Chaplain (Dark Crusade)
From RelicWiki
Chaplain | |||||||||||||||||
Race | Space Marines | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
|
| ||||||||||||||||
Unit Stats | |||||||||||||||||
Hitpoints | 1200/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 700/12/50 | ||||||||||||||||
Morale Bonus | +200/+2 | ||||||||||||||||
Death Penalty | -150 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Attachable | Yes | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Bolt Pistol | ||||||||||||||||
Melee | Crozius Arcanum |
Contents |
Chaplain
"Faith is purest when it is unquestioning."
The Chaplain is the spiritual leader one of the Companies within the Chapter. Chanting catechisms of hate and spurring brother marines to victory, the Chaplain is an inspirational leader. Armed with the Crozius Arcanum, along with the Emperor's Holy Bolt Pistol, and more importantly, his faith and duty.
The Chaplain is a fanatic like all his brothers, but to an extreme. Brother marines around him will be inspired to fight harder and ignore grievious injuries. Seeing glorious battle as the best devotion to the Emperor and their Primarch, the Chaplain fights battles with no doubt nor hesitation.
The Chaplain is a good tanker, though he has less health than the librarian and the Force Commander. The Demoralizing Warcry ability breaks the enemy's resolve, as none could stand against the Wrath of the Emperor. His mighty Crozius Arcanum annhilates squads and he is a very good fighter against daemons.
Chaplain Varnus is the leader of the small group of Space Marines in Winter Assault.
"Acknowledge death as it approaches, but do not succumb to its touch, for your purpose is great..."
Chaplain Hanius, Blood Angels Chapter
Tactics
The Chaplain is a Commander unit with a powerful healing aura, with a radius much wider than that of the apothecary's. He is best used as a support hero, keeping your squads alive with his healing aura.
The Chaplain is devastating at melee if used correctly. He easily decimates squads of Tier 1 and 2 infantry, but he is not durable enough to go toe-to-toe with dedicated melee troops, such as Khorne Berzerker Squads or Howling Banshee Squads with Call of War. Fortunately, like all commanders, he has a disruption attack which gives him a chance to escape.
The Chaplain's Crozius Arcanum has a useful ability; it can disable enemy abilities, so when "dueling" with commanders with powerful abilities which can be used to kill your own commanders, (e.g. Psyker's Strip Soul, Tau Commander's Target Accquired, Farseer's Mind War, Vindicare Assassin's Damage Doubling Assassination Scope etc.) as well as those who can quickly teleport away, e.g. Necron Lord, and so on. With the Chaplain, enemy Commanders' abilities are disabled, which can deny them the upper hand.
Also, when fighting high damage squads, the Chaplain's Demoralizing Shout ability will instantly break them most of the time, and will slow them down (even infantry without morale). Squads will move sluggishly if they attempt to run away. Or, if the Chaplain is caught near some high melee damage units, this ability can be used to slow them down, allowing the Chaplain to escape from death. If this ability is used offensively, the Chaplain will normally easily defeat the opposing squad, as its morale has been broken. However, care must be taken in choosing a target for this ability, as it recharges very slowly.
In addition to the aforementioned abilities, the Chaplain provides fast health regeneration through his Healing Aura ability. Because it has a large radius, the Chaplain can quickly heal himself and other members to full health.
He can also weather moderate amounts of enemy fire with his commander armor and strong health regeneration, but his hitpoints are still lower than a Librarian so he should generally be kept attached to squads for safety.
Melee Weapon Bug
Unlike the Force Commander and Librarian, for DC 1.2 the Chaplain did not get the order of his weapon upgrades swapped. He still upgrades to the Power Sword from his Crozius Arcanum with the Wargear: Power Weapons research rather than the other way around. This means that after researching Power Weapons, the Chaplain cannot benefit from the damage bonuses from Wargear: Power Fist, Commander Veteran Upgrade, and Commander Hero Upgrade. Even worse, the Power Sword is bugged and deals almost no damage to Heavy Infantry units such as Khorne Berzerkers or Fire Warriors.
Abilities
Demoralizing Shout
Healing Aura
Healing Aura | ||||
Requires | Nothing | |||
Target Types | friendly Infantry, Heavy Infantry, and partially Commanders | |||
Range | 0 | |||
Area of effect | 25 and 10 | Cooldown time | Passive ability | |
Effects | Quadruples the health regeneration for all infantry within the larger area of effect and doubles the health regeneration for all infantry within the smaller area of effect. These auras stack for 8 times the normal healing rate infantry close enough. The large aura can also stack with the Apothecary's small double healing aura, but not with his squad aura. The larger aura also triples morale regeneration for all nearby infantry. Commanders are not effected by the larger and stronger aura. | |||
Weapons
Bolt Pistol
Crozius Arcanum
Note: Because Wargear: Power Weapons swaps out the Crozius Arcanum, the DPS rows for Wargear: Power Fist are not actually achievable in-game.
Crozius Arcanum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | Default Weapon | Range | Melee | Setup Time | None | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 1.5 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | None | Requires | Nothing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | When struck, the following effects may be triggered on the target
|
Weapon Upgrades
Plasma Pistol
Plasma Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | See Wargear: Plasma Pistols | Range | 25 | Setup Time | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Wargear: Plasma Pistols | Accuracy | 80% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | None | Requires | Wargear: Plasma Pistols | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Plasma Pistol permanently replaces the Bolt Pistol when researched |
Power Sword
Power Sword | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | See Wargear: Power Weapons | Range | Melee | Setup Time | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Wargear: Power Weapons | Accuracy | 100% | Refire Rate | 1.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | None | Requires | Wargear: Power Weapons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Power Sword permanently replaces the Crozius Arcanum when researched. When struck, there is a 50% chance to disable the target's movement for up to 2 s. |
Researchable Upgrades
Commander Veteran Upgrade
Commander Veteran Upgrade | Hotkey: P | |||
---|---|---|---|---|
Cost | 100 25 | Research Time | 45 s | |
Researched From | Sacred Artifact | |||
Requires | Monastery | |||
Effects | </b>
|
Commander Hero Upgrade
Commander Hero Upgrade | Hotkey: P | |||
---|---|---|---|---|
Cost | 125 50 | Research Time | 45 s | |
Researched From | Sacred Artifact | |||
Requires | Fortress Monastery, Commander Veteran Upgrade | |||
Effects | </b>
|
Wargear: Plasma Pistols
Wargear: Plasma Pistols | Hotkey: L | |||
---|---|---|---|---|
Cost | 50 20 | Research Time | 30 s | |
Researched From | Armoury | |||
Requires | Nothing | |||
Effects | Replaces the Bolt Pistol of the Force Commander, Librarian, Chaplain, Sergeant and Assault Sergeant with a Plasma Pistol |
Wargear: Power Weapons
Wargear: Power Weapons | Hotkey: P | |||
---|---|---|---|---|
Cost | 50 20 | Research Time | 30 s | |
Researched From | Armoury | |||
Requires | Nothing | |||
Effects | </b>
|
Wargear: Power Fist
Wargear: Power Fist | Hotkey: P | |||
---|---|---|---|---|
Cost | 50 20 | Research Time | 30 s | |
Researched From | Armoury | |||
Requires | Wargear: Power Weapons, Monastery | |||
Effects |
|
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
---|---|---|---|---|---|---|---|---|
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Infantry |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Vehicles |
Space Marines | Chaos | Eldar | Orks | Imperial Guard | Tau | Necrons | Dark Eldar | Sisters of Battle |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |
Buildings |