Dawn of War: Air Units
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Air Units
As Dark Crusade revamped the infiltration system, Soulstorm expanded the movement system of Dawn of War, implementing air units to soar above the battlefield. Air units are able to fly over nearly any obstruction, both terrain and units. Although there are certain types of terrain that even air units cannot pass over (such as the open canal in Fallen City) or walls too high for them to fly over (such as those surrounding the center of Kaurav City), they are otherwise free to move wherever they wish, allowing for attacks from nearly any location.
Air units cannot be attacked by melee units on the ground, but they can be attacked by other flying melee units such as Attack Scarabs. Furthermore, they cannot be directly attacked by artillery weapons or flamers, but Inferno Cannons can still attack air units, such as those used by the Hellhound or the Sisters of Battle Listening Post. There are some exceptions to this rule among certain ranged weapons, such as the Baneblade's Demolisher Cannon or the Looted Tank's Battle Cannon. On the other hand, the Lascannons, Brightlances, and Dark Lances used by air units can only attack other air units. Also note that weapons with an area of effect, such as artillery or flamers, can still damage air units indirectly if the air units fall within the damage radius.
Of the ground unit weapons that can attack air units normally, most do the same damage to air units as they do to vehicle low. While many air units can do good damage to infantry or vehicles, their high cost for their damage output and weak armor type for a vehicle means they are not generally cost effective in their role at the spearhead of an attack, and they are still extremely susceptible to anti-vehicle infantry. Turrets and Listening Post weapons, particularly turrets upgraded with anti-vehicle weapons, are the most efficient means of dealing with air units, dealing far more damage to that armor type than any other vehicle type.
Because of this fragility, air units function best as raiders and support units, hitting unprotected locations or using their special abilities to assist your main army. The Hell Talon and Barracuda both do good damage to buildings, allowing them to strike unprotected Listening Posts or even hit the enemy base if the defending army can be lured away. Some races can counter this tactic with air units of their own that are especially suited to taking out other air units. Air units can also act as spotters, but be careful when trying to spot against troops that have enough firepower to slag them.
List of Air Units
Space Marines
Chaos
Eldar
Orks
Imperial Guard
Necrons
Tau
Dark Eldar
Sisters of Battle
The Dawn of War Player's Guide
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