Assault Terminator Squad (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Assault Terminator Squad
SMAssaultTermi.jpg
Race Space Marines
Version Dark Crusade v1.2
Build Info
Assault Terminator Squad.jpg
Hotkey R
Build Cost Resource requisition.gif 240 Resource power.gif 100  Resource cap infantry.gif 3
Build Time 28 s
Built From Chapel-Barracks
Squad Size 4/8
Requires Orbital Relay, Fortress Monastery
Limit 1
Unit Stats
Hitpoints 800/1
Armour Infantry Heavy High
Morale 750/14/50
Death Penalty -10
Unit Mass 30
Move Speed 12
Sight Radius 30 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif 25 
Reinforce Time 10 s
Weapons
Ranged None
Melee Thunder Hammer



Contents

Assault Terminator Squad

"A moment of laxity spawns a lifetime of heresy."

All Space Marine Chapters maintain a number of suits of the revered and rightly feared tactical Dreadnought armour or Terminator armour. Assault Terminators are Terminators who forego the heavy ranged weapons in favor of a Storm Shield and Thunder Hammer, devastatingly powerful melee weapons. Their Teleport ability and Deep Strike allows them to close rapidly with the enemy, and there are few adversaries who can withstand them once they are caught in bloody melee.

The Storm Shield reduces the damage taken by Assault Terminators in melee by 10%. Also, when set to Assault stance and within 12 range of an enemy, Terminators gain a 50% bonus to move speed.

Assault Terminators take 50% less morale damage than other units.

Tactics

Assault Terminator Squads are the most powerful melee troops the Space Marines have to offer. Their Thunder Hammer weapons allow them a chance to stun enemies, making them even more effective. Watch out for enemies tying up Assault Terminator Squads with weak but large melee squads while attacking with powerful ranged weapons. Knockdown abilities such as the Kroot Carnivores' Feral Leap can also be troublesome. Prevent this by having appropriate ranged troops mow down weaker enemies so Assault Terminator Squads can tackle the more powerful ones. Also, make certain to utilize all transport options to compensate for Assault Terminator Squads' lack of speed, such as the Land Raider.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Wargear: Personal Teleporters
Target Types Terrain
Range 60
Area of effect None Cooldown time 50 s
Effects The Assault Terminator squad teleports directly to the target point. A full charge will allow 2 jumps, requiring 100 s total to charge. The squad takes 5 seconds to teleport, and an additional 5 seconds to move or attack after teleporting.

Weapons

Thunder Hammer

Thunder Hammer
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 45.4 49.7 54.0 49.4 45.2 26.9 20.6 20.6 10.0 NA 20.6 14.0 12.3 37.2 10.0 1.8 5 100.0 135.0 10.0

Cost Default Weapon Range Melee Setup Time 1 s
Build Time Default Weapon Accuracy 70% Refire Rate 1 s
Area of Effect None Requires Nothing
Notes When struck, the following effects may be triggered on the target
  • 3% chance to disable abilities for 4 s.
  • 3% chance to disable movement for 4 s.
  • 20% chance to disable combat abilities for 4 s.

Researchable Upgrades

Wargear: Personal Teleporters

Wargear: Personal Teleporters Hotkey: P
SMPersTeleRes icon.jpg Cost Resource requisition.gif 75 Resource power.gif 125  Research Time 60 s
Researched From Orbital Relay
Requires Nothing
Effects Allows Terminators and Assault Terminators to use their Teleport ability.

Wargear: Bionics

Wargear: Bionics Hotkey: B
Marine health research 2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 45 s
Researched From Armoury
Requires Monastery
Effects </b>

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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