Guardsmen Squad (Dark Crusade)
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Guardsmen Squad | |||||||||||||||||
Race | Imperial Guard | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 160/0.5 | ||||||||||||||||
Armour | Infantry Medium | ||||||||||||||||
Morale | 100/3/30 | ||||||||||||||||
Death Penalty | -30 | ||||||||||||||||
Unit Mass | 9 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 20 0 | ||||||||||||||||
Reinforce Time | 7 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Lasgun | ||||||||||||||||
Melee | Bayonet |
Contents |
Guardsmen Squad
"Hustle UP!! 1, 2, 1, 2"
The billions of soldiers of the Imperial Guard form the Hammer of the Emperor. Equipped with flak jackets and lasguns, ordinary humans stand against Orks, Eldar, Chaos, and every other threat in the Galaxy. They prevail by sheer weight of numbers and the support of powerful tanks, such as the Leman Russ.
Guardsmen Squads can capture Strategic Points, Critical Points and Relics.
Unlike most other infantry squads, who can meet the minimum broken morale time as their morale naturally regenerates to the morale restore value, Guardsmen Squads have a minimum 12 second broken morale time unless preempted by a Commissar's Execute or Priest's Fanaticism.
Tactics
While most races have separate units for early-game Strategic Point capturing and frontline combat, Guardsmen Squads are intended to perform both roles. The problem here is that, in their initial state, Guardsmen make particularly poor troops. They inflict low damage and are incredibly fragile - their health and morale are comparable to Cultists, and while the reinforce cost for both Guardsmen and Cultists is the same, Guardsmen squads are more expensive (and take longer) to build initially (this is known as "Squad Tax").
Due to their incredibly brittle nature, it is imperative that Guardsmen are kept away from units with area effect abilities, such as the Eldar Farseer with her Psychic Storm (and, later, Eldritch Storm), and particularly Grey Knights coupled with a Librarian, as the combination of the Psychic Inquisition and Smite abilities can lay waste to entire squads of Guardsmen. Morale damage is also a big problem until Execute and, to a lesser extent, Fanaticism become available.
Grenade Launchers are available early in the game, long ranged and intended primarily to disrupt enemy troops, but also do fairly good damage and can make a significant difference when engaging theoretically stronger foes.
With the upgrades available from the Tactica Control and the attachment of a command unit (Commissar, Priest or Psyker), Guardsmen become more potent. Of particular interest are the Satellite Targeting and Weapon Specialization upgrades, and the aforementioned Execute ability, which both restores morale for all nearby troops and also doubles their rate of fire. With large numbers of Guardsmen, this can lead to some significant amount of firepower. Unfortunately, all of these require you to be at Tier 2.
When on the defensive, it's worth remembering that Guardsmen can be garrisoned within certain buildings (such as the Infantry Command) and can fire out from within. However, the damage they deal this way is likely to be less than that if they remain outside. Since bunkering is independent of both the number of units within the garrisoned squad and their morale status, it can be worth using this approach to get more use out of broken or wounded squads. The additional protection of the building also prevents enemy harassment from affecting the garrisoned unit’s morale regeneration.
Squad Leaders
Maximum Squad Leaders Allowed: 1
Guardsmen Squad Sergeant
Guardsmen Squad Sergeant | Hotkey: L | |||
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Cost | 55 15 | Build Time | 15 s | |
Requirements | Tactica Control | |||
Effects | +35 health to every squad member, +50 maximum morale |
Weapons
Lasgun
Lasgun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 27 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 50% | Refire Rate | 0.5 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | Range is increased to 32.4 with Satellite Targeting Resolution |
Bayonet
Weapon Upgrades
Max allowed: 3 (5 with Weapon Specialization)
Grenade Launcher
Grenade Launcher | Hotkey: N | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 20 15 | Range | 45 (min 15) | Setup Time | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 20 s | Accuracy | 100%, offset 3, blind offset 3 | Refire Rate | 3 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 2.5 | Requires | Tactica Control | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | Grenade Launchers do friendly fire and knockdown (25-40 force). |
Plasma Gun
Plasma Gun | Hotkey: P | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 35 15 | Range | 22 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 15 s | Accuracy | 65% | Refire Rate | 0.5 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Tactica Control and Battle Command | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | Range is increased to 26.4 with Satellite Targeting Resolution |
Researchable Upgrades
Death before Dishonor
Death before Dishonor | Hotkey: M | |||
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Cost | 75 15 | Research Time | 20 s | |
Researched From | Tactica Control | |||
Requires | Nothing | |||
Effects | Increases the health of all Guardsmen by 15, morale by 100, and doubles their morale regeneration rate (from 3 to 6). |
Battle Armor
Battle Armor | Hotkey: H | |||
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Cost | 100 50 | Research Time | 45 s | |
Researched From | Tactica Control | |||
Requires | Nothing | |||
Effects |
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Satellite Targeting Resolution
Satellite Targeting Resolution | Hotkey: R | |||
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Cost | 100 25 | Research Time | 30 s | |
Researched From | Tactica Control | |||
Requires | Battle Command | |||
Effects | Increases the range of Guardsmen Lasguns by 20% to 32.4 Increases the range of Guardsmen Plasma Guns by 20% to 26.4 |
Will of the Emperor
Will of the Emperor | Hotkey: O | |||
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Cost | 75 15 | Research Time | 20 s | |
Researched From | Tactica Control | |||
Requires | Battle Command | |||
Effects | Increases the health of all Guardsmen by 25 and morale by 150. |
Weapon Specialization
Weapon Specialization | Hotkey: W | |||
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Cost | 100 100 | Research Time | 30 s | |
Researched From | Tactica Control | |||
Requires | Satellite Targeting Resolution | |||
Effects | </b>
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Field Command Add-ons
Battle Command
Battle Command | Hotkey: H | ||||
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Cost | 250 150 | Build Time | 80 | ||
Requires | Infantry Command or Tactica Control | ||||
Effects | Upgrades the Field Command to the Battle Command, moving the Imperial Guard into Tier 2. Tier 2 allows the Imperial Guard to:
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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