Chaos Sorcerer (Dark Crusade)
From RelicWiki
Chaos Sorcerer | |||||||||||||||||
Race | Chaos | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1000/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 400/11/150 | ||||||||||||||||
Death Penalty | -100 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (detection 30) | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Bolt Pistol | ||||||||||||||||
Melee | Bedlam Staff |
Contents |
Chaos Sorcerer
"I understand more than you could possibly know."
The right hand men of the Chaos Lord, the Chaos Sorcerers were former librarians of the Traitor Legions before the Horus Heresy. Now, they work against former brothers with their unearthly talent of a psyker and the aid of the Daemons of the Warp. Should any "accident" happen to the Chaos Lord, the Chaos Sorcerer will assume command of whatever is available in his war band. Including countless Traitorous Space Marines, Cultists, Daemonic war machines and Daemons conjured from the warp.
Wielding formidable psychic powers and able to conjure up foul spells with forbidden words of power, the Chaos Sorcerers are more than a match for other Commanders despite their less than sturdy constitution. Able to travel between time and space by entering in and out of the warp, they can appear anywhere and wreak havoc. Chaos Sorcerers are also in charge of leading Cultists in foul Chaotic ceremonies where Daemons are summoned and sacrifices are offered in the form of blood and their enemies' souls.
Sorcerers are constantly in search of knowledge, rumbling through forbidden vaults and long crumbled tomes. They seek to gain some of the greatest spells and the best ways to please their master, often in the hope of getting more "gifts" in the form of better Daemonic items and powers. If he has sufficiently pleased his dark masters he would be given the "honour" (or curse) of bearing the form of a Greater Daemon.
Tactics
The Chaos sorcerer is Chaos' primary spellcaster. He is first available at the start of tier 2. He has powerful melee abilities, but with rather low health for a commander it is slightly risky to send him out into the middle of a battle, however this can be solved by attaching him to a squad. Typically in tier 2 it is more advantageous to utilize the Chaos Sorcerer than the Chaos Lord as this stage often brings with it powerful ranged units that would minimize the Chaos Lord's ability to fight well in close combat. The Chaos Sorcerer however has 3 ranged spells as well as the ability to teleport into melee or away from a bad situation.
When built, he initially has the Doombolt spell which does good damage to infantry units as well as diminishing morale. He can be upgraded with the Chains of Torment spell at the Sacrificial Circle, which does less damage than the Doombolt but binds a squad in place so it cannot move. In tier 3, he can learn the Corruption spell which hurts units standing in the marked area severely. When all three spells are used at once, they can bring even powerful squads such as Assault Terminators to their knees.
The Chaos Sorcerer can also be possessed by the Bloodthirster. It may seem to be a bad idea to use him as a mere sacrifice but in terms of cost and benefits this is not always so. The Chaos Sorcerer's most powerful abilities have slow recharge times (especially the Corruption spell). In fact, all of his abilities recharge slower than he can be built. In tier 3, where Requisition and Power often are plentiful, it is sometimes beneficial to use his abilities all at once to cripple or destroy several squads, teleport him to an suitable location, and then summon the Bloodthirster at that spot. Then the player can rebuild him for his relatively low price with all of his spells fully charged. The only difficulty may be in shuttling him back to the battle, but then that is the role of the Chaos Rhino transport. Since he is not the only unit that may need to be carried to battle, the sacrifice may pay off well.
Abilities
Teleport
Doombolt
Chains of Torment
Chains of Torment | Hotkey: C | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Chains of Torment Research | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Any enemy Infantry, Heavy Infantry, Daemons, and Commanders | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | Entire targeted squad | Cooldown time | 80 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | The targeted unit takes damage and is unable to move for 10 seconds. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Corruption
Corruption | Hotkey: O | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Corruption Research | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Any units except buildings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | 12 | Cooldown time | 120 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | All units in the area of effect of the target take continual damage. This ability does friendly fire. The Corruption lasts for 15 seconds. Damage printed is per second. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summon Bloodthirster
Summon Bloodthirster | Hotkey: S | |||
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Requires | Bloodthirster Research | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | None | Cooldown time | Single use ability | |
Effects | When activated the unit is killed in an explosion of blood and the Bloodthirster is summoned. When any of the Aspiring Champions are possessed, the explosion deals 5 damage and 40 morale damage in a radius of 15 to all units, dealing strong knockback (35-55 force). | |||
Weapons
Bolt Pistol
Bolt Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 85% | Refire Rate | 0.8 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Bedlam Staff
Bedlam Staff | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Plasma Pistol
Plasma Pistol | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | See Wargear: Plasma Pistols | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | See Wargear: Plasma Pistols | Accuracy | 65% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Wargear: Plasma Pistols |
Researchable Upgrades
Wargear: Plasma Pistols
Wargear: Plasma Pistols | Hotkey: L | |||
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Cost | 50 30 | Research Time | 30 s | |
Researched From | Chaos Armoury | |||
Requires | Nothing | |||
Effects | Upgrades all Aspiring Champions, Raptor Aspiring Champions, the Chaos Lord, and the Chaos Sorcerer to Plasma Pistols. |
Commander Veteran Upgrade
Commander Veteran Upgrade | Hotkey: R | |||
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Cost | 100 25 | Research Time | 45 s | |
Researched From | Sacrificial Circle | |||
Requires | Desecrated Fortress | |||
Effects |
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Commander Hero Upgrade
Commander Hero Upgrade | Hotkey: R | |||
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Cost | 125 50 | Research Time | 60 s | |
Researched From | Sacrificial Circle | |||
Requires | Commander Veteran Upgrade, Unholy Monastery | |||
Effects |
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Chains of Torment Research
Chains of Torment Research | Hotkey: I | |||
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Cost | 50 40 | Research Time | 45 s | |
Researched From | Sacrificial Circle | |||
Requires | Desecrated Fortress | |||
Effects | Enables the Chaos Sorcerer's Chains of Torment ability. |
Corruption Research
Corruption Research | Hotkey: I | |||
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Cost | 40 50 | Research Time | 45 s | |
Researched From | Sacrificial Circle | |||
Requires | Chains of Torment Research, Unholy Monastery | |||
Effects | Enables the Chaos Sorcerer's Corruption ability. |
Bloodthirster Research
Bloodthirster Research | Hotkey: B | |||
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Cost | 400 400 | Research Time | 90 s | |
Researched From | Daemon Pit | |||
Requires | Unholy Monastery, Chaos Energies, a captured Relic, and that the Bloodthirster is not already on the battlefield. | |||
Effects | Enables a single global use of the Summon Bloodthirster ability of the Chaos Sorcerer, Aspiring Champions, Cultist Aspiring Champions, and Raptor Aspiring Champions. |
The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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