Necron Lord (Dark Crusade)
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Necron Lord | |||||||||||||||||
Race | Necrons | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 1800/2 | ||||||||||||||||
Armour | Commander | ||||||||||||||||
Morale | 400/11/50 | ||||||||||||||||
Unit Mass | 25 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Attachable | No | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Staff of Light | ||||||||||||||||
Melee | Staff of Light (melee) |
Contents |
Necron Lord
On each planet there is only one Necron Lord. The Necron Lords can carry a variety of weapons such as the Staff of Light or Warscythe. Leader of the Necron ground forces, the Necron Lord stalks into battle with his staff. He can be upgrade with a number of artifacts enabling him to use various powerful abilities such as resurrecting fallen Necron infantry, blinding his enemies, or allowing the Essence of the Nightbringer to posses his body for a period of time.
The Kronus Necron Lord led the arising Necron forces in Dark Crusade.
Note: When the Necron Lord is destroyed his carcass remain where he fell, and when reconstructed that's where he spawns. This can be used, for example, to deep strike and enemy base with Flayed Ones. The Necron Lord's high health gives you plenty of time to summon Flayed Ones before the enemy overwhelms him, and he can be re-resurrected infinitely, as long as you have available energy.
Tactics
If the Necron Lord has the Mass Resurrection ability (which allows the Necron Lord to resurrect all nearby dead infantry except Pariahs), the player can build up their infantry Squad Cap to maximum, then group them together in one location. Then the player deletes them, rebuilds his infantry Squad Cap, and resurrects the dead units, allowing the Squad Cap to be passed (though resurrected units return with only 25% of their maximum hitpoints).
The Necron Lord's teleport ability can be used to quickly bring him into range of enemy targets to make good use of the other abilities available to him through the Forbidden Archive. This can be particularly devastating when Nightmare Shroud is used in the midst of clustered enemy ranged squads, quickly reducing the enemy's ranged firepower, though Solar Pulse can achieve a similar effect from a distance. This same tactic can be used with Chronometron to slow down fleeing troops so that necron warriors can finish them off.
Abilities
Teleport
Chronometron
Chronometron | Hotkey: C | |||
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Requires | Chronometron Research | |||
Target Types | All enemy units | |||
Range | 0 | |||
Area of effect | 20 | Cooldown time | 70 s | |
Effects | Time around the Necron Lord slows down and enemy units within the area of effect get their movement speed reduced by 40%. The ability only lasts for 15 s, but refreshes every 2 s until 18 s, potentially extending the ability to 33 s long for a single target or slowing new units that fall within the area of effect during the refresh.
Also has a passive movement speed reduction of 10% to all enemy units within a radius of 5 from the Necron Lord. | |||
Phase Shifter
Phase Shifter | Hotkey: H | |||
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Requires | Phase Shifter Research | |||
Target Types | all friendly units | |||
Range | 0 | |||
Area of effect | 10 | Cooldown time | 45 s | |
Effects | The Necron Lord and any friendly troops within the area of effect have their morale restored and become invulnerable for 15 s and gain 10 health regeneration per second. The health regeneration effect is tripled by the Phylactery for the Necron Lord only. During this time the Necron Lord and any other effected troops are also unable to attack enemy units. | |||
Lightning Field
Bug: The charge limit for Lightning Field is not implemented in the game engine. Given enough time the Necron Lord can charge the ability high enough to instantly kill any unit in the game.
Lightning Field | Hotkey: L | |||
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Requires | Lightning Field Research | |||
Target Types | Anything | |||
Range | 6 | |||
Area of effect | 5 | Cooldown time | Variable | |
Effects | 90% of the damage taken by the Necron Lord in melee is reflected back and also inflicted on the enemy. All of the damage taken by the Lord in melee adds by the ability's charge along with 60% of the damage inflicted by the Necron Lord in melee. The ability can store a maximum of 900 points of damage. The stored energy can be unleashed as a storm of lighting in a circle around the target when the ability has reached at least a 20% charge. When cast, the ability deals a flat 315 damage to all enemy targets at maximum charge, although damage scales smoothly as the ability charges up. | |||
Solar Pulse
Solar Pulse | Hotkey: P | |||
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Requires | Solar Pulse Research | |||
Target Types | Target ground | |||
Range | 15 | |||
Area of effect | 20 | Cooldown time | 70 s | |
Effects | Creates a Solar Pulse on the targeted location that blinds the enemy and guides the Necrons. Enemy units within its area of effect have their sight range and detection range reduced to 10% and are unable to use ranged weapons. Also, the Solar Pulse has a sight and detection radius of 15. The Solar Pulse lasts for 20 seconds. | |||
Mass Resurrection
Resurrection Orb | Hotkey: M | |||
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Requires | Resurrection Orb Research | |||
Target Types | Friendly destroyed Necron Warriors, Flayed Ones, Wraiths, and Immortals | |||
Range | 0 | |||
Area of effect | 26 | Cooldown time | 180 s | |
Effects | All destroyed Necron Warriors, Flayed Ones, Wraiths and Immortals within the area of effect reassemble and stand up with 30% of their original hit points. This ability also provides a passive 25% bonus to the chance Necron troops within a radius of 25 will get up on their own when slain. The Necron Lord cannot resurrect troops beyond the current maximum squad population plus 4 when casting this ability. | |||
Veil of Darkness
Veil of Darkness | ||||
Requires | Veil of Darkness Research | |||
Target Types | All friendly units | |||
Range | 0 | |||
Area of effect | 20 | Cooldown time | Passive ability | |
Effects | A permanent passive ability that makes the Necron Lord and friendly units within the area of effect infiltrated as long as the Necron Lord has at least 50% health. | |||
Nightmare Shroud
Nightmare Shroud | Hotkey: N | |||
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Requires | Nightmare Shroud Research | |||
Target Types | All enemy Infantry, Heavy Infantry, Commanders, and Daemon Medium | |||
Range | 0 | |||
Area of effect | 15 | Cooldown time | 80 s | |
Effects | All nearby enemy infantry are forced to flee the Necron Lord for 10 s and any morale-vulnerable troops take 100,000 morale damage. | |||
Essence of the Nightbringer
Essence of the Nightbringer | Hotkey: S | |||
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Requires | Essence of the Nightbringer | |||
Target Types | Self | |||
Range | 0 | |||
Area of effect | 0 | Cooldown time | 300 s | |
Effects | The Necron Lord channels the essence of the unstoppable C'tan god the Nightbringer. After 60 seconds The Nightbringer manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost. | |||
Weapons
Staff of Light
Staff of Light (melee)
Staff of Light (melee) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1.2 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Researchable Upgrades
Max upgrades: 3 + Summon Nightbringer Research.
Chronometron Research
Chronometron | Hotkey: C | |||
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Cost | 100 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Dormant Monolith | |||
Effects | Gives the Necron Lord the Chronometron ability. |
Phase Shifter Research
Phase Shifter Research | Hotkey: P | |||
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Cost | 75 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Nothing | |||
Effects | Gives the Necron Lord the Phase Shifter ability. |
Lightning Field Research
Lightning Field Research | Hotkey: L | |||
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Cost | 100 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Nothing | |||
Effects | Gives the Necron Lord the Lightning Field ability. |
Solar Pulse Research
Solar Pulse Research | Hotkey: S | |||
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Cost | 125 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Dormant Monolith, Summoning Core | |||
Effects | Gives the Necron Lord the Solar Pulse ability. |
Phylactery
Phylactery | Hotkey: Y | |||
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Cost | 150 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Awakened Monolith | |||
Effects | The Necron Lord is affected in the following ways:
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Resurrection Orb Research
Resurrection Orb Research | Hotkey: R | |||
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Cost | 275 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Dormant Monolith, Greater Summoning Core | |||
Effects | Gives the Necron Lord the Mass Resurrection ability. It also increases the chance of nearby (within 25) Necrons to reassemble by 25%. |
Veil of Darkness Research
Veil of Darkness Research | Hotkey: V | |||
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Cost | 325 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Engaged Monolith | |||
Effects | Gives the Necron Lord the Veil of Darkness ability. |
Nightmare Shroud Research
Nightmare Shroud Research | Hotkey: N | |||
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Cost | 350 | Research Time | 0 s | |
Researched From | Forbidden Archive | |||
Requires | Engaged Monolith | |||
Effects | Give the Necron Lord the Nightmare Shroud ability. |
Essence of the Nightbringer
Essence of the Nightbringer | Hotkey: N | |||
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Cost | 750 | Research Time | 60 s | |
Researched From | Energy Core | |||
Requires | Nothing | |||
Effects | Allows the Necron Lord to use the use the Essence of the Nightbringer ability. |
Dormant Monolith Add-ons
Awakened Monolith
Awakened Monolith | Hotkey: M | ||||
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Cost | 300 | Build Time | 60 s | ||
Requires | Summoning Core | ||||
Effects | Moves the Necrons into Tier 2 with the following effects:</b>
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Engaged Monolith
Engaged Monolith | Hotkey: M | ||||
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Cost | 350 | Build Time | 60 s | ||
Requires | Awakened Monolith, Greater Summoning Core | ||||
Effects | Moves the Necrons into Tier 3 with the following effects:</b>
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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