Tau Commander (Dark Crusade)
From RelicWiki
Tau Commander | |||||||||||||||||
Race | Tau | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1000/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 500/12/500 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||||||
Attachable | No | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Burst Cannon | ||||||||||||||||
Melee | Burst Cannon (melee) |
Contents |
Tau Commander
"I will lead us to victory!"
The Tau Commander is the primary hero of the Tau Empire. Encased in an experimental XV22 Battlesuit, he can use jump jets to quickly get into battle, ready to unleash a barrage of firepower from the many weapon systems his battlesuit can be outfitted with.
In Dark Crusade, Shas'o Kais was tasked with retaking the planet Kronus from its invaders.
Tactics
The Tau Commander does very good ranged damage and is good against all targets with the appropriate upgrades. It is important keep the Tau Commander out of melee, which can be done by slowing enemies with snare traps and/or using jump packs to fall back and resume firing from safety. It is possible to use snare traps rather then Kroot Carnivores to keep melee units away from Fire Warriors, but this should be a temporary arrangement and it requires extra Plasma Generators. However, snare traps are most effective in tandem with Kroot auxiliaries; for example, the Commander can lay snare traps below fire warriors to counter an enemy's jump infantry.
In the early game when facing off at range versus other troops, jump your commander upgraded with the Flamer behind the enemy lines to quickly destroy enemy morale. In tier 2, the Tau Commander becomes an effective anti-vehicle unit with the Fusion Blaster and Missile Pods upgrades, but should be assisted by Stealth Suits upgraded with Fusion Blasters against numerous or durable vehicles.
The Tau Commander has the lowest health out of all the primary commanders, he can only get his health to 1400 with both Improved Metallurgy and the Ethereal. He deals an amazing amount of damage once fully upgraded, but this firepower doesn't come cheap. A Tau Commander with all weapon upgrades costs 475 255 , and if he dies all upgraded weaponry is lost and must be repurchased when he is rebuilt.
Abilities
Snare Trap
Snare Trap | Hotkey: N | |||
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Requires | Nothing | |||
Target Types | Infantry, Heavy Infantry, Commander, Monster, Vehicle | |||
Range | 20 | |||
Area of effect | 4 | Cooldown time | 10 s | |
Cost | 35 | |||
Effects | Places a Snare Trap at the targeted spot on the ground. The trap can be attacked and destroyed as normal (100 HP, but unspecified armor type), however it is Infiltrated after 8 seconds. When an enemy unit enters the Snare Trap's area of effect, all enemy units within a radius of 8 from the trigger unit have their weaponry cooldown tripled and lose 90% of their movement speed for 15 s. This destroys the snare trap.
Troops with Teleport or Jump ability can use it to escape the effects of the trap. Units jumping over a Snare Trap will trigger the trap but will not be affected by it. | |||
Target Acquired
Jump Packs
Jump Packs | Hotkey: J | |||
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Requires | Jump Packs Research | |||
Target Types | Terrain | |||
Range | 50 | |||
Area of effect | None | Cooldown time | 45 s | |
Effects | The Tau Commander quickly jumps over any intervening terrain to another location. At full charge the Tau Commander will have two jumps available, requiring 90 s total to charge. | |||
Weapons
Burst Cannon
Burst Cannon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Burst Cannon (melee)
Burst Cannon (melee) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Maximum Weapon Upgrades Allowed: 4
Flamer
Flamer | Hotkey: F | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 50 25 | Range | 15 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 20 s | Accuracy | 100% | Refire Rate | 0.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 5 | Requires | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Flamer does not replace any existing weaponry. |
Missile Pods
Missile Pods | Hotkey: M | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 50 50 | Range | 10-45 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 20 s | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 2.5 | Requires | Path to Enlightenment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Misile Pods do not replace any existing weaponry. This weapon does knockback (30-50 force). |
Fusion Blaster
Fusion Blaster | Hotkey: P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 50 50 | Range | 20 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 30 s | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Path to Enlightenment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Fusion Blaster replaces the Burst Cannon when upgraded. |
Plasma Rifle
Plasma Rifle | Hotkey: P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 75 75 | Range | 40 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 25 s | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Fusion Blaster and Mont'Ka Command Post/Kauyon Command Post | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | The Plasma Rifle replaces the Fusion Blaster when upgraded. |
Researchable Upgrades
Jump Packs Research
Jump Packs Research | Hotkey: J | |||
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Cost | 50 25 | Research Time | 20 s | |
Researched From | Cadre Headquarters | |||
Requires | Nothing | |||
Effects |
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Improved Metallurgy
Improved Metallurgy | Hotkey: I | |||
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Cost | 150 150 | Research Time | 25 s | |
Researched From | Path to Enlightenment | |||
Requires | Kauyon Command Post | |||
Effects |
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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