Soul Powers

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Soul Powers

The Dark Eldar have a third resource, Soul Essence, which they can harvest from the fallen bodies of their enemies and even their own troops. Players start every game with Resource souls.gif 50 . This Soul Essence can be used to cast a variety of powerful global abilities which appear in a new panel on the in-game UI, and give the Dark Eldar an edge in combat. These abilities range from more basic powers like Piercing Vision, which enables any unit to detect cloaked enemies for a time, to Screams of the Damned, which universally lowers morale for all enemies on the battlefield. At the highest tier, one of these abilities, Soulstorm, allows the Dark Eldar to tear open a small Warp Storm upon the battlefield, which can be controlled for a limited time and decimates enemy infantry wherever it goes. These Soul abilities, combined with the hit-and-run nature of the Dark Eldar, makes their play experience unique and very exciting.

List of Soul Powers

Piercing Vision

Piercing Vision Hotkey: X
Piercing vision icon.jpg Requires Kabal Fortress
Target Types Any friendly unit
Range 1500
Area of effect Entire squad Cooldown time 60 s
Cost Resource souls.gif 40
Effects Grants a detection radius of 30 to the units of a single squad or vehicle for 30 s. New units reinforced in a squad will not have the detection radius.

Screams of the Damned

Screams of the Damned Hotkey: S
Screams of the damned icon.jpg Requires Kabal Fortress
Target Types All enemy squads with morale
Range 0
Area of effect 1100 Cooldown time 180 s
Cost Resource souls.gif 60
Effects The maximum morale of all enemy units is halved for 15 s and they then take 40 morale damage.

Rend Soul

Rend Soul Hotkey: O
Rend soul icon.jpg Requires Planetary Raid
Target Types Enemy infantry, heavy infantry, commanders, and daemons
Range 1100
Area of effect None Cooldown time 180 s
Cost Resource souls.gif 150
Effects The target unit takes an immediate 100 damage and 20 morale damage and again at 20 s. It also takes 10 more damage every second for 25 s. The unit's abilities are disabled for the duration of the ability. This ability automatically targets squad leaders over regular units in the squad.

Corrosion

Corrosion Hotkey: C
Corrosive cloud icon.jpg Requires Planetary Raid
Target Types All enemy units and buildings
Range 1500
Area of effect 10 Cooldown time 180 s
Cost Resource souls.gif 200
Effects Unleashes the misery of trapped souls as a raining cloud of corrosive acid. The armor of enemy units caught under the cloud is reduced by 8%, increasing the damage of all weapons and abilities by that amount of their base damage, but not beyond their maximum damage. This damage increase is more effective when the attack has lower piercing against the target. Also increases the damage the targets take from all incoming weapons fire by 10%, applied after the armor reduction damage bonus. The effect lasts for 17 seconds on units caught within the acid rain, but does not affect new units that enter the cloud after it is cast.

Rekindle Rage

Rekindle Rage Hotkey: K
Rekindle rage icon.jpg Requires Planetary Strike
Target Types Any friendly unit
Range 1500
Area of effect Entire squad Cooldown time 240 s
Cost Resource souls.gif 200
Effects All abilities on the target squad are instantly recharged.

Soulstorm

Soulstorm Hotkey: Y
Soulstorm ability icon.jpg Requires Planetary Strike
Target Types Everything except buildings
Range 1500
Area of effect 15 Cooldown time 180 s
Cost Resource souls.gif 275
Effects Tears open a small Warp Storm upon the battlefield. This ability does friendly fire. The summoned storm lasts for 20 s and can be redirected around the battlefield to track targets with a movement speed 16. Printed values are damage per hit, and damage is dealt every 0.25 s.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
5.5 5.5 5.5 5.5 5.5 3.3 3.3 2.2 1.1 2.2 - - - 5.0 3.9 2 11 11 1

The Dawn of War Player's Guide

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