Warlock (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad Leader
Warlock
Eldarwarlock.jpg
Race Eldar
Version Dark Crusade v1.2
Build Info
Warlock icon.jpg
Hotkey L
Build Cost Resource requisition.gif 55 Resource power.gif 15 
Build Time 30 s
Built In Guardian Squad
Requires Nothing
Unit Stats
Hitpoints 250/1
Armour Infantry Medium
Morale Bonus +100/+1
Death Penalty -37.5
Resource Bonus Resource cap infantry.gif +1
Unit Mass 15
Move Speed 16
Sight Radius 30 (detection 30)
Weapons
Ranged Shuriken Pistol
Melee Sword



Contents

Warlock

"The burden of leadership lies with us."

Warlocks are powerful psykers that lead their fellow Eldar into battle.

Tactics

Warlocks are the leaders of Guardian Squads that initially do little other than provide a damage bonus and detection. However, a Guardian squad without a Warlock will perform rather poorly as the Warlock provides the best damage bonus out of all squad leaders. It is essential to research Mysticism if you plan on making serious use of your Guardian Squad or later the Seer Council. Mysticism provides better damage for the Warlock, better defense for the squad, and access to the abilities Entanglement and Embolden. Use Embolden to provide extra morale for your squad before an engagement and Entanglement to trap melee squads. Entanglement is especially devastating if used in conjunction with Dark Reaper Squads or Warp Spider Squads and is even effective against jump troops.

Abilities

Leadership

Leadership
PassiveAbility icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects The Warlock inspires his squad to fight harder. The squad's Weapon Damage is increased by 20%.

Embolden

Embolden Hotkey: B
Embolden icon.jpg Requires Mysticism
Target Types Self
Range 0
Area of effect Entire squad Cooldown time 150 s
Effects The Warlock uses his psychic powers to lift the hearts of his fellow soldiers. The maximum morale of the squad is increased by 200 for 20 seconds.

Entanglement

Entanglement Hotkey: N
Eldar Entanglement icon.jpg Requires Mysticism
Target Types Infantry, Heavy Infantry, Commander, and Monster Medium
Range 30
Area of effect Entire targeted squad Cooldown time 150 s
Effects The Warlock ensnares an enemy squad, holding them fast for 5 seconds. The affected squad cannot move for the duration of the ability, including the use of jumps.

Conceal

Conceal
PassiveAbility icon.jpg Requires Mysticism
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects The Warlock shrouds his squad with his psychic powers reducing the damage they take from ranged fire by 25%. This is a passive ability and is always active after Mysticism is researched. Unlike the Seer Council variant, the Warlock's Conceal effects an attached Farseer as well.

Weapons

Shuriken Pistol

Shuriken Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS (includes Leadership bonus): 7.11 11.8 9.3 9.5 7.8 5.1 1.8 0.7 0.7 NA 5.2 1.9 0.7 8.2 0.7 0.4 1 16.8 33.6 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Nothing

Sword

Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS (includes Leadership bonus) 10.5 16.2 11.7 10.5 6.9 5.1 1.6 1.6 1.6 NA 5.9 1.6 1.6 10.2 1.6 4.1 10 33 39 2

Cost Default Weapon Range melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.8 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Power Sword

Power Sword
Conceal icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS (includes Leadership bonus) 13.2 20.3 14.6 13.2 8.6 6.3 3.3 3.3 3.3 NA 7.3 3.3 3.3 12.8 3.3 4.1 10 40.5 49.5 4

Cost See Mysticism Range Melee Setup Time 0 s
Build Time See Mysticism Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.8 s
Area of Effect 0 Requires Mysticism
Notes The Power Sword permanently replaces the Sword when researched

Researchable Upgrades

Mysticism

Mystcism Hotkey: C
Conceal icon.jpg Cost Resource requisition.gif 150 Resource power.gif 75  Research Time 55 s
Researched From Webway Assembly
Requires Nothing
Effects </b>

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for most Eldar infantry.

Farseer Veteran Upgrade

Farseer Veteran Upgrade Hotkey: H
Farseerhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Soul Shrine
Requires Nothing
Effects </b>

Farseer Hero Upgrade

Farseer Hero Upgrade Hotkey: H
Farseerhealth2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Farseer Veteran Upgrade
Effects </b>
  • Increases Farseer health by a further 300.
  • Increases Farseer health regeneration rate by a further 0.5 HP/sec.
  • Decreases Farseer ability recharge time by a further 10% (19% total).
  • Increase Farseer Witchblade damage by a further 20% (38% total).
  • Increases Warlock health by a further 150 to 550.
  • Increases Harlequin health by a further 150 to 925.

The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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