork family tree as Boyz and Grotz. They vary greatly in size and shape and are used as everything from food to beasts of war. Largest amongst these Orky critters are the Squiggoths. These biggest and stompiest of squigs are no exception to the typical uses of the creatures, but they are exceptionally well-suited to use as beasts of burden. The Squiggoth's large, dangerous, stompy nature has also encouraged Orks to utilize them in a combat role. Laden with guns, Orks and a bad disposition, these giants trample everything in their way. Beware of its Zzzap Gun.

Note: The Squiggoth can be repaired.

Note that, even though the Squiggoth starts with 10,000 hitpoints, it cannot be built without Extra Vehicle Armor, so it always has 11,000 hitpoints when fielded.

Tactics

The Squiggoth is the most powerful unit in the Ork army. With 11,000 HP, monster high armor, and repairable, this unit can last very long on the battlefield. It can also transport units.

The main disadvantage of the Squiggoth is its size; sometimes you'll have to delete buildings to get him out. Aside from that its ranged weapons are not that accurate (though the Zzzap Gun is relatively accurate by Ork standards, and extremely deadly), and the same goes for its melee, so don't be surprised if it keeps missing.

An interesting tactic with the Squiggoth is placing him on ranged stance and sending him into the front lines or near Looted Tanks. This tactic is effective if the enemy dances his troops around too much, and since the melee attack of the Squiggoth is sometimes an AOE attack rather then direct damage.

Abilities

Rampage

Rampage Hotkey: R
Rampage.jpg Requires Nothing
Target Types Self
Range 50
Area of effect 8 Cooldown time 60 s
Effects The Squiggoth charges forward in a straight line at 50% over its normal speed, causing 45-65 damage, 25 morale damage, and strong knockback (40-65 force) as it bowls enemy and friendly units alike out of its way.

Transport Vehicle

Transport Vehicle
Unload here.jpg Requires Nothing
Target Types Friendly units capable of being transported
Range 0
Area of effect 0 Cooldown time 0 s
Effects This vehicle has troop carrier capacity. It has room for 2 squads.

Weapons

Zzzap Gun

Zzzap Gun
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 200.0 200.0 200.0 200.0 69.0 50.0 120.0 100.0 80.0 120.0 120.0 100.0 80.0 69.0 40.0 12.5 100 1440 1760 20

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 75% Refire Rate 3 s
Area of Effect 0 Requires Nothing

Twin Big Shoota

The Squiggoth is armed with two Twin Big Shootas, but out of convenience it has only been listed here once.

Twin Big Shoota
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 30.0 25.2 18.0 2.5 2.5 30.0 78.0 60.0 54.0 78.0 18.0 2.5 2.5 30.0 42.0 10 12 324 396 1.5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 0.3 s
Area of Effect 0 Requires Nothing
Notes The right Twin Big Shoota has different DPS values for Bulding Low (2.5) and Heavy Infantry High (18.0).

Squiggoth Gore

Squiggoth Gore
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 234.3 328.1 281.2 243.7 196.8 46.9 312.4 212.5 249.9 212.5 187.5 93.7 131.2 234.3 125.0 24.4 150 3460.9 4229.7 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 2 s
Area of Effect 0 Requires Nothing

Unit Upgrades

Extra Vehicle Armor

Extra Vehicle Armor Hotkey: E
Research extraarmor icon.jpg Cost Resource requisition.gif 450 Resource power.gif 450  Research Time 100 s
Researched From Da Mek Shop
Requires Resource orksquadcap.gif 60 and Orky Fort
Effects


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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