Assault Marine Squad (Dark Crusade)
From RelicWiki
Assault Marine Squad | |||||||||||||||||
Race | Space Marines | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 465/1 | ||||||||||||||||
Armour | Infantry Heavy Medium | ||||||||||||||||
Morale | 450/10/50 | ||||||||||||||||
Death Penalty | -20 | ||||||||||||||||
Unit Mass | 18 | ||||||||||||||||
Move Speed | 24 | ||||||||||||||||
Sight Radius | 25 (cannot detect) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 55 0 | ||||||||||||||||
Reinforce Time | 10 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Bolt Pistol | ||||||||||||||||
Melee | Chainsword |
Contents |
Assault Marine Squad
"Death from above."
The Space Marines' Surgical Strike and Shock Troops, the highly mobile Assault Marines close the gap with the enemy and easily kill them with their roaring Chainswords. Upgraded with Melta Bombs, they can quickly destroy vehicles and target buildings, crippling the enemy's economy.
Flying around the battlefield, they bring death to the enemies of Mankind with the roar of the Chainsword.
Assault Marine Squads can capture Strategic Points, Critical Points and Relics.
Tactics
The Assault Marine Squad can be a powerful auxiliary to a Space Marine force. Melee specialists by nature, they are fast and deadly, and their jump packs allow them mobility that would make most infantry jealous. They are best used in combination with standard tactical squads, to cut off and tie down ranged squads, boost melee damage, and bolster weak spots in defensive lines.
Their Jump ability also makes them useful for hit and run attacks, especially on strategic points. Once Melta Bombs have been researched, they can do some powerful damage against vehicles and buildings. However, they should still be supported by other units where possible, as they work much better in tandem with a ranged unit. One way to give them ranged fire support with the same mobility is by pairing them together with Land Speeders.
Another tactic is to Jump an Assault Marine Squad into an enemy base and use its vision to allow others units to be Deep Struck in.
Squad Leaders
Maximum Squad Leaders Allowed: 1
Assault Marine Sergeant
Assault Marine Sergeant | Hotkey: L | |||
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Cost | 75 20 | Build Time | 30 s | |
Requirements | Monastery, Chapel-Barracks | |||
Effects | </b>
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Abilities
Jump
Melta Bombs
Melta Bombs | Hotkey: M | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Wargear: Melta Bombs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | any enemy Vehicle or Building | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | None | Cooldown time | 120 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | Deals massive damage to a single vehicle or building. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons
Bolt Pistol
Chainsword
Chainsword | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 65% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | None | Requires | Nothing |
Researchable Upgrades
Wargear: Melta Bombs
Wargear: Melta Bombs | Hotkey: M | |||
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Cost | 75 75 | Research Time | 45 s | |
Researched From | Chapel-Barracks | |||
Requires | Monastery | |||
Effects | Allows Assault Marine Squads to use Melta Bombs |
Wargear: Bionics
Wargear: Bionics | Hotkey: B | |||
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Cost | 100 50 | Research Time | 45 s | |
Researched From | Armoury | |||
Requires | Monastery | |||
Effects | </b>
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Wargear: Target Finders
Wargear: Target Finders | Hotkey: T | |||
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Cost | 100 50 | Research Time | 45 s | |
Researched From | Armoury | |||
Requires | Monastery, Wargear: Bionics | |||
Effects | </b>
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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