XV15 Stealth Team (Dark Crusade)
From RelicWiki
XV15 Stealth Team | |||||||||||||||||
Race | Tau | ||||||||||||||||
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Version | Dark Crusade v1.2 | ||||||||||||||||
Build Info | |||||||||||||||||
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Unit Stats | |||||||||||||||||
Hitpoints | 250/1 | ||||||||||||||||
Armour | Infantry Medium | ||||||||||||||||
Morale | 300/10/50 | ||||||||||||||||
Death Penalty | -28 | ||||||||||||||||
Unit Mass | 10 | ||||||||||||||||
Move Speed | 16 | ||||||||||||||||
Sight Radius | 30 (cannot detect) | ||||||||||||||||
Reinforcement | |||||||||||||||||
Reinforce Cost | 85 0 | ||||||||||||||||
Reinforce Time | 12 s | ||||||||||||||||
Weapons | |||||||||||||||||
Ranged | Burst Cannon | ||||||||||||||||
Melee | Burst Cannon (melee) |
Contents |
XV15 Stealth Team
"We will spring the trap."
Using stealth generators and advanced XV15 Battlesuits, the Tau's XV15 Stealth Team can speedily traverse the battlefield with relative impunity. Once equipped with Fusion Blasters, the Stealth Team becomes particularly useful for setting up hit-and-run attacks on enemy light vehicles and buildings.
Stealth Teams take 40% more morale damage than other units.
Stealth Teams are the only Tau unit that will display a badge chosen in the Army Painter.
Tactics
XV15 Stealth Teams are the scouts for the Tau. Unlike other scouts, they have infiltration enabled without research. The best use initially is to keep the XV15 Stealth Teams at one unit per squad and capture strategic points with relative impunity. This "capture-duty" is often the only reason XV15 Stealth Teams are built.
Stealth Suits, when fully upgraded, are even capable of defeating most Tier 0 ranged infantry in melee combat, such as Scout Marine Squads, Guardian Squads, and Guardsmen Squads, although not Necron Warriors.
Because they are infiltrated, jumping Stealth Suits can be used as light harassment units to assist your main army when your opponent fails to bring detectors to the fight. Make sure to get Stealth Burst Cannon Enhancements if you want to use them for major combat before tier 2. Avoid this strategy against Chaos and Necrons because both Cultist Squads and Builder Scarabs, available from even the lowest tier, are detectors (Chaos requires Unholy Sight in V 1.2). Also watch out for Heavy Bolter Turrets which can detect infiltrated units. To counter, Vespid Stingwing Strains can use their shred ability to quickly take down turrets, clearing a safe path for the fragile Stealth Suits.
Later in the game XV15 Stealth Teams can be customized for anti-vehicle duty with Fusion Blasters weapon upgrades and the EMP Grenade ability from the Shas'Vre. The best use is to jump behind enemy battle lines, use the EMP Grenade to stun a vehicle, even tier 4 uber vehicles, attack until a detector unit arrives, and then jump back to safety. Two squads of Stealth Suits will quickly down any vehicle, at least quicker than it will take for the enemy to respond with a detector.
Against races with effective detectors, such as Necrons or Chaos, using fragile and expensive Stealth Suits as main combat units can be a very poor investment. In these situations, try to use Fusion Blasters for a more anti building role, away from the main fight, if they are built at all. Be sure to get Shas'Vre for his EMP Grenade to stun vehicles regardless, and Broadsides may help if you don't want to invest in Stealth Suits.
After all research has been finished, the Fusion Blasters are better than the standard Stealth Suit Burst Cannons, while also being far better at anti vehicular and building roles. The fusion blasters also do a decent more damage to commanders. If you can, always keep your Stealth Teams in pairs. They will destroy their target much quicker and can thus leave the scene even faster.
Squad Leaders
Max Squad Leaders Allowed: 1
Shas'Vre
Stealth Team Shas'Vre | Hotkey: L | |||
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Cost | 75 20 | Build Time | 30 s | |
Requirements | Path to Enlightenment | |||
Effects | </b>
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Abilities
Infiltration
Jump Packs
Jump Packs | Hotkey: J | |||
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Requires | Jump Packs Research | |||
Target Types | Terrain | |||
Range | 70 | |||
Area of effect | None | Cooldown time | 45 s | |
Effects | The XV15 Stealth Team quickly jumps over any intervening terrain to another location. At full charge the Stealth Team will have two jumps available, requiring 90 s total to charge. | |||
Weapons
Burst Cannon
Stealth Suit Burst Cannon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | 25 | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 70% | Refire Rate | 2 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 1 | Requires | Nothing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | With Advanced Pulse Rifles range is increased by 3 to 28 and with Targeting Optics it's increased by another 15 to 43. With Target Lock Accuracy is increased by 200% to 270% |
Burst Cannon (melee)
Stealth Suit Burst Cannon (melee) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | Default Weapon | Range | Melee | Setup Time | 0 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | Default Weapon | Accuracy | 100% | Refire Rate | 1 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Nothing |
Weapon Upgrades
Maximum Weapon Upgrades Allowed: 3
Fusion Blaster
Fusion Blaster | Hotkey: P | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cost | 50 10 | Range | 25 | Setup Time | 0 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Build Time | 15 s | Accuracy | 70% | Refire Rate | 1 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of Effect | 0 | Requires | Path to Enlightenment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Notes | With Advanced Pulse Rifles range is increased by 3 to 28. With Target Lock Accuracy is increased by 200% to 270% |
Researchable Upgrades
Jump Packs Research
Jump Packs Research | Hotkey: J | |||
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Cost | 50 25 | Research Time | 20 s | |
Researched From | Cadre Headquarters | |||
Requires | Nothing | |||
Effects | Gives the XV15 Stealth Team, Tau Commander, and Vespid Stingwing Strain the Jump ability. |
Stealth Burst Cannon Enhancements
Stealth Burst Cannon Enhancements | Hotkey: B | |||
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Cost | 75 50 | Research Time | 60 s | |
Researched From | Cadre Headquarters | |||
Requires | Nothing | |||
Effects | Damage of the XV15 Stealth Team Burst Cannons and Burst Cannons (melee) is tripled. |
Target Lock
Target Lock | Hotkey: T | |||
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Cost | 75 50 | Research Time | 30 s | |
Researched From | Path to Enlightenment | |||
Requires | Nothing | |||
Effects | Increases the accuracy of XV15 Stealth Team Burst Cannons and Fusion Blasters by 200%, making them perfectly accurate both standing still and on the move. |
Advanced Pulse Rifles
Advanced Pulse Rifles | Hotkey: A | |||
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Cost | 50 100 | Research Time | 25 s | |
Researched From | Path to Enlightenment | |||
Requires | Nothing | |||
Effects | </b>
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Targeting Optics
Targeting Optics | Hotkey: O | |||
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Cost | 100 100 | Research Time | 25 s | |
Researched From | Path to Enlightenment | |||
Requires | Kauyon Command Post | |||
Effects | </b>
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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