Soul Powers
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Soul Powers
The Dark Eldar have a third resource, Soul Essence, which they can harvest from the fallen bodies of their enemies and even their own troops. Players start every game with 50 . This Soul Essence can be used to cast a variety of powerful global abilities which appear in a new panel on the in-game UI, and give the Dark Eldar an edge in combat. These abilities range from more basic powers like Piercing Vision, which enables any unit to detect cloaked enemies for a time, to Screams of the Damned, which universally lowers morale for all enemies on the battlefield. At the highest tier, one of these abilities, Soulstorm, allows the Dark Eldar to tear open a small Warp Storm upon the battlefield, which can be controlled for a limited time and decimates enemy infantry wherever it goes. These Soul abilities, combined with the hit-and-run nature of the Dark Eldar, makes their play experience unique and very exciting.
List of Soul Powers
Piercing Vision
Piercing Vision | Hotkey: X | |||
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Requires | Kabal Fortress | |||
Target Types | Any friendly unit | |||
Range | 1500 | |||
Area of effect | Entire squad | Cooldown time | 60 s | |
Cost | 40 | |||
Effects | Grants a detection radius of 30 to the units of a single squad or vehicle for 30 s. New units reinforced in a squad will not have the detection radius. | |||
Screams of the Damned
Screams of the Damned | Hotkey: S | |||
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Requires | Kabal Fortress | |||
Target Types | All enemy squads with morale | |||
Range | 0 | |||
Area of effect | 1100 | Cooldown time | 180 s | |
Cost | 60 | |||
Effects | The maximum morale of all enemy units is halved for 15 s and they then take 40 morale damage. | |||
Rend Soul
Rend Soul | Hotkey: O | |||
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Requires | Planetary Raid | |||
Target Types | Enemy infantry, heavy infantry, commanders, and daemons | |||
Range | 1100 | |||
Area of effect | None | Cooldown time | 180 s | |
Cost | 150 | |||
Effects | The target unit takes an immediate 100 damage and 20 morale damage and again at 20 s. It also takes 10 more damage every second for 25 s. The unit's abilities are disabled for the duration of the ability. This ability automatically targets squad leaders over regular units in the squad. | |||
Corrosion
Corrosion | Hotkey: C | |||
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Requires | Planetary Raid | |||
Target Types | All enemy units and buildings | |||
Range | 1500 | |||
Area of effect | 10 | Cooldown time | 180 s | |
Cost | 200 | |||
Effects | Unleashes the misery of trapped souls as a raining cloud of corrosive acid. The armor of enemy units caught under the cloud is reduced by 8%, increasing the damage of all weapons and abilities by that amount of their base damage, but not beyond their maximum damage. This damage increase is more effective when the attack has lower piercing against the target. Also increases the damage the targets take from all incoming weapons fire by 10%, applied after the armor reduction damage bonus. The effect lasts for 17 seconds on units caught within the acid rain, but does not affect new units that enter the cloud after it is cast. | |||
Rekindle Rage
Rekindle Rage | Hotkey: K | |||
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Requires | Planetary Strike | |||
Target Types | Any friendly unit | |||
Range | 1500 | |||
Area of effect | Entire squad | Cooldown time | 240 s | |
Cost | 200 | |||
Effects | All abilities on the target squad are instantly recharged. | |||
Soulstorm
Soulstorm | Hotkey: Y | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires | Planetary Strike | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Target Types | Everything except buildings | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range | 1500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Area of effect | 15 | Cooldown time | 180 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | 275 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Effects | Tears open a small Warp Storm upon the battlefield. This ability does friendly fire. The summoned storm lasts for 20 s and can be redirected around the battlefield to track targets with a movement speed 16. Printed values are damage per hit, and damage is dealt every 0.25 s. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Dawn of War Player's Guide
The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well. | ||||||||
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